It turns out that the kernel won't read or write more than 0x7fffffff
bytes in a single call, failing with EINVAL when trying to do so.
Adjust the limit and curse whoever is responsible for this.
Closes#6332
Move block definitions inside while loop.
Use usize for offset. (This still crashes on overflow)
Remove unneeded slice syntax.
Add slow test for Very large dkLen
Master branch added in the concept of library versioning being optional
to main.cpp. It will need to be re-added into this branch before merging
back into master.
* implement --debug-cc and --debug-link
* implement C source files having extra flags
- TODO a way to pass them on the CLI
* introduce the Directory abstraction which contains both an open file
descriptor and a file path name. The former is preferred but the
latter is needed when communicating paths over a command line (e.g.
to Clang or LLD).
* use the cache hash to choose an artifact directory
- TODO: use separate cache hash instances for the zig module and
each C object
* Module: introduce the crt_files table for keeping track of built libc
artifacts for linking.
* Add the ability to build 4/6 of the glibc static CRT lib files.
* The zig-cache directory is now passed as a parameter to Module.
* Implement the CLI logic of -femit-bin and -femit-h
- TODO: respect -fno-emit-bin
- TODO: the emit .h feature
* Add the -fvalgrind, -fstack-check, and --single-threaded CLI options.
* Implement the logic for auto detecting whether to enable PIC,
sanitize-C, stack-check, valgrind, and single-threaded.
* Properly add PIC args (or not) to clang argv.
* Implement renaming clang-compiled object files into their proper
place within the cache artifact directory.
- TODO: std lib needs a proper higher level abstraction for
std.os.renameat.
* Package is cleaned up to use the "Unmanaged" StringHashMap and use the
new Directory abstraction.
* Clean up zig lib directory detection to make proper use of directory
handles.
* Linker code invokes LLD.
- TODO properly deal with the stdout and stderr that we get from it
and expose diagnostics from the Module API that match the expected
error message format.
* Delete the bitrotted LLVM C ABI bindings. We'll resurrect just the
functions we need as we introduce dependencies on them. So far it
only has ZigLLDLink in it.
* Remove dead timer code.
* `zig env` now prints the path to the zig executable as well.
A profiler run showed that the main bottleneck was the naive decoding of
the Huffman codes, replacing it with a nice trick borrowed by Zlib gave
a substantial speedup.
Replacing a `%` with a `and (mask-1)` gave another significant
improvement (yay for low hanging fruits).
A few numbers obtained by decompressing a 22M file:
Before:
```
./decompress 2,39s user 0,00s system 99% cpu 2,400 total
```
After:
```
./decompress 0,79s user 0,00s system 99% cpu 0,798 total
````
This commit changes the behavior of stage1 to emit libfoo.so instead
of libfoo.so.0.0.0 when none of the --ver-major, --ver-minor, or
--ver-patch flags are set.
It also makes it possible to create unversioned shared libraries
using the zig build system, changing the version parameter of
addSharedLibrary() to a tagged union.
std.event.Loop does not yet work in single threaded builds. However,
using evented io on a single thread can be very convenient. This commit
allows settind @import("root").event_loop_mode to .single_threaded
in order to allow this without reimplementing the startup code in
start.zig
* add `zig libc` command
* add `--libc` CLI and integrate it with Module and linker code
* implement libc detection and paths resolution
* port LLD ELF linker line construction to stage2
* integrate dynamic linker option into Module and linker code
* implement default link_mode detection and error handling if
user requests static when it cannot be fulfilled
* integrate more linker options
* implement detection of .so.X.Y.Z file extension as a shared object
file. nice try, you can't fool me.
* correct usage text for -dynamic and -static
For when linking with LLD, we always create an object rather than going
straight to the executable. Next step is putting this object on the LLD
linker line.