REVIEWED: models_basic_voxel example

This commit is contained in:
Ray 2026-02-19 16:46:48 +01:00
parent 71607db667
commit 98c7734911
2 changed files with 9 additions and 4 deletions

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@ -16,6 +16,7 @@
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
#define WORLD_SIZE 8 // Size of our voxel world (8x8x8 cubes)
@ -32,7 +33,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [models] example - basic voxel");
DisableCursor(); // Lock mouse to window center
DisableCursor(); // Lock mouse to window center
// Define the camera to look into our 3d world (first person)
Camera3D camera = { 0 };
@ -59,7 +60,7 @@ int main(void)
}
}
}
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -74,7 +75,7 @@ int main(void)
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
// Cast a ray from the screen center (where crosshair would be)
Vector2 screenCenter = { screenWidth/2.0f, screenHeight/2.0f };
Vector2 screenCenter = { GetScreenWidth()/2.0f, GetScreenHeight()/2.0f };
Ray ray = GetMouseRay(screenCenter, camera);
// Check ray collision with all voxels
@ -132,8 +133,11 @@ int main(void)
}
}
}
EndMode3D();
// Draw reference point for raycasting to delete blocks
DrawCircle(GetRenderWidth()/2, GetScreenHeight()/2, 4, RED);
DrawText("Left-click a voxel to remove it!", 10, 10, 20, DARKGRAY);
DrawText("WASD to move, mouse to look around", 10, 35, 10, GRAY);
@ -145,6 +149,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadModel(cubeModel);
CloseWindow();
//--------------------------------------------------------------------------------------

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