41 Commits

Author SHA1 Message Date
Andrew Kelley
60eabc0eca std.Build.CompileStep: remove run() and install()
These functions are problematic in light of dependencies because they
run and install, respectively, for the *owner* package rather than for
the *user* package. By removing these functions, the build script is
forced to provide the *Build object to associate the new step with,
making everything less surprising.

Unfortunately, this is a widely breaking change.

see #15079
2023-04-10 18:35:14 -07:00
Andrew Kelley
38698f4f6a std.Build.CompileStep: delete install_step field
This was used to ensure that an artifact would only be installed once,
but this is not only unnecessary, but actively harmful, in the face of
dependencies.

see #15079
2023-04-10 18:35:14 -07:00
Andrew Kelley
d2ad3f5074 std.Build.CompileStep: remove redundant dest_builder field
The destination *Build object is already known to be step.owner, while
the source object is artifact.step.owner.
2023-04-10 18:35:14 -07:00
Jakub Konka
a88c0b4d08 link: handle -u flag in all linkers
Also clean up parsing of linker args - reuse `ArgsIterator`.

In MachO, ensure we add every symbol marked with `-u` as undefined
before proceeding with symbol resolution. Additionally, ensure those
symbols are never garbage collected.

MachO entry_in_dylib test: pass `-u _my_main` when linking executable
so that it is not incorrectly garbage collected by the linker.
2023-04-01 14:22:44 +02:00
kcbanner
4569a28ea3 build: fixes from review 2023-03-25 16:33:25 -04:00
kcbanner
113f80bcf7 coff: change dynamicbase to default to true (to match lld), change it to pass the negation to lld, and add --no-dynamicbase
build: expose linker_dynamicbase on CompileStep and map it to emit --no-dynamicbase
2023-03-25 16:26:48 -04:00
Jakub Konka
5d2892740a build: when parsing rpaths, do not expand special runtime paths on Darwin
Special runtime paths on Darwin are: `@executable_path` and `@loader_path`.
2023-03-23 22:35:27 +01:00
Jacob Young
cfcd6698cd main: add debug option to dump unoptimized llvm ir 2023-03-17 01:57:14 -04:00
Andrew Kelley
3e328c89b7 std.Build.CompileStep: remove setNamePrefix and add setName 2023-03-15 10:48:15 -07:00
Andrew Kelley
0f88ad8c72 std.Build.CompileStep: proper step dependency on headers
Rather than calling make() from within make().
2023-03-15 10:48:15 -07:00
Andrew Kelley
ede5dcffea make the build runner and test runner talk to each other
std.Build.addTest creates a CompileStep as before, however, this kind of
step no longer actually runs the unit tests. Instead it only compiles
it, and one must additionally create a RunStep from the CompileStep in
order to actually run the tests.

RunStep gains integration with the default test runner, which now
supports the standard --listen=- argument in order to communicate over
stdin and stdout. It also reports test statistics; how many passed,
failed, and leaked, as well as directly associating the relevant stderr
with the particular test name that failed.

This separation of CompileStep and RunStep means that
`CompileStep.Kind.test_exe` is no longer needed, and therefore has been
removed in this commit.

 * build runner: show unit test statistics in build summary
 * added Step.writeManifest since many steps want to treat it as a
   warning and emit the same message if it fails.
 * RunStep: fixed error message that prints the failed command printing
   the original argv and not the adjusted argv in case an interpreter
   was used.
 * RunStep: fixed not passing the command line arguments to the
   interpreter.
 * move src/Server.zig to std.zig.Server so that the default test runner
   can use it.
 * the simpler test runner function which is used by work-in-progress
   backends now no longer prints to stderr, which is necessary in order
   for the build runner to not print the stderr as a warning message.
2023-03-15 10:48:14 -07:00
Andrew Kelley
7cc4a6965c build runner enhancements in preparation for test-cases
* std.zig.ErrorBundle: support rendering options for whether to include
   the reference trace, whether to include the source line, and TTY
   configuration.

 * build runner: don't print progress in dumb terminals

 * std.Build.CompileStep:
   - add a way to expect compilation errors via the new `expect_errors`
     field. This is an advanced setting that can change the intent of
     the CompileStep. If this slice has nonzero length, it means that
     the CompileStep exists to check for compile errors and return
     *success* if they match, and failure otherwise.
   - remove the object format parameter from `checkObject`. The object
     format is known based on the CompileStep's target.
   - Avoid passing -L and -I flags for nonexistent directories within
     search_prefixes. This prevents a warning, that should probably be
     upgraded to an error in Zig's CLI parsing code, when the linker
     sees an -L directory that does not exist.

 * std.Build.Step:
   - When spawning the zig compiler process, takes advantage of the new
     `std.Progress.Node.setName` API to avoid ticking up a meaningless
     number at every progress update.
2023-03-15 10:48:14 -07:00
Andrew Kelley
9a9b008300 std.Build.CompileStep: add FileSource support to some paths
Library paths, RPaths, and framework paths now support being fulfilled
by FileSource arguments.
2023-03-15 10:48:14 -07:00
Andrew Kelley
3b06990730 std.Build.CompileStep: tweak the default step name 2023-03-15 10:48:14 -07:00
Andrew Kelley
f51413d2cf zig build: add an OOM-prevention system
The problem is that one may execute too many subprocesses concurrently
that, together, exceed an RSS value that causes the OOM killer to kill
something problematic such as the window manager. Or worse, nothing, and
the system freezes.

This is a real world problem. For example when building LLVM a simple
`ninja install` will bring your system to its knees if you don't know
that you should add `-DLLVM_PARALLEL_LINK_JOBS=1`.

In particular: compiling the zig std lib tests takes about 2G each,
which at 16x at once (8 cores + hyperthreading) is using all 32GB of my
RAM, causing the OOM killer to kill my window manager

The idea here is that you can annotate steps that might use a high
amount of system resources with an upper bound. So for example I could
mark the std lib tests as having an upper bound peak RSS of 3 GiB.

Then the build system will do 2 things:

1. ulimit the child process, so that it will fail if it would exceed
   that memory limit.
2. Notice how much system RAM is available and avoid running too many
   concurrent jobs at once that would total more than that.

This implements (1) not with an operating system enforced limit, but by
checking the maxrss after a child process exits.

However it does implement (2) correctly.

The available memory used by the build system defaults to the total
system memory, regardless of whether it is used by other processes at
the time of spawning the build runner. This value can be overridden with
the new --maxrss flag to `zig build`. This mechanism will ensure that
the sum total of upper bound RSS memory of concurrent tasks will not
exceed this value.

This system makes it so that project maintainers can annotate
problematic subprocesses, avoiding bug reports from users, who can
blissfully execute `zig build` without worrying about the project's
internals.

Nobody's computer crashes, and the build system uses as much parallelism
as possible without risking OOM. Users do not need to unnecessarily
resort to -j1 when the build system can figure this out for them.
2023-03-15 10:48:13 -07:00
Andrew Kelley
a4c35a6245 std.Build: audit use of updateFile
* remove std.Build.updateFile. I noticed some people use it from
   build.zig (declare phase) when it is intended only for use in the
   make phase.
   - This also was incorrectly reporting errors with std.log.
 * std.Build.InstallArtifactStep
   - report better errors on failure
   - report whether the step was cached or not
 * std.Build.InstallDirStep: report better error on failure
 * std.Build.InstallFileStep: report better error on failure
2023-03-15 10:48:13 -07:00
Andrew Kelley
1e63573d35 std.build.CompileStep: eliminate std.log usage 2023-03-15 10:48:13 -07:00
Andrew Kelley
dcec4d55e3 eliminate stderr usage in std.Build make() functions
* Eliminate all uses of `std.debug.print` in make() functions, instead
  properly using the step failure reporting mechanism.
* Introduce the concept of skipped build steps. These do not cause the
  build to fail, and they do allow their dependants to run.
* RunStep gains a new flag, `skip_foreign_checks` which causes the
  RunStep to be skipped if stdio mode is `check` and the binary cannot
  be executed due to it being a foreign executable.
  - RunStep is improved to automatically use known interpreters to
    execute binaries if possible (integrating with flags such as
    -fqemu and -fwasmtime). It only does this after attempting a native
    execution and receiving a "exec file format" error.
  - Update RunStep to use an ArrayList for the checks rather than this
    ad-hoc reallocation/copying mechanism.
  - `expectStdOutEqual` now also implicitly adds an exit_code==0 check
    if there is not already an expected termination. This matches
    previously expected behavior from older API and can be overridden by
    directly setting the checks array.
* Add `dest_sub_path` to `InstallArtifactStep` which allows choosing an
  arbitrary subdirectory relative to the prefix, as well as overriding
  the basename.
  - Delete the custom InstallWithRename step that I found deep in the
    test/ directory.
* WriteFileStep will now update its step display name after the first
  file is added.
* Add missing stdout checks to various standalone test case build
  scripts.
2023-03-15 10:48:13 -07:00
Andrew Kelley
58edefc6d1 zig build: many enhancements related to parallel building
Rework std.Build.Step to have an `owner: *Build` field. This
simplified the implementation of installation steps, as well as provided
some much-needed common API for the new parallelized build system.

--verbose is now defined very concretely: it prints to stderr just
before spawning a child process.

Child process execution is updated to conform to the new
parallel-friendly make() function semantics.

DRY up the failWithCacheError handling code. It now integrates properly
with the step graph instead of incorrectly dumping to stderr and calling
process exit.

In the main CLI, fix `zig fmt` crash when there are no errors and stdin
is used.

Deleted steps:
 * EmulatableRunStep - this entire thing can be removed in favor of a
   flag added to std.Build.RunStep called `skip_foreign_checks`.
 * LogStep - this doesn't really fit with a multi-threaded build runner
   and is effectively superseded by the new build summary output.

build runner:
 * add -fsummary and -fno-summary to override the default behavior,
   which is to print a summary if any of the build steps fail.
 * print the dep prefix when emitting error messages for steps.

std.Build.FmtStep:
 * This step now supports exclude paths as well as a check flag.
 * The check flag decides between two modes, modify mode, and check
   mode. These can be used to update source files in place, or to fail
   the build, respectively.

Zig's own build.zig:
 * The `test-fmt` step will do all the `zig fmt` checking that we expect
   to be done. Since the `test` step depends on this one, we can simply
   remove the explicit call to `zig fmt` in the CI.
 * The new `fmt` step will actually perform `zig fmt` and update source
   files in place.

std.Build.RunStep:
 * expose max_stdio_size is a field (previously an unchangeable
   hard-coded value).
 * rework the API. Instead of configuring each stream independently,
   there is a `stdio` field where you can choose between
   `infer_from_args`, `inherit`, or `check`. These determine whether the
   RunStep is considered to have side-effects or not. The previous
   field, `condition` is gone.
 * when stdio mode is set to `check` there is a slice of any number of
   checks to make, which include things like exit code, stderr matching,
   or stdout matching.
 * remove the ill-defined `print` field.
 * when adding an output arg, it takes the opportunity to give itself a
   better name.
 * The flag `skip_foreign_checks` is added. If this is true, a RunStep
   which is configured to check the output of the executed binary will
   not fail the build if the binary cannot be executed due to being for
   a foreign binary to the host system which is running the build graph.
   Command-line arguments such as -fqemu and -fwasmtime may affect
   whether a binary is detected as foreign, as well as system
   configuration such as Rosetta (macOS) and binfmt_misc (Linux).
   - This makes EmulatableRunStep no longer needed.
 * Fix the child process handling to properly integrate with the new
   bulid API and to avoid deadlocks in stdout/stderr streams by polling
   if necessary.

std.Build.RemoveDirStep now uses the open build_root directory handle
instead of an absolute path.
2023-03-15 10:48:13 -07:00
Andrew Kelley
0e078790fe multiplex compiler progress messages into the build runner 2023-03-15 10:48:13 -07:00
Andrew Kelley
7efeedcd89 std.Build.CompileStep: better default step name 2023-03-15 10:48:13 -07:00
Andrew Kelley
79440d2b47 std.Build.CompileStep: obtain the build output dir from protocol
Now building successfully works again.
2023-03-15 10:48:13 -07:00
Andrew Kelley
986a30e373 integrate the build runner and the compiler server
The compiler now provides a server protocol for an interactive session
with another process. The build runner uses this protocol to communicate
compilation errors semantically from zig compiler subprocesses to the
build runner.

The protocol is exposed via stdin/stdout, or on a network socket,
depending on whether the CLI flag `--listen=-` or e.g.
`--listen=127.0.0.1:1337` is used.

Additionally:

 * add the zig version string to the build runner cache prefix

 * remove --prominent-compile-errors CLI flag because it no longer does
   anything. Compilation errors are now unconditionally displayed at the
   bottom of the build summary output when using the terminal-based
   build runner.

 * Remove the color field from std.Build. The build steps are no longer
   supposed to interact with stderr directly. Instead they communicate
   semantically back to the build runner, which has its own logic about
   TTY configuration.

 * Use the cleanExit() pattern in the build runner.

 * Build steps can now use error.MakeFailed when they have already
   properly reported an error, or they can fail with any other error
   code in which case the build runner will create a simple message
   based on this error code.
2023-03-15 10:48:13 -07:00
Andrew Kelley
02381c0372 std.Build: improve debugging of misconfigured steps
* Step.init() now takes an options struct
 * Step.init() now captures a small stack trace and stores it in the
   Step so that it can be accessed when printing user-friendly debugging
   information, including the lines of code that created the step in
   question.
2023-03-15 10:48:12 -07:00
Andrew Kelley
3169f0529b eliminate posix_spawn from the standard library
Today I found out that posix_spawn is trash. It's actually implemented
on top of fork/exec inside of libc (or libSystem in the case of macOS).

So, anything posix_spawn can do, we can do better. In particular, what
we can do better is handle spawning of child processes that are
potentially foreign binaries. If you try to spawn a wasm binary, for
example, posix spawn does the following:

 * Goes ahead and creates a child process.
 * The child process writes "foo.wasm: foo.wasm: cannot execute binary file"
   to stderr (yes, it prints the filename twice).
 * The child process then exits with code 126.

This behavior is indistinguishable from the binary being successfully
spawned, and then printing to stderr, and exiting with a failure -
something that is an extremely common occurrence.

Meanwhile, using the lower level fork/exec will simply return ENOEXEC
code from the execve syscall (which is mapped to zig error.InvalidExe).

The posix_spawn behavior means the zig build runner can't tell the
difference between a failure to run a foreign binary, and a binary that
did run, but failed in some other fashion. This is unacceptable, because
attempting to excecve is the proper way to support things like Rosetta.
2023-03-10 15:41:07 -05:00
Andrew Kelley
f6c9346773 std.Build.CompileStep.installConfigHeader: add missing step dependency 2023-02-25 23:22:17 -05:00
Andrew Kelley
26196be344 rename std.Build.InstallRawStep to ObjCopyStep
And make it not do any installation, only objcopying. We already have
install steps for doing installation.

This commit also makes ObjCopyStep properly integrate with caching.
2023-02-24 23:48:03 -05:00
mlugg
09a84c8384
Update std.Build to new module CLI, update zig1 and CMakeLists
Resolves: #14667
2023-02-21 01:59:37 +00:00
Andrew Kelley
02f5d2673f Revert "Merge pull request #14661 from evacchi/zig-wasi-preopens"
This reverts commit 772a0eb68ac95b7e24508580499b49872fdb541f, reversing
changes made to 0bb178bbb2451238a326c6e916ecf38fbc34cab1.

This needs a rebase against master branch - it has build-breaking merge
conflicts. I also added a "changes requested" review on the original
pull request.
2023-02-19 09:40:55 -07:00
Luuk de Gram
772a0eb68a
Merge pull request #14661 from evacchi/zig-wasi-preopens 2023-02-19 17:09:58 +01:00
Andrew Kelley
aeaef8c0ff update std lib and compiler sources to new for loop syntax 2023-02-18 19:17:21 -07:00
Edoardo Vacchi
a250af5a51 wasi: add Preopens.findDir, update tests to preopen `/tmp'
Signed-off-by: Edoardo Vacchi <evacchi@users.noreply.github.com>
2023-02-18 21:41:26 +01:00
Andrew Kelley
3f8f63b132 std.Build: make cache_root and global_cache_root relative to cwd
This makes it so that when there is a tree of std.Build objects, only
one zig-cache is used (the top-level application) instead of polluting
package directories with zig-cache folders.
2023-02-13 06:42:26 -07:00
Andrew Kelley
d97042ad2e std.Build: start using the cache system with RunStep
* Use std.Build.Cache.Directory instead of a string for storing the
   cache roots and build roots.
 * Set up a std.Build.Cache in build_runner.zig and use it in
   std.Build.RunStep for avoiding redundant work.
2023-02-13 06:42:26 -07:00
Andrew Kelley
dad6039092 std.Build: support running build artifacts from packages
Deprecate CompileStep.run. The problem with this function is that it
does the RunStep with the same build.zig context as the CompileStep, but
this is not desirable when running an executable that is provided by a
dependency package. Instead, users should use `b.addRunArtifact`.
This has the additional benefit of conforming to the existing naming
conventions.

Additionally, support enum literals in config header options values.
2023-02-13 06:42:25 -07:00
Andrew Kelley
b29e3fa2cd std.Build: enhancements to ConfigHeaderStep
Breaking API change to std.Build.addConfigHeader. It now uses an options
struct.

Introduce std.Build.CompileStep.installConfigHeader which also accepts
an options struct. This is used to add a generated config file into the
set of installed header files for a particular compilation artifact.

std.Build.ConfigHeaderStep now additionally supports a "blank" style
where a header is generated from scratch. It no longer exposes
`output_dir`. Instead it exposes a FileSource via `output_file`.
It now additionally accepts an `include_path` option which affects the
include path of CompileStep when using the `#include` directive, as well
as affecting the default installation subdirectory for header
installation purposes.

The hash used for the directory to store the generated config file now
includes the contents of the generated file. This fixes possible race
conditions when generating multiple header files simultaneously.

The values hash table is now an array hash map, to preserve order for
the "blank" use case.

I also took the opportunity to remove output_dir from TranslateCStep and
WriteFileStep. This is technically a breaking change, but it was always
naughty to access these fields.
2023-02-05 06:26:30 -07:00
David Vanderson
b04e48566c std.build: support for generated c headers
Add ability to generate a c header file from scratch, and then both
compile with it and install it if needed.

Example:
```zig
    const avconfig_h = b.addConfigHeader(.{ .path = "libavutil/avconfig.h" }, .generated, .{
        .AV_HAVE_BIGENDIAN = 0, // TODO: detect based on target
        .AV_HAVE_FAST_UNALIGNED = 1, // TODO: detect based on target
    });

    lib.addConfigHeader(avconfig_h);

    lib.installConfigHeader(avconfig_h);
```
2023-02-05 06:26:30 -07:00
Andrew Kelley
693b12f8e1 std.Build: support exposing and depending on zig modules
New API introduced: std.Build.addModule

This function exposes a zig module with the given name, which can be
used by packages that depend on this one via std.Build.Dependency.module.

std.Build.Pkg and related functionality is deleted. Every use case has a
straightforward upgrade path using the new Module struct.

std.Build.OptionsStep.getPackage is replaced by
std.Build.OptionsStep.createModule.

std.Build.CompileStep.addPackagePath is replaced by
std.Build.CompileStep.addAnonymousModule.

This partially addresses #14307 by renaming some of the instances of
"package" to "module".

Closes #14278
2023-02-04 01:55:39 -05:00
Andrew Kelley
8d37c6f71c std.Build.CompileStep: fix API usage in unit test 2023-01-31 15:34:08 -07:00
Andrew Kelley
90e48d4b34 std.Build: avoid use of catch unreachable
Usage of `catch unreachable` in build scripts is completely harmless
because build scripts are always run in Debug mode, however, it sets a
poor example for beginners to learn from.
2023-01-31 15:09:35 -07:00
Andrew Kelley
16cdd1297e rename std.Build.LibExeObjStep to std.Build.CompileStep
This matches the nomenclature internally: a Compilation is the main type
that represents a single invokation of the compiler.
2023-01-31 15:09:35 -07:00