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std.Build.LazyPath: add getPath3; deprecate getPath2 and getPath
The goal is to move towards using `std.Build.Cache.Path` instead of absolute path names. This was helpful for implementing file watching integration to the InstallDir Step
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@ -2327,36 +2327,52 @@ pub const LazyPath = union(enum) {
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}
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}
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/// Returns an absolute path.
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/// Intended to be used during the make phase only.
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/// Deprecated, see `getPath3`.
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pub fn getPath(lazy_path: LazyPath, src_builder: *Build) []const u8 {
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return getPath2(lazy_path, src_builder, null);
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}
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/// Returns an absolute path.
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/// Deprecated, see `getPath3`.
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pub fn getPath2(lazy_path: LazyPath, src_builder: *Build, asking_step: ?*Step) []const u8 {
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const p = getPath3(lazy_path, src_builder, asking_step);
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return src_builder.pathResolve(&.{ p.root_dir.path orelse ".", p.sub_path });
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}
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/// Intended to be used during the make phase only.
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///
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/// `asking_step` is only used for debugging purposes; it's the step being
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/// run that is asking for the path.
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pub fn getPath2(lazy_path: LazyPath, src_builder: *Build, asking_step: ?*Step) []const u8 {
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pub fn getPath3(lazy_path: LazyPath, src_builder: *Build, asking_step: ?*Step) Cache.Path {
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switch (lazy_path) {
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.src_path => |sp| return sp.owner.pathFromRoot(sp.sub_path),
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.cwd_relative => |p| return src_builder.pathFromCwd(p),
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.src_path => |sp| return .{
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.root_dir = sp.owner.build_root,
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.sub_path = sp.sub_path,
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},
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.cwd_relative => |sub_path| return .{
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.root_dir = Cache.Directory.cwd(),
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.sub_path = sub_path,
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},
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.generated => |gen| {
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var file_path: []const u8 = gen.file.step.owner.pathFromRoot(gen.file.path orelse {
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std.debug.lockStdErr();
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const stderr = std.io.getStdErr();
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dumpBadGetPathHelp(gen.file.step, stderr, src_builder, asking_step) catch {};
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std.debug.unlockStdErr();
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@panic("misconfigured build script");
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});
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// TODO make gen.file.path not be absolute and use that as the
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// basis for not traversing up too many directories.
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var file_path: Cache.Path = .{
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.root_dir = gen.file.step.owner.build_root,
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.sub_path = gen.file.path orelse {
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std.debug.lockStdErr();
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const stderr = std.io.getStdErr();
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dumpBadGetPathHelp(gen.file.step, stderr, src_builder, asking_step) catch {};
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std.debug.unlockStdErr();
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@panic("misconfigured build script");
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},
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};
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if (gen.up > 0) {
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const cache_root_path = src_builder.cache_root.path orelse
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(src_builder.cache_root.join(src_builder.allocator, &.{"."}) catch @panic("OOM"));
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for (0..gen.up) |_| {
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if (mem.eql(u8, file_path, cache_root_path)) {
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if (mem.eql(u8, file_path.sub_path, cache_root_path)) {
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// If we hit the cache root and there's still more to go,
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// the script attempted to go too far.
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dumpBadDirnameHelp(gen.file.step, asking_step,
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@ -2370,7 +2386,7 @@ pub const LazyPath = union(enum) {
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// path is absolute.
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// dirname will return null only if we're at root.
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// Typically, we'll stop well before that at the cache root.
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file_path = fs.path.dirname(file_path) orelse {
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file_path.sub_path = fs.path.dirname(file_path.sub_path) orelse {
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dumpBadDirnameHelp(gen.file.step, asking_step,
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\\dirname() reached root.
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\\No more directories left to go up.
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@ -2381,9 +2397,12 @@ pub const LazyPath = union(enum) {
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}
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}
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return src_builder.pathResolve(&.{ file_path, gen.sub_path });
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return file_path.join(src_builder.allocator, gen.sub_path) catch @panic("OOM");
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},
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.dependency => |dep| return .{
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.root_dir = dep.dependency.builder.build_root,
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.sub_path = dep.sub_path,
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},
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.dependency => |dep| return dep.dependency.builder.pathFromRoot(dep.sub_path),
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}
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}
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