mirror of
https://github.com/ziglang/zig.git
synced 2026-02-12 20:37:54 +00:00
start reworking std.Progress
New design ideas: * One global instance, don't try to play nicely with other instances except via IPC. * One process owns the terminal and the other processes communicate via IPC. * Clear the whole terminal and use multiple lines. What's implemented so far: * Query the terminal for size. * Register a SIGWINCH handler. * Use a thread for redraws. To be done: * IPC * Handling single threaded targets * Porting to Windows * More intelligent display of the progress tree rather than only using one line.
This commit is contained in:
parent
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@ -1,10 +1,7 @@
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//! This API is non-allocating, non-fallible, and thread-safe.
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//!
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//! The tradeoff is that users of this API must provide the storage
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//! for each `Progress.Node`.
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//!
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//! Initialize the struct directly, overriding these fields as desired:
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//! * `refresh_rate_ms`
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//! * `initial_delay_ms`
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const std = @import("std");
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const builtin = @import("builtin");
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@ -12,63 +9,64 @@ const windows = std.os.windows;
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const testing = std.testing;
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const assert = std.debug.assert;
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const Progress = @This();
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const posix = std.posix;
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/// `null` if the current node (and its children) should
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/// not print on update()
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terminal: ?std.fs.File = undefined,
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terminal: ?std.fs.File,
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/// Is this a windows API terminal (note: this is not the same as being run on windows
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/// because other terminals exist like MSYS/git-bash)
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is_windows_terminal: bool = false,
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is_windows_terminal: bool,
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/// Whether the terminal supports ANSI escape codes.
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supports_ansi_escape_codes: bool = false,
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supports_ansi_escape_codes: bool,
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/// If the terminal is "dumb", don't print output.
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/// This can be useful if you don't want to print all
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/// the stages of code generation if there are a lot.
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/// You should not use it if the user should see output
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/// for example showing the user what tests run.
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dont_print_on_dumb: bool = false,
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root: Node,
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root: Node = undefined,
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/// Protects all the state shared between the update thread and the public API calls.
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mutex: std.Thread.Mutex,
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update_thread: ?std.Thread,
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/// Keeps track of how much time has passed since the beginning.
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/// Used to compare with `initial_delay_ms` and `refresh_rate_ms`.
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timer: ?std.time.Timer = null,
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/// Atomically set by SIGWINCH as well as the root done() function.
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redraw_event: std.Thread.ResetEvent,
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/// Ensure there is only 1 global Progress object.
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initialized: bool,
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/// Indicates a request to shut down and reset global state.
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done: bool,
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/// When the previous refresh was written to the terminal.
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/// Used to compare with `refresh_rate_ms`.
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prev_refresh_timestamp: u64 = undefined,
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refresh_rate_ns: u64,
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initial_delay_ns: u64,
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/// This buffer represents the maximum number of bytes written to the terminal
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/// with each refresh.
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output_buffer: [100]u8 = undefined,
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rows: u16,
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cols: u16,
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/// How many nanoseconds between writing updates to the terminal.
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refresh_rate_ns: u64 = 50 * std.time.ns_per_ms,
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/// Accessed only by the update thread.
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draw_buffer: []u8,
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/// How many nanoseconds to keep the output hidden
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initial_delay_ns: u64 = 500 * std.time.ns_per_ms,
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done: bool = true,
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/// Protects the `refresh` function, as well as `node.recently_updated_child`.
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/// Without this, callsites would call `Node.end` and then free `Node` memory
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/// while it was still being accessed by the `refresh` function.
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update_mutex: std.Thread.Mutex = .{},
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/// Keeps track of how many columns in the terminal have been output, so that
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/// we can move the cursor back later.
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columns_written: usize = undefined,
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pub const Options = struct {
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/// User-provided buffer with static lifetime.
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///
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/// Used to store the entire write buffer sent to the terminal. Progress output will be truncated if it
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/// cannot fit into this buffer which will look bad but not cause any malfunctions.
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///
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/// Must be at least 100 bytes.
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draw_buffer: []u8,
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/// How many nanoseconds between writing updates to the terminal.
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refresh_rate_ns: u64 = 50 * std.time.ns_per_ms,
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/// How many nanoseconds to keep the output hidden
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initial_delay_ns: u64 = 500 * std.time.ns_per_ms,
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/// If provided, causes the progress item to have a denominator.
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/// 0 means unknown.
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estimated_total_items: usize = 0,
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root_name: []const u8 = "",
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};
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/// Represents one unit of progress. Each node can have children nodes, or
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/// one can use integers with `update`.
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pub const Node = struct {
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context: *Progress,
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parent: ?*Node,
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name: []const u8,
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unit: []const u8 = "",
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/// Must be handled atomically to be thread-safe.
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recently_updated_child: ?*Node = null,
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/// Must be handled atomically to be thread-safe. 0 means null.
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@ -76,15 +74,15 @@ pub const Node = struct {
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/// Must be handled atomically to be thread-safe.
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unprotected_completed_items: usize,
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pub const ListNode = std.DoublyLinkedList(void);
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/// Create a new child progress node. Thread-safe.
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///
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/// Call `Node.end` when done.
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/// TODO solve https://github.com/ziglang/zig/issues/2765 and then change this
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/// API to set `self.parent.recently_updated_child` with the return value.
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/// Until that is fixed you probably want to call `activate` on the return value.
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///
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/// Passing 0 for `estimated_total_items` means unknown.
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pub fn start(self: *Node, name: []const u8, estimated_total_items: usize) Node {
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return Node{
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.context = self.context,
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return .{
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.parent = self,
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.name = name,
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.unprotected_estimated_total_items = estimated_total_items,
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@ -94,66 +92,33 @@ pub const Node = struct {
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/// This is the same as calling `start` and then `end` on the returned `Node`. Thread-safe.
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pub fn completeOne(self: *Node) void {
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if (self.parent) |parent| {
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@atomicStore(?*Node, &parent.recently_updated_child, self, .release);
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}
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_ = @atomicRmw(usize, &self.unprotected_completed_items, .Add, 1, .monotonic);
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self.context.maybeRefresh();
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self.activate();
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}
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/// Finish a started `Node`. Thread-safe.
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pub fn end(self: *Node) void {
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self.context.maybeRefresh();
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if (self.parent) |parent| {
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{
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self.context.update_mutex.lock();
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defer self.context.update_mutex.unlock();
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_ = @cmpxchgStrong(?*Node, &parent.recently_updated_child, self, null, .monotonic, .monotonic);
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}
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parent.completeOne();
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} else {
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self.context.update_mutex.lock();
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defer self.context.update_mutex.unlock();
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self.context.done = true;
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self.context.refreshWithHeldLock();
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{
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global_progress.mutex.lock();
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defer global_progress.mutex.unlock();
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global_progress.done = true;
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}
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global_progress.redraw_event.set();
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if (global_progress.update_thread) |thread| thread.join();
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}
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}
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/// Tell the parent node that this node is actively being worked on. Thread-safe.
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pub fn activate(self: *Node) void {
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if (self.parent) |parent| {
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@atomicStore(?*Node, &parent.recently_updated_child, self, .release);
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self.context.maybeRefresh();
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}
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}
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/// Thread-safe.
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pub fn setName(self: *Node, name: []const u8) void {
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const progress = self.context;
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progress.update_mutex.lock();
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defer progress.update_mutex.unlock();
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self.name = name;
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if (self.parent) |parent| {
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@atomicStore(?*Node, &parent.recently_updated_child, self, .release);
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if (parent.parent) |grand_parent| {
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@atomicStore(?*Node, &grand_parent.recently_updated_child, parent, .release);
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}
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if (progress.timer) |*timer| progress.maybeRefreshWithHeldLock(timer);
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}
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}
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/// Thread-safe.
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pub fn setUnit(self: *Node, unit: []const u8) void {
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const progress = self.context;
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progress.update_mutex.lock();
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defer progress.update_mutex.unlock();
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self.unit = unit;
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if (self.parent) |parent| {
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@atomicStore(?*Node, &parent.recently_updated_child, self, .release);
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if (parent.parent) |grand_parent| {
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@atomicStore(?*Node, &grand_parent.recently_updated_child, parent, .release);
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}
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if (progress.timer) |*timer| progress.maybeRefreshWithHeldLock(timer);
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var parent = self.parent;
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var child = self;
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while (parent) |p| {
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@atomicStore(?*Node, &p.recently_updated_child, child, .release);
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child = p;
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parent = p.parent;
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}
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}
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@ -168,280 +133,202 @@ pub const Node = struct {
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}
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};
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/// Create a new progress node.
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var global_progress: Progress = .{
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.terminal = null,
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.is_windows_terminal = false,
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.supports_ansi_escape_codes = false,
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.root = undefined,
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.mutex = .{},
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.update_thread = null,
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.redraw_event = .{},
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.initialized = false,
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.refresh_rate_ns = undefined,
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.initial_delay_ns = undefined,
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.rows = 0,
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.cols = 0,
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.draw_buffer = undefined,
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.done = false,
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};
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/// Initializes a global Progress instance.
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///
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/// Asserts there is only one global Progress instance.
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///
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/// Call `Node.end` when done.
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/// TODO solve https://github.com/ziglang/zig/issues/2765 and then change this
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/// API to return Progress rather than accept it as a parameter.
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/// `estimated_total_items` value of 0 means unknown.
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pub fn start(self: *Progress, name: []const u8, estimated_total_items: usize) *Node {
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pub fn start(options: Options) *Node {
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assert(!global_progress.initialized);
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const stderr = std.io.getStdErr();
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self.terminal = null;
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if (stderr.supportsAnsiEscapeCodes()) {
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self.terminal = stderr;
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self.supports_ansi_escape_codes = true;
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global_progress.terminal = stderr;
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global_progress.supports_ansi_escape_codes = true;
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} else if (builtin.os.tag == .windows and stderr.isTty()) {
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self.is_windows_terminal = true;
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self.terminal = stderr;
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global_progress.is_windows_terminal = true;
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global_progress.terminal = stderr;
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} else if (builtin.os.tag != .windows) {
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// we are in a "dumb" terminal like in acme or writing to a file
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self.terminal = stderr;
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global_progress.terminal = stderr;
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}
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self.root = Node{
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.context = self,
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global_progress.root = .{
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.parent = null,
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.name = name,
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.unprotected_estimated_total_items = estimated_total_items,
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.name = options.root_name,
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.unprotected_estimated_total_items = options.estimated_total_items,
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.unprotected_completed_items = 0,
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};
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self.columns_written = 0;
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self.prev_refresh_timestamp = 0;
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self.timer = std.time.Timer.start() catch null;
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self.done = false;
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return &self.root;
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}
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global_progress.done = false;
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global_progress.initialized = true;
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/// Updates the terminal if enough time has passed since last update. Thread-safe.
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pub fn maybeRefresh(self: *Progress) void {
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if (self.timer) |*timer| {
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if (!self.update_mutex.tryLock()) return;
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defer self.update_mutex.unlock();
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maybeRefreshWithHeldLock(self, timer);
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}
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}
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assert(options.draw_buffer.len >= 100);
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global_progress.draw_buffer = options.draw_buffer;
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global_progress.refresh_rate_ns = options.refresh_rate_ns;
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global_progress.initial_delay_ns = options.initial_delay_ns;
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fn maybeRefreshWithHeldLock(self: *Progress, timer: *std.time.Timer) void {
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const now = timer.read();
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if (now < self.initial_delay_ns) return;
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// TODO I have observed this to happen sometimes. I think we need to follow Rust's
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// lead and guarantee monotonically increasing times in the std lib itself.
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if (now < self.prev_refresh_timestamp) return;
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if (now - self.prev_refresh_timestamp < self.refresh_rate_ns) return;
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return self.refreshWithHeldLock();
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}
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var act: posix.Sigaction = .{
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.handler = .{ .sigaction = handleSigWinch },
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.mask = posix.empty_sigset,
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.flags = (posix.SA.SIGINFO | posix.SA.RESTART),
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};
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posix.sigaction(posix.SIG.WINCH, &act, null) catch {
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global_progress.terminal = null;
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return &global_progress.root;
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};
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/// Updates the terminal and resets `self.next_refresh_timestamp`. Thread-safe.
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pub fn refresh(self: *Progress) void {
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if (!self.update_mutex.tryLock()) return;
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defer self.update_mutex.unlock();
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return self.refreshWithHeldLock();
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}
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fn clearWithHeldLock(p: *Progress, end_ptr: *usize) void {
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const file = p.terminal orelse return;
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var end = end_ptr.*;
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if (p.columns_written > 0) {
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// restore the cursor position by moving the cursor
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// `columns_written` cells to the left, then clear the rest of the
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// line
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if (p.supports_ansi_escape_codes) {
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end += (std.fmt.bufPrint(p.output_buffer[end..], "\x1b[{d}D", .{p.columns_written}) catch unreachable).len;
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end += (std.fmt.bufPrint(p.output_buffer[end..], "\x1b[0K", .{}) catch unreachable).len;
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} else if (builtin.os.tag == .windows) winapi: {
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std.debug.assert(p.is_windows_terminal);
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var info: windows.CONSOLE_SCREEN_BUFFER_INFO = undefined;
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if (windows.kernel32.GetConsoleScreenBufferInfo(file.handle, &info) != windows.TRUE) {
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// stop trying to write to this file
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p.terminal = null;
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break :winapi;
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}
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var cursor_pos = windows.COORD{
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.X = info.dwCursorPosition.X - @as(windows.SHORT, @intCast(p.columns_written)),
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.Y = info.dwCursorPosition.Y,
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};
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if (cursor_pos.X < 0)
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cursor_pos.X = 0;
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const fill_chars = @as(windows.DWORD, @intCast(info.dwSize.X - cursor_pos.X));
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var written: windows.DWORD = undefined;
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if (windows.kernel32.FillConsoleOutputAttribute(
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file.handle,
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info.wAttributes,
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fill_chars,
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cursor_pos,
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&written,
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) != windows.TRUE) {
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// stop trying to write to this file
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p.terminal = null;
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break :winapi;
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}
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if (windows.kernel32.FillConsoleOutputCharacterW(
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file.handle,
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' ',
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fill_chars,
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cursor_pos,
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&written,
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) != windows.TRUE) {
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// stop trying to write to this file
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p.terminal = null;
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break :winapi;
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}
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if (windows.kernel32.SetConsoleCursorPosition(file.handle, cursor_pos) != windows.TRUE) {
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// stop trying to write to this file
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p.terminal = null;
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break :winapi;
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}
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} else {
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// we are in a "dumb" terminal like in acme or writing to a file
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p.output_buffer[end] = '\n';
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end += 1;
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}
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p.columns_written = 0;
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}
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end_ptr.* = end;
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}
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fn refreshWithHeldLock(self: *Progress) void {
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const is_dumb = !self.supports_ansi_escape_codes and !self.is_windows_terminal;
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if (is_dumb and self.dont_print_on_dumb) return;
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const file = self.terminal orelse return;
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var end: usize = 0;
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clearWithHeldLock(self, &end);
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if (!self.done) {
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var need_ellipse = false;
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var maybe_node: ?*Node = &self.root;
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while (maybe_node) |node| {
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if (need_ellipse) {
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self.bufWrite(&end, "... ", .{});
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}
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need_ellipse = false;
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const eti = @atomicLoad(usize, &node.unprotected_estimated_total_items, .monotonic);
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const completed_items = @atomicLoad(usize, &node.unprotected_completed_items, .monotonic);
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const current_item = completed_items + 1;
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if (node.name.len != 0 or eti > 0) {
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if (node.name.len != 0) {
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self.bufWrite(&end, "{s}", .{node.name});
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need_ellipse = true;
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}
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if (eti > 0) {
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if (need_ellipse) self.bufWrite(&end, " ", .{});
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self.bufWrite(&end, "[{d}/{d}{s}] ", .{ current_item, eti, node.unit });
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need_ellipse = false;
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} else if (completed_items != 0) {
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if (need_ellipse) self.bufWrite(&end, " ", .{});
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self.bufWrite(&end, "[{d}{s}] ", .{ current_item, node.unit });
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need_ellipse = false;
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}
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}
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maybe_node = @atomicLoad(?*Node, &node.recently_updated_child, .acquire);
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}
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if (need_ellipse) {
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self.bufWrite(&end, "... ", .{});
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if (global_progress.terminal != null) {
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if (std.Thread.spawn(.{}, updateThreadRun, .{})) |thread| {
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global_progress.update_thread = thread;
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} else |_| {
|
||||
global_progress.terminal = null;
|
||||
}
|
||||
}
|
||||
|
||||
_ = file.write(self.output_buffer[0..end]) catch {
|
||||
// stop trying to write to this file
|
||||
self.terminal = null;
|
||||
};
|
||||
if (self.timer) |*timer| {
|
||||
self.prev_refresh_timestamp = timer.read();
|
||||
}
|
||||
return &global_progress.root;
|
||||
}
|
||||
|
||||
pub fn log(self: *Progress, comptime format: []const u8, args: anytype) void {
|
||||
const file = self.terminal orelse {
|
||||
std.debug.print(format, args);
|
||||
return;
|
||||
/// Returns whether a resize is needed to learn the terminal size.
|
||||
fn wait(timeout_ns: u64) bool {
|
||||
const resize_flag = if (global_progress.redraw_event.timedWait(timeout_ns)) |_|
|
||||
true
|
||||
else |err| switch (err) {
|
||||
error.Timeout => false,
|
||||
};
|
||||
self.refresh();
|
||||
file.writer().print(format, args) catch {
|
||||
self.terminal = null;
|
||||
return;
|
||||
};
|
||||
self.columns_written = 0;
|
||||
global_progress.redraw_event.reset();
|
||||
return resize_flag or (global_progress.cols == 0);
|
||||
}
|
||||
|
||||
/// Allows the caller to freely write to stderr until unlock_stderr() is called.
|
||||
/// During the lock, the progress information is cleared from the terminal.
|
||||
pub fn lock_stderr(p: *Progress) void {
|
||||
p.update_mutex.lock();
|
||||
if (p.terminal) |file| {
|
||||
var end: usize = 0;
|
||||
clearWithHeldLock(p, &end);
|
||||
_ = file.write(p.output_buffer[0..end]) catch {
|
||||
// stop trying to write to this file
|
||||
p.terminal = null;
|
||||
fn updateThreadRun() void {
|
||||
{
|
||||
const resize_flag = wait(global_progress.initial_delay_ns);
|
||||
maybeUpdateSize(resize_flag);
|
||||
|
||||
const buffer = b: {
|
||||
global_progress.mutex.lock();
|
||||
defer global_progress.mutex.unlock();
|
||||
|
||||
if (global_progress.done) return clearTerminal();
|
||||
|
||||
break :b computeRedraw();
|
||||
};
|
||||
write(buffer);
|
||||
}
|
||||
std.debug.getStderrMutex().lock();
|
||||
}
|
||||
|
||||
pub fn unlock_stderr(p: *Progress) void {
|
||||
std.debug.getStderrMutex().unlock();
|
||||
p.update_mutex.unlock();
|
||||
}
|
||||
while (true) {
|
||||
const resize_flag = wait(global_progress.refresh_rate_ns);
|
||||
maybeUpdateSize(resize_flag);
|
||||
|
||||
fn bufWrite(self: *Progress, end: *usize, comptime format: []const u8, args: anytype) void {
|
||||
if (std.fmt.bufPrint(self.output_buffer[end.*..], format, args)) |written| {
|
||||
const amt = written.len;
|
||||
end.* += amt;
|
||||
self.columns_written += amt;
|
||||
} else |err| switch (err) {
|
||||
error.NoSpaceLeft => {
|
||||
self.columns_written += self.output_buffer.len - end.*;
|
||||
end.* = self.output_buffer.len;
|
||||
const suffix = "... ";
|
||||
@memcpy(self.output_buffer[self.output_buffer.len - suffix.len ..], suffix);
|
||||
},
|
||||
const buffer = b: {
|
||||
global_progress.mutex.lock();
|
||||
defer global_progress.mutex.unlock();
|
||||
|
||||
if (global_progress.done) return clearTerminal();
|
||||
|
||||
break :b computeRedraw();
|
||||
};
|
||||
write(buffer);
|
||||
}
|
||||
}
|
||||
|
||||
test "basic functionality" {
|
||||
var disable = true;
|
||||
_ = &disable;
|
||||
if (disable) {
|
||||
// This test is disabled because it uses time.sleep() and is therefore slow. It also
|
||||
// prints bogus progress data to stderr.
|
||||
return error.SkipZigTest;
|
||||
}
|
||||
var progress = Progress{};
|
||||
const root_node = progress.start("", 100);
|
||||
defer root_node.end();
|
||||
const start_sync = "\x1b[?2026h";
|
||||
const clear = "\x1b[J";
|
||||
const save = "\x1b7";
|
||||
const restore = "\x1b8";
|
||||
const finish_sync = "\x1b[?2026l";
|
||||
|
||||
const speed_factor = std.time.ns_per_ms;
|
||||
fn clearTerminal() void {
|
||||
write(clear);
|
||||
}
|
||||
|
||||
const sub_task_names = [_][]const u8{
|
||||
"reticulating splines",
|
||||
"adjusting shoes",
|
||||
"climbing towers",
|
||||
"pouring juice",
|
||||
};
|
||||
var next_sub_task: usize = 0;
|
||||
fn computeRedraw() []u8 {
|
||||
// The strategy is: keep the cursor at the beginning, and then with every redraw:
|
||||
// erase, save, write, restore
|
||||
|
||||
var i: usize = 0;
|
||||
while (i < 100) : (i += 1) {
|
||||
var node = root_node.start(sub_task_names[next_sub_task], 5);
|
||||
node.activate();
|
||||
next_sub_task = (next_sub_task + 1) % sub_task_names.len;
|
||||
const buf = global_progress.draw_buffer;
|
||||
|
||||
node.completeOne();
|
||||
std.time.sleep(5 * speed_factor);
|
||||
node.completeOne();
|
||||
node.completeOne();
|
||||
std.time.sleep(5 * speed_factor);
|
||||
node.completeOne();
|
||||
node.completeOne();
|
||||
std.time.sleep(5 * speed_factor);
|
||||
const prefix = start_sync ++ clear ++ save;
|
||||
const suffix = restore ++ finish_sync;
|
||||
|
||||
node.end();
|
||||
buf[0..prefix.len].* = prefix.*;
|
||||
i = prefix.len;
|
||||
|
||||
std.time.sleep(5 * speed_factor);
|
||||
// Walk the tree and write the progress output to the buffer.
|
||||
|
||||
var node: *Node = &global_progress.root;
|
||||
while (true) {
|
||||
const eti = @atomicLoad(usize, &node.unprotected_estimated_total_items, .monotonic);
|
||||
const completed_items = @atomicLoad(usize, &node.unprotected_completed_items, .monotonic);
|
||||
|
||||
if (node.name.len != 0 or eti > 0) {
|
||||
if (node.name.len != 0) {
|
||||
i += (std.fmt.bufPrint(buf[i..], "{s}", .{node.name}) catch @panic("TODO")).len;
|
||||
}
|
||||
if (eti > 0) {
|
||||
i += (std.fmt.bufPrint(buf[i..], "[{d}/{d}] ", .{ completed_items, eti }) catch @panic("TODO")).len;
|
||||
} else if (completed_items != 0) {
|
||||
i += (std.fmt.bufPrint(buf[i..], "[{d}] ", .{completed_items}) catch @panic("TODO")).len;
|
||||
}
|
||||
}
|
||||
|
||||
node = @atomicLoad(?*Node, &node.recently_updated_child, .acquire) orelse break;
|
||||
}
|
||||
{
|
||||
var node = root_node.start("this is a really long name designed to activate the truncation code. let's find out if it works", 0);
|
||||
node.activate();
|
||||
std.time.sleep(10 * speed_factor);
|
||||
progress.refresh();
|
||||
std.time.sleep(10 * speed_factor);
|
||||
node.end();
|
||||
|
||||
i = @min(global_progress.cols + prefix.len, i);
|
||||
|
||||
buf[i..][0..suffix.len].* = suffix.*;
|
||||
i += suffix.len;
|
||||
|
||||
return buf[0..i];
|
||||
}
|
||||
|
||||
fn write(buf: []const u8) void {
|
||||
const tty = global_progress.terminal orelse return;
|
||||
tty.writeAll(buf) catch {
|
||||
global_progress.terminal = null;
|
||||
};
|
||||
}
|
||||
|
||||
fn maybeUpdateSize(resize_flag: bool) void {
|
||||
if (!resize_flag) return;
|
||||
|
||||
var winsize: posix.winsize = .{
|
||||
.ws_row = 0,
|
||||
.ws_col = 0,
|
||||
.ws_xpixel = 0,
|
||||
.ws_ypixel = 0,
|
||||
};
|
||||
|
||||
const fd = (global_progress.terminal orelse return).handle;
|
||||
|
||||
const err = posix.system.ioctl(fd, posix.T.IOCGWINSZ, @intFromPtr(&winsize));
|
||||
if (posix.errno(err) == .SUCCESS) {
|
||||
global_progress.rows = winsize.ws_row;
|
||||
global_progress.cols = winsize.ws_col;
|
||||
} else {
|
||||
@panic("TODO: handle this failure");
|
||||
}
|
||||
}
|
||||
|
||||
fn handleSigWinch(sig: i32, info: *const posix.siginfo_t, ctx_ptr: ?*anyopaque) callconv(.C) void {
|
||||
_ = info;
|
||||
_ = ctx_ptr;
|
||||
assert(sig == posix.SIG.WINCH);
|
||||
global_progress.redraw_event.set();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user