Currently zig will always try to build its own libc and compile against
that. This of course makes sense for cross-compilation, but can cause
problems when targeting the native OS/ABI.
For example, if the system uses a newer glibc version than zig ships
zig will fall back to using the newest version it does ship. However
this causes linking system libraries to fail as they are built against a
different glibc version than the zig code is built against.
To remedy this, simply default to linking the system libc when targeting
the native OS/ABI.
It turns out that nothing in the test suite was exercising
preadv/pwritev and so the previous commits silently broke them.
Adding tests revealed readvAll and preadvAll were also broken and not
covered by any test.
While musl decided to hard-wire off_t to a 64bit quantity, glibc is much
older and defaults to 32bit offsets and offers some -64 suffixed
versions of I/O functions.
There's a weird mix-up of types: sometimes off_t is used, sometimes not,
sometimes it's defined as a signed quantity and sometimes as an unsigned
one, but we'll sort this problem later.
Implement loading Winsock extensions.
Add missing Winsock extension GUID's.
Implement readVectorized() for POSIX sockets and
readVectorized() / writeVectorized() for Windows
sockets.
Inverse how mixins are used to implement platform-independent syscalls
for the std.x.os.Socket abstraction. This cleans up the API as suggested
by @komuw.
Add missing constants to ws2_32 such as SIO_BASE_HANDLE.
Made all declared constants in ws2_32 comptime_int, and fixed a few
broken constants (i.e. GUID's).
Fixed a few syscalls not having callconv(WINAPI) in ws2_32.
Fixed a typo in std.x.net.tcp.Client.
Removed unnecessary @alignCast's for socket addresses in
std.x.net.Socket.
Added a warning on using timeout methods for std.x.net.Socket.
Fixed compilation error spotted by CI in std.os that references
std.os.windows.ws2_32.SD_RECEIVE.
Renamed std.x.os.Socket.setOption()'s parameter `name: u32` to `code:
u32`.
Socket I/O methods such as read, readv, write, writev, send, recv,
sendmsg, recvmsg have been generalized to read(buf, flags), write(buf,
flags), readVectorized(vectors, flags), and writeVectorized(vectors,
flags). There is still some work left to be done abstracting both
readVectorized and writeVectorized properly across platforms, which is
work to be done in a future PR.
Support for setting the linger timeout of a socket, querying the remote
address of a socket, setting whether or not keep-alive messages are to
be sent through a connection-oriented socket periodically depending on
host operating system settings has been added.
`std.io.Reader` and `std.io.Writer` wrappers around `Socket` has been
implemented, which wrap around Socket.read(buf, flags) and
Socket.write(buf, flags). Both wrappers may be provided flags which are
passed to Socket.read / Socket.write accordingly.
Cross-platform support for `getpeername()` has been implemented.
Windows support for the new `std.x.os.Socket` has been implemented. To
accomplish this, a full refactor of `std.os.windows.ws2_32` has been
done to supply any missing definitions and constants based on
auto-generated Windows syscall bindings by @marler8997.
`std.x.net.TCP.Listener.setQuickACK` has been moved to
`std.x.net.TCP.Client.setQuickACK`.
Windows support for resolving the scope ID of an interface name
specified in an IPv6 address has been provided.
`sockaddr_storage` definitions have been provided for Windows, Linux,
and Darwin. `sockaddr_storage` is used to allocate space before any
socket addresses are queried via. calls such as accept(), getsockname(),
and getpeername().
Zig-friendly wrappers for GetQueuedCompletionStatusEx(), getpeername(),
SetConsoleCtrlHandler(), SetFileCompletionNotificationModes() syscalls
on Windows have been provided.
Socket.setOption() was provided to set the value of a socket option in
place of os.setsockopt. Socket.getOption() will be provided in a future
PR.
There is still further work to be done regarding querying socket option
values on Windows, which is to be done in a subsequent PR.
Instead of multiple references to an anonymous structure to represent affine coordinates, add an actual `AffineCoordinates` structure.
Also properly handle the neutral element during coordinate conversion and fix mixed addition.
And comptime the small precomputation table for basepoint multiplication.
The system `stat` structure includes padding, and, on some
operating systems such as all BSDs, "spare" bytes at the end.
We can't reliably compare two `Stat` values if these are
uninitialized, while being later compared.
This is what was causing the `fstatat` test to fail on FreeBSD
since the update to LLVM 12. It was previously only passing by
accident.
Previously, I mistakenly assumed that offset of the relocation
is enough when calculating relative offset of the target from the
source target section base address in case of section-based relocs
on x86_64. While this is true for `__TEXT,__text` section which
always starts at 0x0 in object files, this is absolutely not true
for `__TEXT,__StaticInit` section which will have nonzero base
address hence resulting in incorrect displacement calculations for
SIGNED relocs.