HeapAllocator stores the pointer returned by HeapAlloc right after the
data block and, after the recent allocator refactoring, the space for
this pointer was not taken into account in the calculation of the final
block size.
Fixes#5830
- Moves fs.rename functions to fs.renameAbsolute to match other functions outside of fs.Dir
- Adds fs.Dir.rename that takes two paths relative to the given Dir
- Adds fs.rename that takes two separate Dir's that the given paths are relative to (for renaming across directories without having to make the second path relative to a single directory)
- Fixes FileNotFound error return in std.os.windows.MoveFileExW
- Returns error.RenameAcrossMountPoints from renameatW
+ Matches the RenameAcrossMountPoints error return in renameatWasi/renameatZ
This implementation tries to do the right thing (TM) by treating the
sign as part of the number itself, therefore the alignment parameter
applies to both the sign and the digits.
In other words the format string `{:>4}` with -1 as input will not
output `- 1` but ` -1`.
And let's default to right alignment for everything as that's what users
want, especially when printing numbers. Many implementations use
different defaults for numeric vs non-numeric types, let's strive for a
consistent behaviour here.
Speed up a little the slicing-by-8 code path by replacing the
(load+shift+xor)*4 sequence with a single u32 load plus a xor.
Before:
```
iterative: 1018 MiB/s [000000006c3b110d]
small keys: 1075 MiB/s [0035bf3dcac00000]
```
After:
```
iterative: 1114 MiB/s [000000006c3b110d]
small keys: 1324 MiB/s [0035bf3dcac00000]
```
It turns out that the kernel won't read or write more than 0x7fffffff
bytes in a single call, failing with EINVAL when trying to do so.
Adjust the limit and curse whoever is responsible for this.
Closes#6332
Move block definitions inside while loop.
Use usize for offset. (This still crashes on overflow)
Remove unneeded slice syntax.
Add slow test for Very large dkLen