I started this diff trying to remove a little dead code from the C
backend, but ended up finding a bunch of dead code sprinkled all over
the place:
* `packed` handling in the C backend which was made dead by `Legalize`
* Representation of pointers to runtime-known vector indices
* Handling for the `vector_store_elem` AIR instruction (now removed)
* Old tuple handling from when they used the InternPool repr of structs
* Straightforward unused functions
* TODOs in the LLVM backend for features which Zig just does not support
they seem to be always `null` even when accessed through extern key so we have no way to tell whether they have natural alignment or not to decorate. And the reason we don't always decorate them is because some environments might be too dumb and crash for this.
The main goal of this commit is to make it easier to decouple codegen
from the linkers by being able to do LLVM codegen without going through
the `link.File`; however, this ended up being a nice refactor anyway.
Previously, every linker stored an optional `llvm.Object`, which was
populated when using LLVM for the ZCU *and* linking an output binary;
and `Zcu` also stored an optional `llvm.Object`, which was used only
when we needed LLVM for the ZCU (e.g. for `-femit-llvm-bc`) but were not
emitting a binary.
This situation was incredibly silly. It meant there were N+1 places the
LLVM object might be instead of just 1, and it meant that every linker
had to start a bunch of methods by checking for an LLVM object, and just
dispatching to the corresponding method on *it* instead if it was not
`null`.
Instead, we now always store the LLVM object on the `Zcu` -- which makes
sense, because it corresponds to the object emitted by, well, the Zig
Compilation Unit! The linkers now mostly don't make reference to LLVM.
`Compilation` makes sure to emit the LLVM object if necessary before
calling `flush`, so it is ready for the linker. Also, all of the
`link.File` methods which act on the ZCU -- like `updateNav` -- now
check for the LLVM object in `link.zig` instead of in every single
individual linker implementation. Notably, the change to LLVM emit
improves this rather ludicrous call chain in the `-fllvm -flld` case:
* Compilation.flush
* link.File.flush
* link.Elf.flush
* link.Elf.linkWithLLD
* link.Elf.flushModule
* link.emitLlvmObject
* Compilation.emitLlvmObject
* llvm.Object.emit
Replacing it with this one:
* Compilation.flush
* llvm.Object.emit
...although we do currently still end up in `link.Elf.linkWithLLD` to do
the actual linking. The logic for invoking LLD should probably also be
unified at least somewhat; I haven't done that in this commit.
This was done by regex substitution with `sed`. I then manually went
over the entire diff and fixed any incorrect changes.
This diff also changes a lot of `callconv(.C)` to `callconv(.c)`, since
my regex happened to also trigger here. I opted to leave these changes
in, since they *are* a correct migration, even if they're not the one I
was trying to do!
- Rename GPU address spaces to match with SPIR-V spec.
- Emit `Block` Decoration for Uniform/PushConstant variables.
- Don't emit `OpTypeForwardPointer` for non-opencl targets.
(there's still a false-positive about recursive structs)
Signed-off-by: Ali Cheraghi <alichraghi@proton.me>
The compiler actually doesn't need any functional changes for this: Sema
does reification based on the tag indices of `std.builtin.Type` already!
So, no zig1.wasm update is necessary.
This change is necessary to disallow name clashes between fields and
decls on a type, which is a prerequisite of #9938.
The old vectorization helper (WipElementWise) was clunky and a bit
annoying to use, and it wasn't really flexible enough.
This introduces a new vectorization helper, which uses Temporary and
Operation types to deduce a Vectorization to perform the operation
in a reasonably efficient manner. It removes the outer loop
required by WipElementWise so that implementations of AIR instructions
are cleaner. This helps with sanity when we start to introduce support
for composite integers.
airShift, convertToDirect, convertToIndirect, and normalize are initially
implemented using this new method.
This allows us to more sanely allocate a continuous
range of result-ids, and avoids a bunch of nasty
casting code in a few places. Its currently not used
very often, but will be useful in the future.