mirror of
https://github.com/ziglang/zig.git
synced 2026-02-13 04:48:20 +00:00
Merge pull request #15985 from erikarvstedt/fix-arena-alloc
arena_allocator/reset: fix use after free, fix buffer overrun
This commit is contained in:
commit
8cf72cdfb1
@ -108,21 +108,18 @@ pub const ArenaAllocator = struct {
|
||||
// Thus, only the first hand full of calls to reset() will actually need to iterate the linked
|
||||
// list, all future calls are just taking the first node, and only resetting the `end_index`
|
||||
// value.
|
||||
const current_capacity = if (mode != .free_all)
|
||||
@sizeOf(BufNode) + self.queryCapacity() // we need at least space for exactly one node + the current capacity
|
||||
else
|
||||
0;
|
||||
if (mode == .free_all or current_capacity == 0) {
|
||||
const requested_capacity = switch (mode) {
|
||||
.retain_capacity => self.queryCapacity(),
|
||||
.retain_with_limit => |limit| std.math.min(limit, self.queryCapacity()),
|
||||
.free_all => 0,
|
||||
};
|
||||
if (requested_capacity == 0) {
|
||||
// just reset when we don't have anything to reallocate
|
||||
self.deinit();
|
||||
self.state = State{};
|
||||
return true;
|
||||
}
|
||||
const total_size = switch (mode) {
|
||||
.retain_capacity => current_capacity,
|
||||
.retain_with_limit => |limit| std.math.min(limit, current_capacity),
|
||||
.free_all => unreachable,
|
||||
};
|
||||
const total_size = requested_capacity + @sizeOf(BufNode);
|
||||
const align_bits = std.math.log2_int(usize, @alignOf(BufNode));
|
||||
// Free all nodes except for the last one
|
||||
var it = self.state.buffer_list.first;
|
||||
@ -139,6 +136,7 @@ pub const ArenaAllocator = struct {
|
||||
// reset the state before we try resizing the buffers, so we definitely have reset the arena to 0.
|
||||
self.state.end_index = 0;
|
||||
if (maybe_first_node) |first_node| {
|
||||
self.state.buffer_list.first = first_node;
|
||||
// perfect, no need to invoke the child_allocator
|
||||
if (first_node.data == total_size)
|
||||
return true;
|
||||
@ -270,3 +268,19 @@ test "ArenaAllocator (reset with preheating)" {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
test "ArenaAllocator (reset while retaining a buffer)" {
|
||||
var arena_allocator = ArenaAllocator.init(std.testing.allocator);
|
||||
defer arena_allocator.deinit();
|
||||
const a = arena_allocator.allocator();
|
||||
|
||||
// Create two internal buffers
|
||||
_ = try a.alloc(u8, 1);
|
||||
_ = try a.alloc(u8, 1000);
|
||||
|
||||
// Check that we have at least two buffers
|
||||
try std.testing.expect(arena_allocator.state.buffer_list.first.?.next != null);
|
||||
|
||||
// This retains the first allocated buffer
|
||||
try std.testing.expect(arena_allocator.reset(.{ .retain_with_limit = 1 }));
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user