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REVIEWED: examples: moved some examples out of others
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@ -729,13 +729,6 @@ AUDIO = \
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audio/audio_spectrum_visualizer \
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audio/audio_stream_effects
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OTHERS = \
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others/easings_testbed \
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others/embedded_files_loading \
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others/raylib_opengl_interop \
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others/rlgl_compute_shader \
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others/rlgl_standalone \
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others/web_basic_window
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#EXAMPLES_LIST_END
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# Define processes to execute
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@ -1,14 +1,14 @@
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/*******************************************************************************************
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*
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* raylib [others] example - basic window
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*
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* This example has been adapted to compile for PLATFORM_WEB and PLATFORM_DESKTOP
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* As you will notice, code structure is slightly different to the other examples
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* raylib [core] example - window web
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 1.3, last time updated with raylib 5.5
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*
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* This example has been adapted to compile for PLATFORM_WEB and PLATFORM_DESKTOP
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* As you will notice, code structure is slightly different to the other examples
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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@ -40,7 +40,7 @@ int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [others] example - web basic window");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - window web");
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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@ -79,7 +79,7 @@ void UpdateDrawFrame(void)
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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DrawText("Welcome to raylib web structure!", 220, 200, 20, SKYBLUE);
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EndDrawing();
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//----------------------------------------------------------------------------------
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BIN
examples/core/core_window_web.png
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BIN
examples/core/core_window_web.png
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After Width: | Height: | Size: 15 KiB |
@ -211,9 +211,3 @@ audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@ra
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audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
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audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
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audio;audio_spectrum_visualizer;★★★☆;6.0;5.6-dev;2025;2025;"IANN";@meisei4
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others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
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others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
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others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx
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others;raylib_opengl_interop;★★★★;3.8;4.0;2021;2025;"Stephan Soller";@arkanis
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others;embedded_files_loading;★★☆☆;3.0;3.5;2020;2025;"Kristian Holmgren";@defutura
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others;web_basic_window;★☆☆☆;5.6-dev;5.6-dev;2014;2025;"Ramon Santamaria";@raysan5
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@ -2,8 +2,8 @@
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*
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* raylib [others] example - compute shader
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*
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* NOTE: This example requires raylib OpenGL 4.3 versions for compute shaders support,
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* shaders used in this example are #version 430 (OpenGL 4.3)
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* WARNING: This example requires raylib compiled with OpenGL 4.3 version for
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* compute shaders support, shaders used in this example are #version 430
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*
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* Example complexity rating: [★★★★] 4/4
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*
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@ -19,9 +19,10 @@
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********************************************************************************************/
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#include "raylib.h"
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#include "rlgl.h"
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#include <stdlib.h>
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#include <stdlib.h> // Required for: NULL
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// IMPORTANT: This must match gol*.glsl GOL_WIDTH constant
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// This must be a multiple of 16 (check golLogic compute dispatch)
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Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB |
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