for wasm, as a heuritic, only enable truncation for values smaller than 32bits.
-> the bug is no longer triggered in most use cases (or at least the test suite...)
as for powerpc, adding a redundant `and mask` produces working code.
This hashmap value used to be assigned much later during `flushModule`,
which never happens if an error is returned by the backend, and
attempting to the undefined values would cause a crash.
Originally inspired by Go's `utf8.Valid` function. Includes some test cases from Go's test suite.
Further optimized to be faster in all tested cases (short/long ascii/UTF8), in all release modes.
Takes advantage of SIMD for the ASCII fast path.
`nextAfter()` returns the next representable value after `x` in the direction of `y` and is a standard math library function ([C++](https://en.cppreference.com/w/cpp/numeric/math/nextafter), [Java](https://docs.oracle.com/javase/8/docs/api/java/lang/Math.html#nextAfter-double-double-)). It is primarily useful for bitwise incrementing/decrementing floats.
This implementation supports runtime integers, runtime floats and `comptime_int`. `comptime_float` is not supported because NaNs/infinities are intentionally difficult to obtain and because I'm not sure if the fact that it's backed by `f128` is supposed to be an implementation detail. Either way, the user could just call the function with the floating-point type whose behavior they want at comptime and then cast the result to `comptime_float`.
The float implementation was ported from mingw-w64 with some slight changes made possible because the Zig standard library doesn't care about raising FP exceptions.
The number of test cases may seem excessive but they should cover every normal and edge case for every float type and are especially important for verifying that `f80` works.
Until now, we would pass `candidate: NativeTargetInfo` which creates
a copy of the `NativeTargetInfo.DynamicLinker` buffer. We would then
return this buffer in `bad_dl: []const u8` which would goes out-of-scope
the moment we leave this function frame yielding garbage. To fix this,
we just need to remember to pass by const-pointer
`candidate: *const NativeTargetInfo`.