Besides the Intel OpenCL CPU runtime, we can now run the
behavior tests using the Portable Computing Language. This
implementation is open-source, so it will be easier for us
to patch in updated versions of spirv-llvm-translator that
have bug fixes etc.
We've got a big one here! This commit reworks how we represent pointers
in the InternPool, and rewrites the logic for loading and storing from
them at comptime.
Firstly, the pointer representation. Previously, pointers were
represented in a highly structured manner: pointers to fields, array
elements, etc, were explicitly represented. This works well for simple
cases, but is quite difficult to handle in the cases of unusual
reinterpretations, pointer casts, offsets, etc. Therefore, pointers are
now represented in a more "flat" manner. For types without well-defined
layouts -- such as comptime-only types, automatic-layout aggregates, and
so on -- we still use this "hierarchical" structure. However, for types
with well-defined layouts, we use a byte offset associated with the
pointer. This allows the comptime pointer access logic to deal with
reinterpreted pointers far more gracefully, because the "base address"
of a pointer -- for instance a `field` -- is a single value which
pointer accesses cannot exceed since the parent has undefined layout.
This strategy is also more useful to most backends -- see the updated
logic in `codegen.zig` and `codegen/llvm.zig`. For backends which do
prefer a chain of field and elements accesses for lowering pointer
values, such as SPIR-V, there is a helpful function in `Value` which
creates a strategy to derive a pointer value using ideally only field
and element accesses. This is actually more correct than the previous
logic, since it correctly handles pointer casts which, after the dust
has settled, end up referring exactly to an aggregate field or array
element.
In terms of the pointer access code, it has been rewritten from the
ground up. The old logic had become rather a mess of special cases being
added whenever bugs were hit, and was still riddled with bugs. The new
logic was written to handle the "difficult" cases correctly, the most
notable of which is restructuring of a comptime-only array (for
instance, converting a `[3][2]comptime_int` to a `[2][3]comptime_int`.
Currently, the logic for loading and storing work somewhat differently,
but a future change will likely improve the loading logic to bring it
more in line with the store strategy. As far as I can tell, the rewrite
has fixed all bugs exposed by #19414.
As a part of this, the comptime bitcast logic has also been rewritten.
Previously, bitcasts simply worked by serializing the entire value into
an in-memory buffer, then deserializing it. This strategy has two key
weaknesses: pointers, and undefined values. Representations of these
values at comptime cannot be easily serialized/deserialized whilst
preserving data, which means many bitcasts would become runtime-known if
pointers were involved, or would turn `undefined` values into `0xAA`.
The new logic works by "flattening" the datastructure to be cast into a
sequence of bit-packed atomic values, and then "unflattening" it; using
serialization when necessary, but with special handling for `undefined`
values and for pointers which align in virtual memory. The resulting
code is definitely slower -- more on this later -- but it is correct.
The pointer access and bitcast logic required some helper functions and
types which are not generally useful elsewhere, so I opted to split them
into separate files `Sema/comptime_ptr_access.zig` and
`Sema/bitcast.zig`, with simple re-exports in `Sema.zig` for their small
public APIs.
Whilst working on this branch, I caught various unrelated bugs with
transitive Sema errors, and with the handling of `undefined` values.
These bugs have been fixed, and corresponding behavior test added.
In terms of performance, I do anticipate that this commit will regress
performance somewhat, because the new pointer access and bitcast logic
is necessarily more complex. I have not yet taken performance
measurements, but will do shortly, and post the results in this PR. If
the performance regression is severe, I will do work to to optimize the
new logic before merge.
Resolves: #19452Resolves: #19460
This reverts commit 0c99ba1eab63865592bb084feb271cd4e4b0357e, reversing
changes made to 5f92b070bf284f1493b1b5d433dd3adde2f46727.
This caused a CI failure when it landed in master branch due to a
128-bit `@byteSwap` in std.mem.
* add nested packed struct/union behavior tests
* use ptr_info.packed_offset rather than trying to duplicate the logic from Sema.structFieldPtrByIndex()
* use the container_ptr_info.packed_offset to account for non-aligned nested structs.
* dedup type.packedStructFieldBitOffset() and module.structPackedFieldBitOffset()
When acessing a packed struct member via a byte aligned ptr (from the optimisation in Sema.structFieldPtrByIndex())
the codegen must apply the parent ptr packed_offset in addition to the field offset itself.
resolves https://github.com/ziglang/zig/issues/16609
Most of this migration was performed automatically with `zig fmt`. There
were a few exceptions which I had to manually fix:
* `@alignCast` and `@addrSpaceCast` cannot be automatically rewritten
* `@truncate`'s fixup is incorrect for vectors
* Test cases are not formatted, and their error locations change
* Implement @fieldParentPtr on a union
* Refactor field access to ensure that it is handled consistently
* Remove `renderTypecast` as it is now behaves the same as `renderType`