1946 Commits

Author SHA1 Message Date
Ray
b365d23f49 Update examples_list.txt 2026-01-09 19:59:38 +01:00
Ray
5cc42c1b80 Updated file name 2026-01-09 19:55:26 +01:00
Ray
c814625c00 Update models_first_person_maze.c 2026-01-07 22:40:28 +01:00
Paul de Mascarel
5e1f5d5b74
examples/models: optimize collision check in first_person_maze (#5478)
Limit collision detection to the player surrounding cells instead of
iterating the full cubicmap each frame.
2026-01-07 22:38:04 +01:00
Ray
35fc8ece44 Update models_decals.c 2026-01-03 23:01:37 +01:00
Jack Boakes
a44157c2a8
[example] Added textures_frame_buffer_rendering (#5468) 2026-01-03 22:41:52 +01:00
Jeffery Myers
b00cbdaf49
Cleanup warnings in examples (#5467) 2026-01-03 22:38:51 +01:00
sleeptightAnsiC
942f93db55
fix(build): do not use != assignment in Makefiles (#5464)
GNU Make 3.81 that ships with MacOSX does not understand '!= ...' assignment
so we use ':= $(shell ...)' instead which have the same behavior here.

Additionally, I have changed the use of 'type' to 'command -v'
because assigning the result of 'type' to variable named 'EMMAKE'
does not make much sense. I also reused this variable.

For more detailed information read the linked issue.

Fixes: https://github.com/raysan5/raylib/issues/5460
2026-01-02 18:36:22 +01:00
Ray
416af51a93 Update year to 2026 2026-01-02 13:40:15 +01:00
Jeffery Myers
980e4d0ad3
Use the size of the texture as the V scale so repeatable textures work well (#5463) 2026-01-02 13:15:25 +01:00
Ray
83377a3488 Update examples_list.txt 2025-12-31 22:29:12 +01:00
Ray
9b183e0c5e REXM: Update examples and reports 2025-12-30 23:21:10 +01:00
RANDRIA Luca
4054fc42f3
Remove stdio.h unused header (#5456) 2025-12-30 22:09:20 +01:00
Ray
695f353533 Update Makefile.Web 2025-12-30 22:07:23 +01:00
Ray
f260f5fdd0 Update Makefile 2025-12-30 22:06:18 +01:00
Ray
fa1d4eb7fa Update shapes_hilbert_curve.c 2025-12-30 22:06:05 +01:00
Ray
ebf2f61425 Delete core_input_keyboard_gamepad_test.c 2025-12-30 22:03:36 +01:00
Ray
6dfaf9fe7e REVIEWED: example shapes_hilbert_curve #5454
Make it more didactic and dynamic, avoid global variables
2025-12-30 21:19:54 +01:00
Hamza RAHAL
7523738677
Add hilbert curve example (#5454) 2025-12-30 20:11:37 +01:00
Ray
6450a48c75 Update core_highdpi_testbed.c 2025-12-28 20:03:51 +01:00
Ray
8871d7648d Update core_highdpi_testbed.c 2025-12-28 19:49:38 +01:00
Ray
297dcc07b8 Update core_highdpi_testbed.c 2025-12-28 16:08:34 +01:00
Alvin De Cruz
5e14ac5a2e
#5387 - Fix keyboard input detected as gamepad on some Android devices (#5439)
* [rcore][android] Fix keyboard input detected as gamepad on some devices (#5387)

* [core] Add keyboard vs gamepad input test example (#5387)
2025-12-26 20:42:32 +01:00
Ray
05f42aa119 Update core_highdpi_testbed.c 2025-12-24 18:02:04 +01:00
Ray
b9446863d7 REXM: RENAMED: core_high_dpi --> core_highdpi_demo 2025-12-20 22:36:44 +01:00
Ray
4b760091da REVIEWED: Window scaling with HighDPI on macOS #5059 2025-12-17 21:23:25 +01:00
Ray
6d562e5e87 REVIEWED: HiggDPI content scaling on changing monitors with different DPI #5335 #5356
Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size.

`ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
2025-12-17 19:20:18 +01:00
Ray
80ad96acc2 Fix #5413 2025-12-16 18:33:07 +01:00
RANDRIA Luca
d74556d35c
Modify text_words_alignment.c (#5411) 2025-12-15 18:49:40 +01:00
Kaluub
6f5cabf60c
Fix misleading example text. (#5409) 2025-12-14 17:43:54 +01:00
Jordi Santonja
8fa5f1fe2c
[examples] Fixed shaders_game_of_life for web (#5399)
* [examples] Fixed `shaders_game_of_life` for web

* Fixed image loadig for rexm
2025-12-11 13:38:08 +01:00
Ray
f3f02b3e17 REXM: examples validation and update 2025-12-10 19:06:41 +01:00
Ray
5e8118daf2 Update shaders_game_of_life.c 2025-12-10 09:46:06 +01:00
Ray
19a1683641 REXM: Updated examples 2025-12-09 19:25:08 +01:00
JordSant
efeccfef61
[examples] Add textures_cellular_automata (#5395)
* [examples] Add `textures_cellular_automata`

* Comparison always true. Fixed

* Tabs to spaces
2025-12-09 19:14:16 +01:00
JordSant
366300aafe
[examples] Add shaders_game_of_life (#5394)
* [examples] Add `shaders_game_of_life`

* Declaration hides another variable same name
2025-12-09 19:13:05 +01:00
BoneManSeth
fd8830948e
fix newer NDK version compiling errors (#5389)
target already gets assigned by the clang macro it points to, overwriting it causes it to target linux instead of android, making it check for usr directories instead of the NDK's directories
2025-12-06 20:01:47 +01:00
Rayumie
95c4efd7a3
Update comment on shapes_penrose_tile.c (#5384) 2025-12-03 16:56:41 +01:00
Ray
68befcc64f Update shapes_penrose_tile.c 2025-12-03 10:00:09 +01:00
David Buzatto
b1f8cde329
[examples] Added: text_strings_management (#5379)
* new shapes example - penrose tile

* stack cleanup

* proper use of strnlen, strncat and strncpy

* typo correction

* update screenshot of shapes_penrose_tile example

* new example for strings management

* Improved structure for text_strings_management
2025-12-03 09:44:18 +01:00
Connor O'Connor
1bbc8682f4
Fixed some typos and mispellings (#5381)
Specifically "occured" -> "occurred"
2025-12-02 22:48:06 +01:00
Ray
ed5da45203
Update LICENSE.md #5380 2025-12-02 22:46:12 +01:00
Ray
d3addad9a7 REVIEWED: example: shapes_penrose_tile formating 2025-12-02 22:34:48 +01:00
Ray
d13314fe1c Update core_window_flags.c 2025-12-02 22:21:41 +01:00
David Buzatto
3ba186f2c1
[examples] Added: shapes_penrose_tile (#5376)
* new shapes example - penrose tile

* stack cleanup

* proper use of strnlen, strncat and strncpy

* typo correction

* update screenshot of shapes_penrose_tile example
2025-12-01 12:57:45 +01:00
Ray
78661a4ee0 REXM: ADDED: shapes_ball_physics 2025-11-29 18:23:17 +01:00
Ray
18e1ec504f Updated example 2025-11-29 18:20:06 +01:00
David Buzatto
9f567e6ee4
Example for creating balls with simple physics simulation (#5372)
* Example for creating balls with simple physics simulation

The goal of this example is to create several colored balls whose movement is simulated and which respond to the action of being grabbed and dragged using the mouse.

* renaming example

renaming example from physics_bouncing_balls to shapes_ball_physics
2025-11-29 18:11:15 +01:00
John Jimenez
e273aaea1e
[examples] text_inline_styling: make inline text and background colors respect base alpha (#5373)
* Added source alpha multiplier for text inline styling examples

* Added header description about base alpha multiplier
2025-11-29 18:10:15 +01:00
Hugo
2b051afb29
[examples] shapes_kaleidoscope rewind, forward & reset buttons (#5369)
* [examples] rewind and forward lines drawing

* [examples] reset button

* [examples] update screenshot

* [examples] applied raylib convention
2025-11-25 19:10:56 +01:00