Stuffing all the files together and compiling the resulting blob with
the main program is a terrible idea.
Some files, namely the .S ones, must be run trough the C preprocessor
before assembling them (#2437).
Beside that the aggregate may be mis-compiled due to the presence of
some flags that affect the following code.
For example let's consider two files, a.s and b.s
a.s
```
fn1:
ret
.data
data1:
.word 0
```
b.s
```
fn2:
ret
```
Now, fn1 and fn2 will be both placed in the .text section as intended if
the two files are compiled separately. But if we merge them the `.data`
flag ends up placing fn2 in the wrong section!
This fixes a nasty crash where musl's memset ended up in the
non-executable data segment, leading to too many hours of
head-scratching.
stage1 translate-c actually has this wrong. When exporting a function,
it's ok to use empty parameters. But for prototypes, "no prototype"
means that it has to be emitted as a function that accepts anything,
e.g. extern fn foo(...) void;
See #1964
The *Mem variants cannot return EndOfStream and are generally unsafe to
use.
Proper order of checks, try both the variants and make sure they return
the same error/result.
Run the leb128.zig tests.
Sadly due to a workaround for LLD linker limitations on macOS
we cannot put libuserland into an .a file; instead we have to use object
files. Again due to linker limitations, bundling compiler_rt.o into
another relocatable object also doesn't work. So we're left with
disabling stack probing on macOS for the stage1 self-hosted code.
These workarounds could all be removed if the macos support in the LLD
linker improved, or if Zig project had its own linker that did not have
these issues.
and use it when building libuserland.a
The self-hosted part of stage1 relies on zig's compiler-rt, and so we
include it in libuserland.a.
This should potentially be the default, but for now it's behind a linker
option.
self-hosted translate-c: small progress on translating functions.
Previously, the stack trace iteration code was using the number of
frames collected as the number of frames to print, not recognizing the
fixed size of the buffer. So it would redundantly print items, matching
the total number of frames ever collected.
Now the iteration code is limited to the actual stack trace frame count,
and will not print duplicate frames.
Closes#2447Closes#2151