- Used `Self` instead of `*const Self` where appropriate (orignally proposed in #19770)
- Replaced `@intFromPtr` and `@ptrFromInt` with `@ptrCast`, `@alignCast`, and pointer arithmetic where appropriate
With this, the only remaining instance on pointer-int conversion in hash_map.zig is in `HashMapUnmanaged.removeByPtr`, which easily be able to be eliminated once pointer subtraction is supported.
The added comment explains the issue here relatively well. The new
progress API made this bug obvious because it became visibly clear that
certain Compile steps were seemingly "hanging" until other steps
completed. As it turned out, these child processes had raced to spawn,
and hence one had inherited the other's stdio pipes, meaning the `poll`
call in `std.Build.Step.evalZigProcess` was not identifying the child
stdout as closed until an unrelated process terminated.
This reverts commit a7de02e05216db9a04e438703ddf1b6b12f3fbef.
This did not implement the accepted proposal, and I did not sign off
on the changes. I would like a chance to review this, please.
ArrayList uses `items` slice to store len initialized items, while
PriorityQueue stores `capacity` potentially uninitialized items.
This is a surprising difference in the API that leads to bugs!
https://github.com/tigerbeetle/tigerbeetle/pull/1948
The wrong `size_class` was used when fetching stack traces from empty
buckets. The `size_class` would always be the maximum value after
exhausting the search of active buckets rather than the actual
`size_class` of the allocation.
Empty buckets have their `alloc_cursor` set to `slot_count` to allow the
size class to be calculated later. This happens deep within the free
function.
This adds a helper and a test to verify that the size class of empty
buckets is indeed recoverable.
this one is even harder to document then the last large overhaul.
TLDR;
- split apart Emit.zig into an Emit.zig and a Lower.zig
- created seperate files for the encoding, and now adding a new instruction
is as simple as just adding it to a couple of switch statements and providing the encoding.
- relocs are handled in a more sane maner, and we have a clear defining boundary between
lea_symbol and load_symbol now.
- a lot of different abstractions for things like the stack, memory, registers, and others.
- we're using x86_64's FrameIndex now, which simplifies a lot of the tougher design process.
- a lot more that I don't have the energy to document. at this point, just read the commit itself :p
this commit is a little too large to document fully, however the main gist of it this
- finish the `genInlineMemcpy` implement
- rename `setValue` to `genCopy` as I agree with jacob that it's a better name
- add in `genVarDbgInfo` for a better gdb experience
- follow the x86_64's method for genCall, as the procedure is very similar for us
- add `airSliceLen` as it's trivial
- change up the `airAddWithOverflow implementation a bit
- make sure to not spill of the elem_ty is 0 size
- correctly follow the RISC-V calling convention and spill the used calle saved registers in the prologue
and restore them in the epilogue
- add `address`, `deref`, and `offset` helper functions for MCValue. I must say I love these,
they make the code very readable and super verbose :)
- fix a `register_manager.zig` issue where when using the last register in the set, the value would overflow at comptime.
was happening because we were adding to `max_id` before subtracting from it.
this provides a much better indication of when we are having a controlled panic with an error message
or when we are actually segfaulting, as before the `trap` as causing a segfault.
we use a code offset map in Emit.zig to pre-compute what byte offset each MIR instruction is at. this is important because they can be
of different size
Information about installed MSVC instances are stored in `state.json` files within a `Packages/_Instances` directory. The default location for this is `%PROGRAMDATA%\Microsoft\VisualStudio\Packages\_Instances`. However, it is possible for the Packages directory to be put somewhere else. In that case, the registry value `HKLM\SOFTWARE\Microsoft\VisualStudio\Setup\CachePath` is set and contains the path to the Packages directory.
Previously, WindowsSdk did not check that registry value. After this commit, the registry value `HKLM\SOFTWARE\Microsoft\VisualStudio\Setup\CachePath` is checked first, which matches what ISetupEnumInstances does (according to a Procmon log).