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ADDED: `rlUnloadShader()` to unload shaders (that function was missing and compute shaders leak memory) RENAMED: `rlCompileShader()` to p `rlLoadShader()` to be consistent with `rlUnloadShader()` RENAMED: `rlLoadShaderCode()` to `rlLoadShaderProgram()`, more descriptive of return RENAMED: `rlLoadShaderProgram()` to `rlLoadShaderProgramEx()` RENAMED: `rlLoadComputeShaderProgram()` to `rlLoadShaderProgramCompute()` RENAMED: Some functions parameters for consistency