The flag makes compiler_rt and libfuzzer be in debug mode.
Also:
* fuzzer: override debug logs and disable debug logs for frequently
called functions
* std.Build.Fuzz: fix bug of rerunning the old unit test binary
* report errors from rebuilding the unit tests better
* link.Elf: additionally add tsan lib and fuzzer lib to the hash
This flag makes the build runner rebuild unit tests after the pipeline
finishes, if it finds any unit tests.
I did not make this integrate with file system watching yet.
The test runner is updated to detect which tests are fuzz tests.
Run step is updated to track which test indexes are fuzz tests.
Remove --debug-incremental
This flag is also added to the build system. Importantly, this tells
Compile step whether or not to keep the compiler running between
rebuilds. It defaults off because it is currently crashing
zirUpdateRefs.
Changes the `make` function signature to take an options struct, which
additionally includes `watch: bool`. I intentionally am not exposing
this information to configure phase logic.
Also adds global zig cache to the compiler cache prefixes.
Closes#20600
Updates the build runner to unconditionally require a zig lib directory
parameter. This parameter is needed in order to correctly understand
file system inputs from zig compiler subprocesses, since they will refer
to "the zig lib directory", and the build runner needs to place file
system watches on directories in there.
The build runner's fanotify file watching implementation now accounts
for when two or more Cache.Path instances compare unequal but ultimately
refer to the same directory in the file system.
Breaking change: std.Build no longer has a zig_lib_dir field. Instead,
there is the Graph zig_lib_directory field, and individual Compile steps
can still have their zig lib directories overridden. I think this is
unlikely to break anyone's build in practice.
The compiler now sends a "file_system_inputs" message to the build
runner which shares the full set of files that were added to the cache
system with the build system, so that the build runner can watch
properly and redo the Compile step. This is implemented for whole cache
mode but not yet for incremental cache mode.
The goal is to move towards using `std.Build.Cache.Path` instead of
absolute path names.
This was helpful for implementing file watching integration to
the InstallDir Step
This has been planned for quite some time; this commit finally does it.
Also implements file system watching integration in the make()
implementation for UpdateSourceFiles and fixes the reporting of step
caching for both.
WriteFile does not yet have file system watching integration.
So far, only implemented for InstallFile steps.
Default debounce interval bumped to 50ms. I think it should be
configurable.
Next I have an idea to simplify the fanotify implementation, but other
OS implementations might want to refer back to this commit before I make
those changes.
I'm still learning how the fanotify API works but I think after playing
with it in this commit, I finally know how to implement it, at least on
Linux. This commit does not accomplish the goal but I want to take the
code in a different direction and still be able to reference this point
in time by viewing a source control diff.
I think the move is going to be saving the file_handle for the parent
directory, which combined with the dirent names is how we can correlate
the events back to the Step instances that have registered file system
inputs. I predict this to be similar to implementations on other
operating systems.
I renamed std.process.Child.CreateProcessSupportedExtension to WindowsExtension
and made it public to avoid duplicating the list of extensions.
While here, I also improved it to not misreport OOM from std.fs.realpathAlloc()
as a generic failure to find the program, but instead panic like the rest of the
build system does for OOM.
Closes#20314.
This allows running commands that take an output directory argument. The
main thing that was needed for this feature was generated file subpaths,
to allow access to the files in a generated directory. Additionally, a
minor change was required to so that the correct directory is created
for output directory args.
* `doc/langref` formatting
* upgrade `.{ .path = "..." }` to `b.path("...")`
* avoid using arguments named `self`
* make `Build.Step.Id` usage more consistent
* add `Build.pathResolve`
* use `pathJoin` and `pathResolve` everywhere
* make sure `Build.LazyPath.getPath2` returns an absolute path
This is a partial revert of 105db13536b4dc2affe130cb8d2eee6c97c89bcd.
As we learned from Void Linux packaging, these options are not actually
helpful since the distribution package manager may very well want to
cross-compile the packages that it is building.
So, let's not overcomplicate things. There are already the standard
options: -Dtarget, -Dcpu, and -Ddynamic-linker.
These options are generally provided when the project generates machine
code artifacts, however, there may be a project that does no such thing,
in which case it makes sense for these options to be missing. The Zig
Build System is a general-purpose build system, after all.
The previous commit deleted the deprecated API and then made all the
follow-up changes; this commit reverts only the breaking API changes.
This commit can be reverted once 0.12.0 is tagged.
This adds the *std.Build owner to LazyPath so that lazy paths returned
from a dependency can be used in the application without friction or
footguns.
closes#19313
This field has not been referenced by compile steps since
e76ce2c1d0d3988359267fd3030a81a52ec99f3f, all the way back in 2019.
To specify the language standard, pass `-std=[value]` as a regular
C flag instead.
* make test names contain the fully qualified name
* make test filters match the fully qualified name
* allow multiple test filters, where a test is skipped if it does not
match any of the specified filters