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Update shapes_penrose_tile.c
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@ -57,7 +57,6 @@ static void PushTurtleState(TurtleState state);
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static TurtleState PopTurtleState(void);
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static PenroseLSystem CreatePenroseLSystem(float drawLength);
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static void BuildProductionStep(PenroseLSystem *ls);
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static void BuildPenroseLSystem(PenroseLSystem *ls, float drawLength, int generations);
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static void DrawPenroseLSystem(PenroseLSystem *ls);
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//------------------------------------------------------------------------------------
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@ -78,10 +77,11 @@ int main(void)
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int maxGenerations = 4;
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int generations = 0;
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PenroseLSystem ls = {0};
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BuildPenroseLSystem(&ls, drawLength*(generations/(float)maxGenerations), generations);
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// Initializee new penrose tile
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PenroseLSystem ls = CreatePenroseLSystem(drawLength*(generations/(float)maxGenerations));
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for (int i = 0; i < generations; i++) BuildProductionStep(&ls);
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(120); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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// Main game loop
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@ -107,7 +107,12 @@ int main(void)
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}
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}
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if (rebuild) BuildPenroseLSystem(&ls, drawLength*(generations/(float)maxGenerations), generations);
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if (rebuild)
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{
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RL_FREE(ls.production); // Free previous production for re-creation
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ls = CreatePenroseLSystem(drawLength*(generations/(float)maxGenerations));
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for (int i = 0; i < generations; i++) BuildProductionStep(&ls);
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}
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//----------------------------------------------------------------------------------
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// Draw
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@ -137,13 +142,15 @@ int main(void)
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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void PushTurtleState(TurtleState state)
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// Push turtle state for next step
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static void PushTurtleState(TurtleState state)
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{
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if (turtleTop < (TURTLE_STACK_MAX_SIZE - 1)) turtleStack[++turtleTop] = state;
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else TraceLog(LOG_WARNING, "TURTLE STACK OVERFLOW!");
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}
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TurtleState PopTurtleState(void)
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// Pop turtle state step
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static TurtleState PopTurtleState(void)
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{
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if (turtleTop >= 0) return turtleStack[turtleTop--];
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else TraceLog(LOG_WARNING, "TURTLE STACK UNDERFLOW!");
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@ -151,8 +158,10 @@ TurtleState PopTurtleState(void)
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return (TurtleState){ 0 };
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}
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PenroseLSystem CreatePenroseLSystem(float drawLength)
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// Create a new penrose tile structure
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static PenroseLSystem CreatePenroseLSystem(float drawLength)
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{
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// TODO: Review constant values assignment on recreation?
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PenroseLSystem ls = {
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.steps = 0,
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.ruleW = "YF++ZF4-XF[-YF4-WF]++",
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@ -170,7 +179,8 @@ PenroseLSystem CreatePenroseLSystem(float drawLength)
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return ls;
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}
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void BuildProductionStep(PenroseLSystem *ls)
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// Build next penrose step
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static void BuildProductionStep(PenroseLSystem *ls)
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{
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char *newProduction = (char *)RL_MALLOC(sizeof(char)*STR_MAX_SIZE);
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newProduction[0] = '\0';
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@ -205,18 +215,13 @@ void BuildProductionStep(PenroseLSystem *ls)
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RL_FREE(newProduction);
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}
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void BuildPenroseLSystem(PenroseLSystem *ls, float drawLength, int generations)
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{
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*ls = CreatePenroseLSystem(drawLength);
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for (int i = 0; i < generations; i++) BuildProductionStep(ls);
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}
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void DrawPenroseLSystem(PenroseLSystem *ls)
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// Draw penrose tile lines
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static void DrawPenroseLSystem(PenroseLSystem *ls)
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{
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Vector2 screenCenter = { GetScreenWidth()/2, GetScreenHeight()/2 };
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TurtleState turtle = {
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.origin = {0},
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.origin = { 0 },
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.angle = -90.0f
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};
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@ -257,18 +262,9 @@ void DrawPenroseLSystem(PenroseLSystem *ls)
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repeats = 1;
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}
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else if (step == '[')
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{
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PushTurtleState(turtle);
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}
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else if (step == ']')
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{
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turtle = PopTurtleState();
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}
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else if ((step >= 48) && (step <= 57))
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{
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repeats = (int) step - 48;
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}
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else if (step == '[') PushTurtleState(turtle);
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else if (step == ']') turtle = PopTurtleState();
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else if ((step >= 48) && (step <= 57)) repeats = (int) step - 48;
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}
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turtleTop = -1;
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