Fixes#15489
This also lays the groundwork for exposing the whether or not a function is
noinline in std.builtin.Fn as an `is_noinline: bool` field if we ever want to do that.
This is needed because bug fixes to the C backend are required in order
to actually update the standard library and compiler sources to use the
new `@memcpy` and `@memset` semantics.
This is a small change to help when reading failure logs which makes the
"exited with code 1" and similar message include the test name.
Further enhancements could do the following:
* even if one unit test crashes the process, the parent process
continues running the other unit tests
* ability to test for expected panics (#1356)
* timeouts on individual tests
The previous commit introduced an optimization to the LLVM backend that
makes `@memset` lower more optimally when the element is comptime-known
and has a repeating byte pattern.
By making these functions inline, if the element parameter is
comptime-known at the callsite, it will be comptime-known in the
`@memset` call, causing more use of the LLVM `memset` intrinsic rather
than an inline for loop when using the LLVM backend.
This affects, for example, std.crypto.argon2, which calls
appendNTimesAssumeCapacity with a `[128]u64` as the element. This is now
lowered with a single `memset` call.
When the element is comptime-known, we can check if it has a repeated
byte representation. In this case, `@memset` can be lowered with the
LLVM intrinsic rather than with a loop.
On Windows, a directory that's set as the current working directory is
not allowed to be removed. This can cause error on `deleteTree` if the
CWD is set to the file to be removed and will cause `error.FileBusy`.
However, due to `tmp.cleanup()` ignoring the errors, the folder removal error will
be ignored. The only test violating this is `windows_spawn`. As a
solution, setting the parent directory to be the CWD before deletion
will allow the cleanup to pass.
In semaDecl, it was possible for a new ArenaAllocators state to replace an existing one that
hadn't been freed yet. Instead of the ref_count (which was made redundant by adding
the allocator parameter to `release`), I now store a pointer to the previous arena, if one exists.
This allows a recursive deinit to happen when the last arena created is destroyed.
This fixes a bug where resolveStructLayout to was promoting from stale
value_arena state which was then overwrriten when another ArenaAllocator
higher in the call stack saved its state back. This resulted in the memory
for struct_obj.optmized_order overlapping existing allocations.
My initial fix in c7067ef wasn't sufficient, as it only checked if the struct being
resolved had the same owner as the current sema instance. However, it's
possible for resolveStructLayout to be called when the sema instance
has a different owner, but the struct decl's value_arena is currently in
use higher up in the callstack.
This change introduces ValueArena, which holds the arena state as well as tracks
if an arena has already been promoted from it. This allows callers to use the
value_arena storage without needing to be aware of another user of this same storage
higher up in the call stack.