Deprecated aliases that are now compile errors:
- `std.fs.MAX_PATH_BYTES` (renamed to `std.fs.max_path_bytes`)
- `std.mem.tokenize` (split into `tokenizeAny`, `tokenizeSequence`, `tokenizeScalar`)
- `std.mem.split` (split into `splitSequence`, `splitAny`, `splitScalar`)
- `std.mem.splitBackwards` (split into `splitBackwardsSequence`, `splitBackwardsAny`, `splitBackwardsScalar`)
- `std.unicode`
+ `utf16leToUtf8Alloc`, `utf16leToUtf8AllocZ`, `utf16leToUtf8`, `fmtUtf16le` (all renamed to have capitalized `Le`)
+ `utf8ToUtf16LeWithNull` (renamed to `utf8ToUtf16LeAllocZ`)
- `std.zig.CrossTarget` (moved to `std.Target.Query`)
Deprecated `lib/std/std.zig` decls were deleted instead of made a `@compileError` because the `refAllDecls` in the test block would trigger the `@compileError`. The deleted top-level `std` namespaces are:
- `std.rand` (renamed to `std.Random`)
- `std.TailQueue` (renamed to `std.DoublyLinkedList`)
- `std.ChildProcess` (renamed/moved to `std.process.Child`)
This is not exhaustive. Deprecated aliases that I didn't touch:
+ `std.io.*`
+ `std.Build.*`
+ `std.builtin.Mode`
+ `std.zig.c_translation.CIntLiteralRadix`
+ anything in `src/`
Instead of introducing YES_COLOR, a completely new standard, into the mix
it might make more sense to instead tag along with the CLICOLOR_FORCE env var,
which dates back to at least 2000 with FreeBSD 4.1.1 and which is
supported by tools like CMake.
<https://bixense.com/clicolors/>
rather than ignoring specifically "zig-cache" and "zig-out". The latter
is not necessarily the install prefix and should not be special.
The former will be handled by renaming zig-cache to .zig-cache.
this one is even harder to document then the last large overhaul.
TLDR;
- split apart Emit.zig into an Emit.zig and a Lower.zig
- created seperate files for the encoding, and now adding a new instruction
is as simple as just adding it to a couple of switch statements and providing the encoding.
- relocs are handled in a more sane maner, and we have a clear defining boundary between
lea_symbol and load_symbol now.
- a lot of different abstractions for things like the stack, memory, registers, and others.
- we're using x86_64's FrameIndex now, which simplifies a lot of the tougher design process.
- a lot more that I don't have the energy to document. at this point, just read the commit itself :p
the current implementation only works when the struct is in a register. we use some shifting magic
to get the field into the LSB, and from there, given the type provenance, the generated code should
never reach into the bits beyond the bit size of the type and interact with the rest of the struct.
This function accepts a WaitGroup parameter and manages the reference
counting therein. It also is infallible.
The existing `spawn` function is still handy when the job wants to
further schedule more tasks.
writeFile was deprecated in favor of writeFile2 in f645022d16361865e24582d28f1e62312fbc73bb. This commit renames writeFile2 to writeFile and makes writeFile2 a compile error.
this patch renames ComptimeStringMap to StaticStringMap, makes it
accept only a single type parameter, and return a known struct type
instead of an anonymous struct. initial motivation for these changes
was to reduce the 'very long type names' issue described here
https://github.com/ziglang/zig/pull/19682.
this breaks the previous API. users will now need to write:
`const map = std.StaticStringMap(T).initComptime(kvs_list);`
* move `kvs_list` param from type param to an `initComptime()` param
* new public methods
* `keys()`, `values()` helpers
* `init(allocator)`, `deinit(allocator)` for runtime data
* `getLongestPrefix(str)`, `getLongestPrefixIndex(str)` - i'm not sure
these belong but have left in for now incase they are deemed useful
* performance notes:
* i posted some benchmarking results here:
https://github.com/travisstaloch/comptime-string-map-revised/issues/1
* i noticed a speedup reducing the size of the struct from 48 to 32
bytes and thus use u32s instead of usize for all length fields
* i noticed speedup storing KVs as a struct of arrays
* latest benchmark shows these wall_time improvements for
debug/safe/small/fast builds: -6.6% / -10.2% / -19.1% / -8.9%. full
output in link above.
This is a partial revert of 105db13536b4dc2affe130cb8d2eee6c97c89bcd.
As we learned from Void Linux packaging, these options are not actually
helpful since the distribution package manager may very well want to
cross-compile the packages that it is building.
So, let's not overcomplicate things. There are already the standard
options: -Dtarget, -Dcpu, and -Ddynamic-linker.
These options are generally provided when the project generates machine
code artifacts, however, there may be a project that does no such thing,
in which case it makes sense for these options to be missing. The Zig
Build System is a general-purpose build system, after all.
We've got a big one here! This commit reworks how we represent pointers
in the InternPool, and rewrites the logic for loading and storing from
them at comptime.
Firstly, the pointer representation. Previously, pointers were
represented in a highly structured manner: pointers to fields, array
elements, etc, were explicitly represented. This works well for simple
cases, but is quite difficult to handle in the cases of unusual
reinterpretations, pointer casts, offsets, etc. Therefore, pointers are
now represented in a more "flat" manner. For types without well-defined
layouts -- such as comptime-only types, automatic-layout aggregates, and
so on -- we still use this "hierarchical" structure. However, for types
with well-defined layouts, we use a byte offset associated with the
pointer. This allows the comptime pointer access logic to deal with
reinterpreted pointers far more gracefully, because the "base address"
of a pointer -- for instance a `field` -- is a single value which
pointer accesses cannot exceed since the parent has undefined layout.
This strategy is also more useful to most backends -- see the updated
logic in `codegen.zig` and `codegen/llvm.zig`. For backends which do
prefer a chain of field and elements accesses for lowering pointer
values, such as SPIR-V, there is a helpful function in `Value` which
creates a strategy to derive a pointer value using ideally only field
and element accesses. This is actually more correct than the previous
logic, since it correctly handles pointer casts which, after the dust
has settled, end up referring exactly to an aggregate field or array
element.
In terms of the pointer access code, it has been rewritten from the
ground up. The old logic had become rather a mess of special cases being
added whenever bugs were hit, and was still riddled with bugs. The new
logic was written to handle the "difficult" cases correctly, the most
notable of which is restructuring of a comptime-only array (for
instance, converting a `[3][2]comptime_int` to a `[2][3]comptime_int`.
Currently, the logic for loading and storing work somewhat differently,
but a future change will likely improve the loading logic to bring it
more in line with the store strategy. As far as I can tell, the rewrite
has fixed all bugs exposed by #19414.
As a part of this, the comptime bitcast logic has also been rewritten.
Previously, bitcasts simply worked by serializing the entire value into
an in-memory buffer, then deserializing it. This strategy has two key
weaknesses: pointers, and undefined values. Representations of these
values at comptime cannot be easily serialized/deserialized whilst
preserving data, which means many bitcasts would become runtime-known if
pointers were involved, or would turn `undefined` values into `0xAA`.
The new logic works by "flattening" the datastructure to be cast into a
sequence of bit-packed atomic values, and then "unflattening" it; using
serialization when necessary, but with special handling for `undefined`
values and for pointers which align in virtual memory. The resulting
code is definitely slower -- more on this later -- but it is correct.
The pointer access and bitcast logic required some helper functions and
types which are not generally useful elsewhere, so I opted to split them
into separate files `Sema/comptime_ptr_access.zig` and
`Sema/bitcast.zig`, with simple re-exports in `Sema.zig` for their small
public APIs.
Whilst working on this branch, I caught various unrelated bugs with
transitive Sema errors, and with the handling of `undefined` values.
These bugs have been fixed, and corresponding behavior test added.
In terms of performance, I do anticipate that this commit will regress
performance somewhat, because the new pointer access and bitcast logic
is necessarily more complex. I have not yet taken performance
measurements, but will do shortly, and post the results in this PR. If
the performance regression is severe, I will do work to to optimize the
new logic before merge.
Resolves: #19452Resolves: #19460
`{}` for decls
`{p}` for enum fields
`{p_}` for struct fields and in contexts following a `.`
Elsewhere, `{p}` was used since it's equivalent to the old behavior.
Now that `-femit-docs` includes all modules, including the builtin
module, in the generated source tarball, it makes sense to apply the
same logic to the std-docs server. std-docs constructs its own tarball,
so a different approach is needed to achieve the same end result.