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Update comment on shapes_penrose_tile.c (#5384)
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@ -81,7 +81,7 @@ int main(void)
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PenroseLSystem ls = CreatePenroseLSystem(drawLength*(generations/(float)maxGenerations));
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for (int i = 0; i < generations; i++) BuildProductionStep(&ls);
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SetTargetFPS(120); // Set our game to run at 60 frames-per-second
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SetTargetFPS(120); // Set our game to run at 120 frames-per-second
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//---------------------------------------------------------------------------------------
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// Main game loop
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