The current phrasing is vague; it is unclear whether it is demonstrating an example of the type of permitted behavior, from which the rule set must be extrapolated, or it is stating that this restriction only applies to the relationship between integers and bare structs.
Previously, we would get a pointer to a slot in the symbol table,
apply changes to the symbol, and return the pointer. This however
didn't take into account that the symbol table may be moved in memory
in-between the modification and return from the function (`fn placeDecl`).
Prior to my rewrite, this was not possible within the body of the said
function. However, my rewrite revamped how we allocate GOT atoms and
their matching symtab indexes, which now may cause a move in memory
of the container.
`/usr/local/include`, `/usr/local/lib` and `/Library/Frameworks`
have been deprecated since approximately macOS 11, and so to avoid
redundant and misinformed warning messages generated by the linker,
add those dirs only when natively targeting macOS 10.x.x or below.
update() calls mem.indexOfScalar() which uses `==` for comparing items,
which fails when the operator is not supported.
As PirorityQueue needs a comparing function anyway we can use `.eq` results
to identify matching objects.
closes#9918
architectures
The idea behind this is using the register capabilities in safe amounts,
there is still some consideration to be done.
+ Fixed compile error using std.Target.<arch>.featureSetHas
+ X86 MMX and "3DNOW" 64 bits register usage considered for vector size
+ Added ARM Neon recommened usage of 128 bits (The size of the register)
+ Added AARCH64 Neon and SVE for 128 bits. SVE could use in theory up to
2048 bits, but found only evidence of functional 512 bits on a super
computer, decided on using 128 bits as a safety
+ Added Altivec recommendation of using the 128 bits long register
+ Using MIPS msa 2x64bits capabilities, usage of 64 bits registers for MDMX
systems, need testing on how using bigger values affect performance
+ Using V extension on RISC-V, which is extendable via instructions, decided on 128 bits
as a value to not use all registers
+ in SPARC the 64 bits registers are used, a max of 32 registers
are to be used for configurable simd instructions, decided on using
the size of the register, need testing on performance hit on using a
bigger sized register vector size
In x86_64 relocs, it can so happen that the compiler
refers to the same atom by both the actual assigned symbol
and the start of the section. In this case, we need to
link the two together so add an alias.
Now, each object file will store a mutable table of symbols that it
defines. Upon symbol resolution between object files, the symbol
will be updated with a globally allocated section ordinal and address
in virtual memory. If the object defines a globally available symbol,
its location only (comprising of the symbol index and object index)
will be stored in the globals map for easy access when relocating, etc.
This approach cleans up the symbol management significantly, and matches
the status quo used in zld/ELF.
Additionally, this makes scoping symbol stabs easier too as they are
now naturally contained within each object file.