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4 Commits

Author SHA1 Message Date
Ray
a7ce14ee95 Merge branch 'master' of https://github.com/raysan5/raylib 2025-11-24 15:39:08 +01:00
Ray
47a8b554bc **NEW**: PLATFORM_MEMORY backend
New platform backend for software rendering directly on RAM memory buffer
2025-11-24 15:38:58 +01:00
github-actions[bot]
fc8049a039 rlparser: update raylib_api.* by CI 2025-11-24 14:37:49 +00:00
Ray
bd36610f91 Some formatting 2025-11-24 15:37:28 +01:00
17 changed files with 695 additions and 67 deletions

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@ -533,6 +533,20 @@
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\src\platforms\rcore_memory.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|ARM64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'">true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="..\..\..\src\platforms\rcore_template.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">true</ExcludedFromBuild>

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@ -49,6 +49,9 @@
<ClCompile Include="..\..\..\src\platforms\rcore_desktop_win32.c">
<Filter>Source Files\Platform Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\src\platforms\rcore_memory.c">
<Filter>Source Files\Platform Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\src\external\cgltf.h">

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@ -75,7 +75,7 @@
#define SUPPORT_CLIPBOARD_IMAGE 1
// NOTE: Clipboard image loading requires support for some image file formats
// TODO: Those defines should probably be removed from here, I prefer to let the user manage them
// TODO: Those defines should probably be removed from here, letting the user manage them
#if defined(SUPPORT_CLIPBOARD_IMAGE)
#ifndef SUPPORT_MODULE_RTEXTURES
#define SUPPORT_MODULE_RTEXTURES 1

14
src/external/rlsw.h vendored
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@ -3668,9 +3668,9 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type,
x = sw_clampi(x, 0, w);
y = sw_clampi(y, 0, h);
if (x >= w || y >= h) return;
if ((x >= w) || (y >= h)) return;
if (x == 0 && y == 0 && w == RLSW.framebuffer.width && h == RLSW.framebuffer.height)
if ((x == 0) && (y == 0) && (w == RLSW.framebuffer.width) && (h == RLSW.framebuffer.height))
{
#if SW_COLOR_BUFFER_BITS == 32
if (pFormat == SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)
@ -3695,7 +3695,7 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type,
case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8: sw_framebuffer_copy_to_R8G8B8(x, y, w, h, (uint8_t *)pixels); break;
case SW_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: sw_framebuffer_copy_to_R5G5B5A1(x, y, w, h, (uint16_t *)pixels); break;
case SW_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: sw_framebuffer_copy_to_R4G4B4A4(x, y, w, h, (uint16_t *)pixels); break;
case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_copy_to_R8G8B8A8(x, y, w, h, (uint8_t *)pixels); break;
//case SW_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: sw_framebuffer_copy_to_R8G8B8A8(x, y, w, h, (uint8_t *)pixels); break;
// Below: not implemented
case SW_PIXELFORMAT_UNCOMPRESSED_R32:
case SW_PIXELFORMAT_UNCOMPRESSED_R32G32B32:
@ -3703,9 +3703,7 @@ void swCopyFramebuffer(int x, int y, int w, int h, SWformat format, SWtype type,
case SW_PIXELFORMAT_UNCOMPRESSED_R16:
case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16:
case SW_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16:
default:
RLSW.errCode = SW_INVALID_ENUM;
break;
default: RLSW.errCode = SW_INVALID_ENUM; break;
}
}
@ -4330,7 +4328,7 @@ void swVertex2f(float x, float y)
void swVertex2fv(const float *v)
{
const float v4[4] = { v[0], v[1], 0.0f, 1.0f };
sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord);
sw_immediate_push_vertex(v4, RLSW.current.color, RLSW.current.texcoord);
}
void swVertex3i(int x, int y, int z)
@ -4348,7 +4346,7 @@ void swVertex3f(float x, float y, float z)
void swVertex3fv(const float *v)
{
const float v4[4] = { v[0], v[1], v[2], 1.0f };
sw_immediate_push_vertex(v, RLSW.current.color, RLSW.current.texcoord);
sw_immediate_push_vertex(v4, RLSW.current.color, RLSW.current.texcoord);
}
void swVertex4i(int x, int y, int z, int w)

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@ -78,7 +78,7 @@
#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__)
#include <sys/time.h> // Required for: timespec, nanosleep(), select() - POSIX
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
#if defined(_GLFW_X11) || defined(_GLFW_WAYLAND)
// Set appropriate expose macros based on available backends
#if defined(_GLFW_X11)
#define GLFW_EXPOSE_NATIVE_X11
@ -94,11 +94,10 @@
#include "GLFW/glfw3native.h" // Include native header only once, regardless of how many backends are defined
// Required for: glfwGetX11Window() and glfwGetWaylandWindow()
#if defined(_GLFW_X11) // Clean up X11-specific hacks
#undef Font // Revert hack and allow normal raylib Font usage
#endif
#endif
#endif
#endif
#if defined(__APPLE__)
#include <unistd.h> // Required for: usleep()

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@ -262,9 +262,9 @@ static bool DecoratedFromStyle(DWORD style)
// Get window style from required flags
static DWORD MakeWindowStyle(unsigned flags)
{
// We don't need this since we don't have any child windows, but I guess
// it improves efficiency, plus, windows adds this flag automatically anyway
// so it keeps our flags in sync with the OS
// Flag is not needed because there are no child windows,
// but supposedly it improves efficiency, plus, windows adds this
// flag automatically anyway so it keeps flags in sync with the OS
DWORD style = WS_CLIPSIBLINGS;
style |= (flags & FLAG_WINDOW_HIDDEN)? 0 : WS_VISIBLE;
@ -1230,7 +1230,7 @@ void SwapScreenBuffer(void)
// Get elapsed time measure in seconds
double GetTime(void)
{
LARGE_INTEGER now;
LARGE_INTEGER now = 0;
QueryPerformanceCounter(&now);
return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
}
@ -1987,7 +1987,7 @@ static void HandleKey(WPARAM wparam, LPARAM lparam, char state)
{
CORE.Input.Keyboard.currentKeyState[key] = state;
if ((key == KEY_ESCAPE) && (state == 1)) CORE.Window.shouldClose = 1;
if ((key == KEY_ESCAPE) && (state == 1)) CORE.Window.shouldClose = true;
}
else TRACELOG(LOG_WARNING, "INPUT: Unknown (or currently unhandled) virtual keycode %d (0x%x)", wparam, wparam);

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@ -0,0 +1,595 @@
/**********************************************************************************************
*
* rcore_memory - Functions to manage window, graphics device and inputs
*
* PLATFORM: MEMORY (No OS)
* - Memory framebuffer output (no os)
*
* LIMITATIONS:
* - Software renderer (rlsw)
* - No input system
*
* POSSIBLE IMPROVEMENTS:
* - Improvement 01
* - Improvement 02
*
* ADDITIONAL NOTES:
* - TRACELOG() function is located in raylib [utils] module
*
* CONFIGURATION:
* #define RCORE_PLATFORM_CUSTOM_FLAG
* Custom flag for rcore on target platform -not used-
*
* DEPENDENCIES:
* - rlsw: Software renderer
* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
*
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2025 Ramon Santamaria (@raysan5) and contributors
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
#if defined(_WIN32)
#include <conio.h> // Required for: kbhit()
#else
// Provide kbhit() function in non-Windows platforms
#include <termios.h>
#include <unistd.h>
#include <fcntl.h>
#endif
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Platform-specific required data for timming (Win32)
#if defined(_WIN32)
typedef struct _LARGE_INTEGER { int64_t QuadPart; } LARGE_INTEGER;
__declspec(dllimport) int __stdcall QueryPerformanceCounter(LARGE_INTEGER *lpPerformanceCount);
__declspec(dllimport) int __stdcall QueryPerformanceFrequency(LARGE_INTEGER *lpFrequency);
#endif
typedef struct {
unsigned int *pixels; // Pointer to pixel data buffer (RGBA8888 format)
#if defined(_WIN32)
LARGE_INTEGER timerFrequency;
#endif
} PlatformData;
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
extern CoreData CORE; // Global CORE state context
static PlatformData platform = { 0 }; // Platform specific data
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
bool InitGraphicsDevice(void); // Initialize graphics device
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// NOTE: Functions declaration is provided by raylib.h
//----------------------------------------------------------------------------------
// Module Internal Functions Declaration
//----------------------------------------------------------------------------------
#if !defined(_WIN32)
static int kbhit(void); // Check if a key has been pressed
static char getch(void) { return getchar(); } // Get pressed character
#endif
//----------------------------------------------------------------------------------
// Module Functions Definition: Window and Graphics Device
//----------------------------------------------------------------------------------
// Check if application should close
bool WindowShouldClose(void)
{
if (CORE.Window.ready) return CORE.Window.shouldClose;
else return true;
}
// Toggle fullscreen mode
void ToggleFullscreen(void)
{
TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
}
// Toggle borderless windowed mode
void ToggleBorderlessWindowed(void)
{
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
}
// Set window state: maximized, if resizable
void MaximizeWindow(void)
{
TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
}
// Set window state: minimized
void MinimizeWindow(void)
{
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
}
// Restore window from being minimized/maximized
void RestoreWindow(void)
{
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
}
// Set window configuration state using flags
void SetWindowState(unsigned int flags)
{
TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
}
// Clear window configuration state flags
void ClearWindowState(unsigned int flags)
{
TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
}
// Set icon for window
void SetWindowIcon(Image image)
{
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
}
// Set icon for window
void SetWindowIcons(Image *images, int count)
{
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
}
// Set title for window
void SetWindowTitle(const char *title)
{
CORE.Window.title = title;
}
// Set window position on screen (windowed mode)
void SetWindowPosition(int x, int y)
{
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
}
// Set monitor for the current window
void SetWindowMonitor(int monitor)
{
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
}
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMinSize(int width, int height)
{
CORE.Window.screenMin.width = width;
CORE.Window.screenMin.height = height;
}
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
void SetWindowMaxSize(int width, int height)
{
CORE.Window.screenMax.width = width;
CORE.Window.screenMax.height = height;
}
// Set window dimensions
void SetWindowSize(int width, int height)
{
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
}
// Set window opacity, value opacity is between 0.0 and 1.0
void SetWindowOpacity(float opacity)
{
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
}
// Set window focused
void SetWindowFocused(void)
{
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
}
// Get native window handle
void *GetWindowHandle(void)
{
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
return NULL;
}
// Get number of monitors
int GetMonitorCount(void)
{
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
return 1;
}
// Get current monitor where window is placed
int GetCurrentMonitor(void)
{
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
return 0;
}
// Get selected monitor position
Vector2 GetMonitorPosition(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
return (Vector2){ 0, 0 };
}
// Get selected monitor width (currently used by monitor)
int GetMonitorWidth(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform");
return 0;
}
// Get selected monitor height (currently used by monitor)
int GetMonitorHeight(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform");
return 0;
}
// Get selected monitor physical width in millimetres
int GetMonitorPhysicalWidth(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform");
return 0;
}
// Get selected monitor physical height in millimetres
int GetMonitorPhysicalHeight(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform");
return 0;
}
// Get selected monitor refresh rate
int GetMonitorRefreshRate(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
return 0;
}
// Get the human-readable, UTF-8 encoded name of the selected monitor
const char *GetMonitorName(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
return "";
}
// Get window position XY on monitor
Vector2 GetWindowPosition(void)
{
TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform");
return (Vector2){ 0, 0 };
}
// Get window scale DPI factor for current monitor
Vector2 GetWindowScaleDPI(void)
{
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
return (Vector2){ 1.0f, 1.0f };
}
// Set clipboard text content
void SetClipboardText(const char *text)
{
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
}
// Get clipboard text content
// NOTE: returned string is allocated and freed by GLFW
const char *GetClipboardText(void)
{
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
return NULL;
}
// Get clipboard image
Image GetClipboardImage(void)
{
Image image = { 0 };
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
return image;
}
// Show mouse cursor
void ShowCursor(void)
{
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
CORE.Input.Mouse.cursorHidden = false;
}
// Disables cursor (lock cursor)
void DisableCursor(void)
{
// Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
CORE.Input.Mouse.cursorHidden = true;
}
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void)
{
// Update framebuffer
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Misc
//----------------------------------------------------------------------------------
// Get elapsed time measure in seconds since InitTimer()
double GetTime(void)
{
double time = 0.0;
#if defined(_WIN32)
LARGE_INTEGER now = { 0 };
QueryPerformanceCounter(&now);
return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__)
double time = 0.0;
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
#endif
return time;
}
// Open URL with default system browser (if available)
// NOTE: This function is only safe to use if you control the URL given.
// A user could craft a malicious string performing another action.
// Only call this function yourself not with user input or make sure to check the string yourself.
// Ref: https://github.com/raysan5/raylib/issues/686
void OpenURL(const char *url)
{
// Security check to (partially) avoid malicious code on target platform
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
else
{
char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
sprintf(cmd, "explorer \"%s\"", url);
int result = system(cmd);
if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
RL_FREE(cmd);
}
}
//----------------------------------------------------------------------------------
// Module Functions Definition: Inputs
//----------------------------------------------------------------------------------
// Set internal gamepad mappings
int SetGamepadMappings(const char *mappings)
{
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
return 0;
}
// Set gamepad vibration
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
{
TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
}
// Set mouse position XY
void SetMousePosition(int x, int y)
{
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
}
// Set mouse cursor
void SetMouseCursor(int cursor)
{
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
}
// Get physical key name.
const char *GetKeyName(int key)
{
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
return "";
}
// Register all input events
void PollInputEvents(void)
{
#if defined(SUPPORT_GESTURES_SYSTEM)
// NOTE: Gestures update must be called every frame to reset gestures correctly
// because ProcessGestureEvent() is just called on an event, not every frame
UpdateGestures();
#endif
// Reset keys/chars pressed registered
CORE.Input.Keyboard.keyPressedQueueCount = 0;
CORE.Input.Keyboard.charPressedQueueCount = 0;
// Reset key repeats
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
// Reset last gamepad button/axis registered state
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
//CORE.Input.Gamepad.axisCount = 0;
// Register previous touch states
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
// Reset touch positions
// TODO: It resets on target platform the mouse position and not filled again until a move-event,
// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
// Register previous keys states
// NOTE: Android supports up to 260 keys
for (int i = 0; i < 260; i++)
{
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
}
// TODO: Poll input events for current platform
// Check for key pressed to exit
if (kbhit())
{
int key = getch();
if (key == 27) CORE.Window.shouldClose = true; // KEY_SCAPE
}
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
// Initialize platform: graphics, inputs and more
int InitPlatform(void)
{
// Memory framebuffer can only work with software renderer
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
{
TRACELOG(LOG_WARNING, "DISPLAY: Memory platform requires software renderer (GRAPHICS_API_OPENGL_11_SOFTWARE)");
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}
else
{
// Load memory framebuffer with desired screen size
platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(int));
}
//----------------------------------------------------------------------------
// If everything work as expected, we can continue
CORE.Window.render.width = CORE.Window.screen.width;
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
CORE.Window.ready = true;
// TODO: Load OpenGL extensions
// NOTE: GL procedures address loader is required to load extensions
//----------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------
// TODO: Initialize input events system
// It could imply keyboard, mouse, gamepad, touch...
// Depending on the platform libraries/SDK it could use a callback mechanism
// For system events and inputs evens polling on a per-frame basis, use PollInputEvents()
//----------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------
// Initialize timing system
//----------------------------------------------------------------------------
#if defined(_WIN32)
LARGE_INTEGER time = { 0 };
QueryPerformanceCounter(&time);
QueryPerformanceFrequency(&platform.timerFrequency);
CORE.Time.base = time.QuadPart;
#endif
InitTimer();
//----------------------------------------------------------------------------
// Initialize storage system
//----------------------------------------------------------------------------
CORE.Storage.basePath = GetWorkingDirectory();
//----------------------------------------------------------------------------
TRACELOG(LOG_INFO, "PLATFORM: MEMORY: Initialized successfully");
return 0;
}
// Close platform
void ClosePlatform(void)
{
RL_FREE(platform.pixels);
}
//----------------------------------------------------------------------------------
// Module Internal Functions Definition
//----------------------------------------------------------------------------------
#if !defined(_WIN32)
// Check if a key has been pressed
static int kbhit(void)
{
struct termios oldt = { 0 };
struct termios newt = { 0 };
int ch = 0;
int oldf = 0;
tcgetattr(STDIN_FILENO, &oldt);
newt = oldt;
newt.c_lflag &= ~(ICANON | ECHO);
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
ch = getchar();
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
fcntl(STDIN_FILENO, F_SETFL, oldf);
if (ch != EOF)
{
ungetc(ch, stdin);
return 1;
}
return 0;
}
#endif
// EOF

View File

@ -99,13 +99,13 @@
#define __declspec(x) __attribute__((x))
#endif
#if defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
#define RLAPI __declspec(dllexport) // Building the library as a Win32 shared library (.dll)
#elif defined(USE_LIBTYPE_SHARED)
#define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
#define RLAPI __declspec(dllimport) // Using the library as a Win32 shared library (.dll)
#endif
#else
#if defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)
#define RLAPI __attribute__((visibility("default"))) // Building as a Unix shared library (.so/.dylib)
#endif
#endif
@ -157,7 +157,7 @@
#error "C++11 or later is required. Add -std=c++11"
#endif
// NOTE: We set some defines with some data types declared by raylib
// NOTE: Set some defines with some data types declared by raylib
// Other modules (raymath, rlgl) also require some of those types, so,
// to be able to use those other modules as standalone (not depending on raylib)
// this defines are very useful for internal check and avoid type (re)definitions

View File

@ -28,6 +28,8 @@
* - Android (ARM, ARM64)
* > PLATFORM_DESKTOP_WIN32 (Native Win32):
* - Windows (Win32, Win64)
* > PLATFORM_MEMORY
* - Memory framebuffer output, using software renderer, no OS required
* CONFIGURATION:
* #define SUPPORT_DEFAULT_FONT (default)
* Default font is loaded on window initialization to be available for the user to render simple text
@ -92,12 +94,12 @@
//----------------------------------------------------------------------------------
#if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_XOPEN_SOURCE < 500)
#undef _XOPEN_SOURCE
#define _XOPEN_SOURCE 500 // Required for: readlink if compiled with c99 without gnu ext.
#define _XOPEN_SOURCE 500 // Required for: readlink if compiled with c99 without GNU extensions
#endif
#if (defined(__linux__) || defined(PLATFORM_WEB) || defined(PLATFORM_WEB_RGFW)) && (_POSIX_C_SOURCE < 199309L)
#undef _POSIX_C_SOURCE
#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without gnu ext.
#define _POSIX_C_SOURCE 199309L // Required for: CLOCK_MONOTONIC if compiled with c99 without GNU extensions
#endif
#include "raylib.h" // Declares module functions
@ -115,6 +117,9 @@
#include <time.h> // Required for: time() [Used in InitTimer()]
#include <math.h> // Required for: tan() [Used in BeginMode3D()], atan2f() [Used in LoadVrStereoConfig()]
#if defined(PLATFORM_MEMORY)
#define SW_GL_FRAMEBUFFER_COPY_BGRA false
#endif
#define RLGL_IMPLEMENTATION
#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
@ -155,18 +160,18 @@
#define MAX_PATH 260
#endif
struct HINSTANCE__;
#if defined(__cplusplus)
extern "C" {
#endif
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize);
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize);
__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
__declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
__declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
#if defined(__cplusplus)
}
#endif
struct HINSTANCE__;
#if defined(__cplusplus)
extern "C" {
#endif
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameA(struct HINSTANCE__ *hModule, char *lpFilename, unsigned long nSize);
__declspec(dllimport) unsigned long __stdcall GetModuleFileNameW(struct HINSTANCE__ *hModule, wchar_t *lpFilename, unsigned long nSize);
__declspec(dllimport) int __stdcall WideCharToMultiByte(unsigned int cp, unsigned long flags, const wchar_t *widestr, int cchwide, char *str, int cbmb, const char *defchar, int *used_default);
__declspec(dllimport) unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
__declspec(dllimport) unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
#if defined(__cplusplus)
}
#endif
#elif defined(__linux__)
#include <unistd.h>
#elif defined(__FreeBSD__)
@ -314,7 +319,8 @@ typedef struct CoreData {
char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
// NOTE: Since key press logic involves comparing prev vs cur key state, we need to handle key repeats specially
// NOTE: Since key press logic involves comparing previous vs currrent key state,
// key repeats needs to be handled specially
char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame
int keyPressedQueue[MAX_KEY_PRESSED_QUEUE]; // Input keys queue
@ -547,6 +553,8 @@ const char *TextFormat(const char *text, ...); // Formatting of text with variab
#include "platforms/rcore_drm.c"
#elif defined(PLATFORM_ANDROID)
#include "platforms/rcore_android.c"
#elif defined(PLATFORM_MEMORY)
#include "platforms/rcore_memory.c"
#else
// TODO: Include your custom platform backend!
// i.e software rendering backend or console backend!
@ -621,6 +629,8 @@ void InitWindow(int width, int height, const char *title)
TRACELOG(LOG_INFO, "Platform backend: NATIVE DRM");
#elif defined(PLATFORM_ANDROID)
TRACELOG(LOG_INFO, "Platform backend: ANDROID");
#elif defined(PLATFORM_MEMORY)
TRACELOG(LOG_INFO, "Platform backend: MEMORY (No OS)");
#else
// TODO: Include your custom platform backend!
// i.e software rendering backend or console backend!
@ -2233,13 +2243,15 @@ const char *GetApplicationDirectory(void)
#if defined(_WIN32)
int len = 0;
#if defined(UNICODE)
#if defined(UNICODE)
unsigned short widePath[MAX_PATH];
len = GetModuleFileNameW(NULL, (wchar_t *)widePath, MAX_PATH);
len = WideCharToMultiByte(0, 0, (wchar_t *)widePath, len, appDir, MAX_PATH, NULL, NULL);
#else
#else
len = GetModuleFileNameA(NULL, appDir, MAX_PATH);
#endif
#endif
if (len > 0)
{
for (int i = len; i >= 0; --i)
@ -2258,6 +2270,7 @@ const char *GetApplicationDirectory(void)
}
#elif defined(__linux__)
unsigned int size = sizeof(appDir);
ssize_t len = readlink("/proc/self/exe", appDir, size);
@ -2277,7 +2290,9 @@ const char *GetApplicationDirectory(void)
appDir[0] = '.';
appDir[1] = '/';
}
#elif defined(__APPLE__)
uint32_t size = sizeof(appDir);
if (_NSGetExecutablePath(appDir, &size) == 0)
@ -2297,8 +2312,11 @@ const char *GetApplicationDirectory(void)
appDir[0] = '.';
appDir[1] = '/';
}
#elif defined(__FreeBSD__)
size_t size = sizeof(appDir);
size_t size = sizeof(appD
ir);
int mib[4] = {CTL_KERN, KERN_PROC, KERN_PROC_PATHNAME, -1};
if (sysctl(mib, 4, appDir, &size, NULL, 0) == 0)
@ -2318,7 +2336,6 @@ const char *GetApplicationDirectory(void)
appDir[0] = '.';
appDir[1] = '/';
}
#endif
return appDir;
@ -3887,6 +3904,7 @@ static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const
if ((strcmp(dp->d_name, ".") != 0) &&
(strcmp(dp->d_name, "..") != 0))
{
// Construct new path from our base path
#if defined(_WIN32)
int pathLength = snprintf(path, MAX_FILEPATH_LENGTH - 1, "%s\\%s", basePath, dp->d_name);
#else

View File

@ -776,10 +776,9 @@ RLAPI unsigned int rlLoadFramebuffer(void); // Loa
RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer
RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete
RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// WARNING: Copy and resize framebuffer functionality only defined for software backend
RLAPI void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels); // Copy framebuffer pixel data to internal buffer
RLAPI void rlResizeFramebuffer(int width, int height); // Resize internal framebuffer
#endif
// Shaders management
RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings
@ -3750,21 +3749,23 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
return pixels;
}
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// Copy framebuffer pixel data to internal buffer
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels)
{
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format
swCopyFramebuffer(x, y, width, height, glFormat, glType, pixels);
#endif
}
// Resize internal framebuffer
void rlResizeFramebuffer(int width, int height)
{
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
swResizeFramebuffer(width, height);
}
#endif
}
// Read screen pixel data (color buffer)
unsigned char *rlReadScreenPixels(int width, int height)

View File

@ -5018,7 +5018,7 @@ static ModelAnimation *LoadModelAnimationsIQM(const char *fileName, int *animCou
animations[a].boneCount = iqmHeader->num_poses;
animations[a].bones = (BoneInfo *)RL_MALLOC(iqmHeader->num_poses*sizeof(BoneInfo));
animations[a].framePoses = (Transform **)RL_MALLOC(anim[a].num_frames*sizeof(Transform *));
memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32); // I don't like this 32 here
memcpy(animations[a].name, fileDataPtr + iqmHeader->ofs_text + anim[a].name, 32);
TRACELOG(LOG_INFO, "IQM Anim %s", animations[a].name);
//animations[a].framerate = anim.framerate; // TODO: Use animation framerate data?

View File

@ -1099,7 +1099,7 @@ Image GenImageCellular(int width, int height, int tileSize)
}
}
// I made this up, but it seems to give good results at all tile sizes
// This approach seems to give good results at all tile sizes
int intensity = (int)(minDistance*256.0f/tileSize);
if (intensity > 255) intensity = 255;
@ -4600,7 +4600,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
// NOTE: Vertex position can be transformed using matrices
// but the process is way more costly than just calculating
// the vertex positions manually, like done above
// I leave here the old implementation for educational purposes,
// Old implementation is left here for educational purposes,
// just in case someone wants to do some performance test
/*
rlSetTexture(texture.id);

View File

@ -451,7 +451,7 @@ FILE *android_fopen(const char *fileName, const char *mode)
{
if (mode[0] == 'w')
{
// fopen() is mapped to android_fopen() that only grants read access to
// NOTE: fopen() is mapped to android_fopen() that only grants read access to
// assets directory through AAssetManager but we want to also be able to
// write data when required using the standard stdio FILE access functions
// Ref: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only

View File

@ -40,7 +40,7 @@
"name": "RLAPI",
"type": "UNKNOWN",
"value": "__declspec(dllexport)",
"description": "We are building the library as a Win32 shared library (.dll)"
"description": "Building the library as a Win32 shared library (.dll)"
},
{
"name": "PI",

View File

@ -40,7 +40,7 @@ return {
name = "RLAPI",
type = "UNKNOWN",
value = "__declspec(dllexport)",
description = "We are building the library as a Win32 shared library (.dll)"
description = "Building the library as a Win32 shared library (.dll)"
},
{
name = "PI",

View File

@ -35,7 +35,7 @@ Define 007: RLAPI
Name: RLAPI
Type: UNKNOWN
Value: __declspec(dllexport)
Description: We are building the library as a Win32 shared library (.dll)
Description: Building the library as a Win32 shared library (.dll)
Define 008: PI
Name: PI
Type: FLOAT

View File

@ -7,7 +7,7 @@
<Define name="RAYLIB_VERSION_PATCH" type="INT" value="0" desc="" />
<Define name="RAYLIB_VERSION" type="STRING" value="5.6-dev" desc="" />
<Define name="__declspec(x)" type="MACRO" value="__attribute__((x))" desc="" />
<Define name="RLAPI" type="UNKNOWN" value="__declspec(dllexport)" desc="We are building the library as a Win32 shared library (.dll)" />
<Define name="RLAPI" type="UNKNOWN" value="__declspec(dllexport)" desc="Building the library as a Win32 shared library (.dll)" />
<Define name="PI" type="FLOAT" value="3.14159265358979323846" desc="" />
<Define name="DEG2RAD" type="FLOAT_MATH" value="(PI/180.0f)" desc="" />
<Define name="RAD2DEG" type="FLOAT_MATH" value="(180.0f/PI)" desc="" />