9037 Commits

Author SHA1 Message Date
iann
48c1619d20
added consistent behavior for texture in opengl11 draw states and fixed loadobj texcoord behavior for opengl11 context (#5328) 2025-11-04 17:52:53 +01:00
NoNameAuthenticated
e92832fc6d
Update rcore_desktop_sdl.c (#5332) 2025-11-04 17:50:54 +01:00
Ray
cfb43fa999 Update rcore_desktop_sdl.c 2025-11-03 09:45:18 +01:00
komunre
ed68a4fcce
Fixed bugs in SDL backend (#5325) 2025-11-03 09:43:20 +01:00
Ray
91addeb889 Update rexm.c 2025-11-02 20:04:43 +01:00
Ray
ee3be5799a Update raymath.h 2025-11-02 19:59:46 +01:00
Ray
87d49262f8 REVIEWED: raymath: MatrixCompose() 2025-11-02 19:53:45 +01:00
EDBC_REPO
81004135a4
adding Matrix MatrixCompose( translate, rotation, scale ) to raymath.h (#5324) 2025-11-02 19:48:11 +01:00
Tiago Ferreira
cc83b2bd8e
fix: cursor lock/unlock inconsistent behaviour on glfw, rgfw, sl (#5323) 2025-11-02 19:46:57 +01:00
Agnis Aldiņš "NeZvērs
46e8343a30
[examples] Added core_viewport_scaling (#5313)
* example - core_viewport_scaling

* Code convention update
2025-11-02 19:45:51 +01:00
Ray
3cf3b309c6 REVIEWED: Flags set/clear #5169 2025-11-02 19:40:45 +01:00
JohnnyCena123
5fbf67a630
[rcore] Use FLAG_* macros where possible (#5169)
* use FLAG_* macros where possible

* rename `FLAG_CHECK()` to `FLAG_IS_SET()`

* remove unnecessary equality checks

* fix issues

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-11-02 19:24:47 +01:00
Ray
0246621210 REVIEWED: SIMD intrinsics checks and usage 2025-11-01 21:06:18 +01:00
Arrangemonk
dfc94f64d1
Revert "UpdateModelAnimation does matrixtranspose(matrixinvert) only once per…" (#5322)
This reverts commit e3a562ab57a9fa4a9dbaa3d5ffb67f31c25a4a36.
2025-10-31 20:43:27 +01:00
Le Juez Victor
bca54047f9
[rlsw] Review depth formats and fix depth writing (#5317)
* review depth format/writing

* adding a note
2025-10-30 19:17:18 +01:00
Dave Goehrig
b2d455400c
Adding SwiftForth language binding (#5319) 2025-10-30 19:15:14 +01:00
Ray
127cc1c79e REVIEWED: Makefile to support software renderer 2025-10-29 22:45:37 +01:00
Ray
3389c80f49 Update rlsw.h 2025-10-29 11:33:08 +01:00
Ray
f16d5ce1dd REVIEWED: Make sure SSE is being used when compiling with MSVC
Added log info and some formatting for visibility
2025-10-29 11:12:04 +01:00
Le Juez Victor
cbff0fa22c
[rlsw] Fix axis aligned quad detection (#5314)
* fix `sw_quad_is_axis_aligned`

* align fix

* remove swGetColorBuffer and tweak DRM

* review alignment
2025-10-28 23:50:04 +01:00
Ray
bf5c00f7e0 RE-ADDED: swGetColorBuffer() for convenience #5312
`PLATFORM_DRM` depends on it but if there is a better approach to get the buffer, it can just be removed again and replaced by alternative.
2025-10-28 20:57:31 +01:00
Ray
a844a943b5 It seems alignas() is C11 and raylib is C99, so not fully supported #5312
Added a workaround but it has other probably undesired implications
2025-10-28 20:45:21 +01:00
Ray
f106301d46 ADDED: Some code sample for RISC-V RVV vector instructions -WIP- 2025-10-28 20:11:29 +01:00
Ray
78870335e6 Update rlgl.h 2025-10-28 19:55:35 +01:00
Ray
93a21c7e13 Support other graphic backends on some platforms 2025-10-28 19:55:28 +01:00
Le Juez Victor
f4ed8fc50e
[rlsw] Simplify framebuffer logic and add blit/copy fast path (#5312)
* consistency tweak

* unified color and depth buffer

* tweaks

* review the storage of clear values + complete get/set depth value

* copy/blit fast path

* better simd read/write

* framebuffer alignment

* fix 'typo'
my french slipped out
2025-10-28 17:59:59 +01:00
Uneven Prankster
3b6a68ba69
Improve support for PLATFORM_DESKTOP_WIN32 in src/Makefile (#5311)
Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2025-10-27 12:12:42 +01:00
Ray
f163209cf2 Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-27 00:22:33 +01:00
Ray
5db5c9b4a1 Update rexm.c 2025-10-27 00:20:48 +01:00
JordSant
9aaf120bbe
[examples] Fixed spaces shaders_mandelbrot_set (#5310) 2025-10-27 00:15:59 +01:00
Ray
aae2c4b355 Update rexm.c 2025-10-26 21:25:25 +01:00
Ray
5338e39124 Update rexm.c 2025-10-26 21:23:11 +01:00
Ray
a0f3f07bdc Update examples_report.md 2025-10-26 21:23:08 +01:00
Ray
fdc500756d REXM: ADDED: More detailed log info 2025-10-26 21:21:28 +01:00
Ray
cf9a0619ca REXM: Validate and update examples 2025-10-26 21:21:05 +01:00
Ray
a6dd08fb71 Update shaders_color_correction.c 2025-10-26 20:10:47 +01:00
Ray
0bbe302e72 Merge branch 'master' of https://github.com/raysan5/raylib 2025-10-26 18:40:56 +01:00
Ray
6a5b7fb3f8 Update models_decals.c 2025-10-26 18:40:46 +01:00
Adeeb Shihadeh
40594f3ec0
Fix typo in font loading documentation (#5308) 2025-10-26 18:24:56 +01:00
JordSant
70f4911698
[examples] Added shaders_color_correction (#5307)
* [examples] Added `shaders_color_correction`

* Add _CRT_SECURE_NO_WARNINGS to VS Project

* Added to makefiles
2025-10-26 18:24:19 +01:00
Ray
0fbc4272d0 Remove trailing spaces 2025-10-26 18:22:23 +01:00
Ray
cb58ca63d4 Review formating #5306 2025-10-26 18:21:24 +01:00
themushroompirates
e244cf297a
examples_model_decals : Fixed unload crash, added buttons (#5306) 2025-10-26 18:15:45 +01:00
Le Juez Victor
a818508158
[rlsw] Completeness of glDraw functions (#5304)
* adding `glDrawElements`

* tweaks

* fix `glDrawArrays` and `glDrawElements` behavior
2025-10-26 00:58:56 +02:00
Ray
1c20b5588d Updatee project id 2025-10-25 23:20:49 +02:00
Le Juez Victor
e501dfad60
[rlsw] Subpixel correction (#5300)
* fix triangle cracking

* subpixel corretion for quads

* replace Bresenham for DDA + subpixel correction

* consistency

* adding note

* style tweaks
2025-10-25 23:13:24 +02:00
Kris
a25d11ad1a
Add example: shapes_math_angle_rotation (angle rotation lines) (#5236)
Co-authored-by: Ray <raysan5@gmail.com>
2025-10-25 13:42:35 +02:00
Jopestpe
6f101f4011
[examples] Added: shapes_math_sine_cosine (#5257)
* draft: [examples] Added shapes_math_sine_cosine

* draft: [examples] Added screenshot shapes_math_sine_cosine

* Explementary

* Varying radius

* adjustments

* added comments and reorganized UI labels

* Updated Makefile, README.md, and examples_list.txt

* tabs to spaces

* Fix MSVC compilation

---------

Co-authored-by: Ray <raysan5@gmail.com>
2025-10-25 13:38:06 +02:00
Ray
efe62f0e0d Formating review to follow raylib code conventions #5298 2025-10-25 11:15:30 +02:00
Ray
79fd6be008 Minor format tweaks 2025-10-25 11:14:53 +02:00