std.Build.LazyPath: add getPath3; deprecate getPath2 and getPath

The goal is to move towards using `std.Build.Cache.Path` instead of
absolute path names.

This was helpful for implementing file watching integration to
the InstallDir Step
This commit is contained in:
Andrew Kelley 2024-07-09 23:14:18 -07:00
parent 0994e22a64
commit 26bdc836d2

View File

@ -2327,36 +2327,52 @@ pub const LazyPath = union(enum) {
}
}
/// Returns an absolute path.
/// Intended to be used during the make phase only.
/// Deprecated, see `getPath3`.
pub fn getPath(lazy_path: LazyPath, src_builder: *Build) []const u8 {
return getPath2(lazy_path, src_builder, null);
}
/// Returns an absolute path.
/// Deprecated, see `getPath3`.
pub fn getPath2(lazy_path: LazyPath, src_builder: *Build, asking_step: ?*Step) []const u8 {
const p = getPath3(lazy_path, src_builder, asking_step);
return src_builder.pathResolve(&.{ p.root_dir.path orelse ".", p.sub_path });
}
/// Intended to be used during the make phase only.
///
/// `asking_step` is only used for debugging purposes; it's the step being
/// run that is asking for the path.
pub fn getPath2(lazy_path: LazyPath, src_builder: *Build, asking_step: ?*Step) []const u8 {
pub fn getPath3(lazy_path: LazyPath, src_builder: *Build, asking_step: ?*Step) Cache.Path {
switch (lazy_path) {
.src_path => |sp| return sp.owner.pathFromRoot(sp.sub_path),
.cwd_relative => |p| return src_builder.pathFromCwd(p),
.src_path => |sp| return .{
.root_dir = sp.owner.build_root,
.sub_path = sp.sub_path,
},
.cwd_relative => |sub_path| return .{
.root_dir = Cache.Directory.cwd(),
.sub_path = sub_path,
},
.generated => |gen| {
var file_path: []const u8 = gen.file.step.owner.pathFromRoot(gen.file.path orelse {
std.debug.lockStdErr();
const stderr = std.io.getStdErr();
dumpBadGetPathHelp(gen.file.step, stderr, src_builder, asking_step) catch {};
std.debug.unlockStdErr();
@panic("misconfigured build script");
});
// TODO make gen.file.path not be absolute and use that as the
// basis for not traversing up too many directories.
var file_path: Cache.Path = .{
.root_dir = gen.file.step.owner.build_root,
.sub_path = gen.file.path orelse {
std.debug.lockStdErr();
const stderr = std.io.getStdErr();
dumpBadGetPathHelp(gen.file.step, stderr, src_builder, asking_step) catch {};
std.debug.unlockStdErr();
@panic("misconfigured build script");
},
};
if (gen.up > 0) {
const cache_root_path = src_builder.cache_root.path orelse
(src_builder.cache_root.join(src_builder.allocator, &.{"."}) catch @panic("OOM"));
for (0..gen.up) |_| {
if (mem.eql(u8, file_path, cache_root_path)) {
if (mem.eql(u8, file_path.sub_path, cache_root_path)) {
// If we hit the cache root and there's still more to go,
// the script attempted to go too far.
dumpBadDirnameHelp(gen.file.step, asking_step,
@ -2370,7 +2386,7 @@ pub const LazyPath = union(enum) {
// path is absolute.
// dirname will return null only if we're at root.
// Typically, we'll stop well before that at the cache root.
file_path = fs.path.dirname(file_path) orelse {
file_path.sub_path = fs.path.dirname(file_path.sub_path) orelse {
dumpBadDirnameHelp(gen.file.step, asking_step,
\\dirname() reached root.
\\No more directories left to go up.
@ -2381,9 +2397,12 @@ pub const LazyPath = union(enum) {
}
}
return src_builder.pathResolve(&.{ file_path, gen.sub_path });
return file_path.join(src_builder.allocator, gen.sub_path) catch @panic("OOM");
},
.dependency => |dep| return .{
.root_dir = dep.dependency.builder.build_root,
.sub_path = dep.sub_path,
},
.dependency => |dep| return dep.dependency.builder.pathFromRoot(dep.sub_path),
}
}