progress progress

Move the mutex into the nodes

Track the whole tree instead of only recently activated node
This commit is contained in:
Andrew Kelley 2024-05-22 12:37:17 -07:00
parent d6e8ba3f97
commit e1e4de2776

View File

@ -24,8 +24,6 @@ supports_ansi_escape_codes: bool,
root: Node,
/// Protects all the state shared between the update thread and the public API calls.
mutex: std.Thread.Mutex,
update_thread: ?std.Thread,
/// Atomically set by SIGWINCH as well as the root done() function.
@ -33,6 +31,7 @@ redraw_event: std.Thread.ResetEvent,
/// Ensure there is only 1 global Progress object.
initialized: bool,
/// Indicates a request to shut down and reset global state.
/// Accessed atomically.
done: bool,
refresh_rate_ns: u64,
@ -65,10 +64,13 @@ pub const Options = struct {
/// Represents one unit of progress. Each node can have children nodes, or
/// one can use integers with `update`.
pub const Node = struct {
parent: ?*Node,
mutex: std.Thread.Mutex,
/// Links to the parent and child nodes.
parent_list_node: std.DoublyLinkedList(void).Node,
/// Links to the prev and next sibling nodes.
sibling_list_node: std.DoublyLinkedList(void).Node,
name: []const u8,
/// Must be handled atomically to be thread-safe.
recently_updated_child: ?*Node = null,
/// Must be handled atomically to be thread-safe. 0 means null.
unprotected_estimated_total_items: usize,
/// Must be handled atomically to be thread-safe.
@ -78,50 +80,57 @@ pub const Node = struct {
/// Create a new child progress node. Thread-safe.
///
/// Call `Node.end` when done.
/// It is expected for the memory of the result to be stored in the
/// caller's stack and therefore is required to call `activate` immediately
/// on the result after initializing the memory location and `end` when done.
///
/// Passing 0 for `estimated_total_items` means unknown.
pub fn start(self: *Node, name: []const u8, estimated_total_items: usize) Node {
return .{
.parent = self,
.mutex = .{},
.parent_list_node = .{
.prev = &self.parent_list_node,
.next = null,
.data = {},
},
.sibling_list_node = .{ .data = {} },
.name = name,
.unprotected_estimated_total_items = estimated_total_items,
.unprotected_completed_items = 0,
};
}
/// To be called exactly once after `start`.
pub fn activate(n: *Node) void {
const p = n.parent().?;
p.mutex.lock();
defer p.mutex.unlock();
assert(p.parent_list_node.next == null);
p.parent_list_node.next = &n.parent_list_node;
}
/// This is the same as calling `start` and then `end` on the returned `Node`. Thread-safe.
pub fn completeOne(self: *Node) void {
_ = @atomicRmw(usize, &self.unprotected_completed_items, .Add, 1, .monotonic);
self.activate();
}
/// Finish a started `Node`. Thread-safe.
pub fn end(self: *Node) void {
if (self.parent) |parent| {
parent.completeOne();
pub fn end(child: *Node) void {
if (child.parent()) |p| {
// Make sure the other thread doesn't access this memory that is
// about to be released.
child.mutex.lock();
const other = if (child.sibling_list_node.next) |n| n else child.sibling_list_node.prev;
_ = @cmpxchgStrong(std.DoublyLinkedList(void).Node, &p.parent_list_node.next, child, other, .seq_cst, .seq_cst);
p.completeOne();
} else {
{
global_progress.mutex.lock();
defer global_progress.mutex.unlock();
global_progress.done = true;
}
@atomicStore(bool, &global_progress.done, true, .seq_cst);
global_progress.redraw_event.set();
if (global_progress.update_thread) |thread| thread.join();
}
}
/// Tell the parent node that this node is actively being worked on. Thread-safe.
pub fn activate(self: *Node) void {
var parent = self.parent;
var child = self;
while (parent) |p| {
@atomicStore(?*Node, &p.recently_updated_child, child, .release);
child = p;
parent = p.parent;
}
}
/// Thread-safe. 0 means unknown.
pub fn setEstimatedTotalItems(self: *Node, count: usize) void {
@atomicStore(usize, &self.unprotected_estimated_total_items, count, .monotonic);
@ -131,6 +140,11 @@ pub const Node = struct {
pub fn setCompletedItems(self: *Node, completed_items: usize) void {
@atomicStore(usize, &self.unprotected_completed_items, completed_items, .monotonic);
}
fn parent(child: *Node) ?*Node {
const parent_node = child.parent_list_node.prev orelse return null;
return @fieldParentPtr("parent_list_node", parent_node);
}
};
var global_progress: Progress = .{
@ -138,7 +152,6 @@ var global_progress: Progress = .{
.is_windows_terminal = false,
.supports_ansi_escape_codes = false,
.root = undefined,
.mutex = .{},
.update_thread = null,
.redraw_event = .{},
.initialized = false,
@ -169,7 +182,9 @@ pub fn start(options: Options) *Node {
global_progress.terminal = stderr;
}
global_progress.root = .{
.parent = null,
.mutex = .{},
.parent_list_node = .{ .data = {} },
.sibling_list_node = .{ .data = {} },
.name = options.root_name,
.unprotected_estimated_total_items = options.estimated_total_items,
.unprotected_completed_items = 0,
@ -220,10 +235,8 @@ fn updateThreadRun() void {
maybeUpdateSize(resize_flag);
const buffer = b: {
global_progress.mutex.lock();
defer global_progress.mutex.unlock();
if (global_progress.done) return clearTerminal();
if (@atomicLoad(bool, &global_progress.done, .seq_cst))
return clearTerminal();
break :b computeRedraw();
};
@ -235,10 +248,8 @@ fn updateThreadRun() void {
maybeUpdateSize(resize_flag);
const buffer = b: {
global_progress.mutex.lock();
defer global_progress.mutex.unlock();
if (global_progress.done) return clearTerminal();
if (@atomicLoad(bool, &global_progress.done, .seq_cst))
return clearTerminal();
break :b computeRedraw();
};
@ -270,7 +281,6 @@ fn computeRedraw() []u8 {
i = prefix.len;
// Walk the tree and write the progress output to the buffer.
var node: *Node = &global_progress.root;
while (true) {
const eti = @atomicLoad(usize, &node.unprotected_estimated_total_items, .monotonic);