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arena_allocator/reset: avoid zero-capacity allocations
1. When the arena is already empty, resetting with `retain_capacity` no longer
results in allocating a buffer with zero capacity.
This behavior was previously intended by the `(current_capacity == 0)` check,
but wasn't correctly implemented.
2. Resetting with `.{ .retain_with_limit = 0 }` is now equivalent to
`free_all` and a new buffer with zero capacity is no longer created.
This is a useful side-effect of the above fixes.
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@ -108,21 +108,18 @@ pub const ArenaAllocator = struct {
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// Thus, only the first hand full of calls to reset() will actually need to iterate the linked
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// list, all future calls are just taking the first node, and only resetting the `end_index`
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// value.
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const current_capacity = if (mode != .free_all)
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@sizeOf(BufNode) + self.queryCapacity() // we need at least space for exactly one node + the current capacity
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else
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0;
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if (mode == .free_all or current_capacity == 0) {
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const requested_capacity = switch (mode) {
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.retain_capacity => self.queryCapacity(),
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.retain_with_limit => |limit| std.math.min(limit, self.queryCapacity()),
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.free_all => 0,
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};
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if (requested_capacity == 0) {
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// just reset when we don't have anything to reallocate
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self.deinit();
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self.state = State{};
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return true;
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}
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const total_size = switch (mode) {
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.retain_capacity => current_capacity,
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.retain_with_limit => |limit| std.math.min(@sizeOf(BufNode) + limit, current_capacity),
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.free_all => unreachable,
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};
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const total_size = requested_capacity + @sizeOf(BufNode);
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const align_bits = std.math.log2_int(usize, @alignOf(BufNode));
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// Free all nodes except for the last one
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var it = self.state.buffer_list.first;
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