4566 Commits

Author SHA1 Message Date
Ray
95f3b6e18e Review VSync on fullscreen mode
It seems to work ok on my old Intel HD Graphics card... it should work anywhere else
2019-12-01 13:58:29 +01:00
MasterZean
8eecbbe4aa fixes for switching full-screen and v-sync (#963)
* fixes for switching full-screen and v-sync

* requireVsync flag
2019-12-01 13:46:09 +01:00
Ray
ea5cd42e6c Update GLFW to version 3.4 2019-12-01 13:30:02 +01:00
Ray
3ffe34f9bb ADDED: DrawTextCodepoint()
- Renamed GetGlyphIndex() parameter
 - Review DrawTextEx() implementation
 - Review DrawTextRecEx() implementation
2019-12-01 13:28:14 +01:00
Ray
416a52b5bc Minor comments tweak 2019-12-01 12:55:33 +01:00
Ray
60e8511543 Update miniaudio.h to v0.9.8 2019-11-25 11:42:49 +01:00
Ray
97abaff4c5 Support rlPushMatrix() and rlPopMatrix() on mesh drawing 2019-11-25 11:29:04 +01:00
Darryl Dixon - Piece Digital
776304e8e8 Comments (#1026)
* swapped comments, expanded comment for clarity

* revert alignments

* adjusted for consistency
2019-11-25 00:13:05 +01:00
raysan5
d5aab98ac9 Review PR #1015
Just simplified code a bit
2019-11-24 14:08:27 +01:00
brankoku
1f66f0d9a2 [text] TextFormat() caching (#1015) 2019-11-24 14:01:35 +01:00
raysan5
c1a02e9fca Review PR #1022
Actually OpenAL is not used any more, it should be using CoreAudio
2019-11-24 13:43:48 +01:00
raysan5
1d3f230c92 Review key input queue PR #1012
Keeping original API
2019-11-24 13:39:45 +01:00
Ushio
ae301a1d23 add api FIFO based character input. (#1012)
* add api FIFO based character input.

* rename input character functions

* replace tab to space x4 #1012
2019-11-24 12:46:00 +01:00
Ushio
b132ae099b Fix camera not working problem at align z direction. #924 (#1013)
* Fix camera not working problem at align z direction. #924

* replace tab to space x4
2019-11-24 12:37:52 +01:00
Ray
2783d0d63e DrawPoint3D(): PR review 2019-11-22 00:33:50 +01:00
Eric J
5d27c1e6c9 Add DrawPoint3D() function to models.c (#1019)
Uses fewer vertexes than using DrawCube() or DrawSphere() for points.  The small line is on analogy to the code for DrawPoint() in shapes.c.
2019-11-22 00:30:19 +01:00
Kevin Yonan
d2882a68fe Adding double ended stack & Mempool Reset function (#1021) 2019-11-22 00:27:23 +01:00
JuDelCo
8b7db29ba0 Fix Makefile missing X11 lib when building as a shared library on Linux. (#1018) 2019-11-15 19:46:20 -08:00
brankoku
96b0563249 [rlgl] Create function rlUpdateMeshAt (#1010)
* [rlgl] Create function `rlUpdateMeshAt`

* [rlgl] Update function `rlUpdateMeshAt`
2019-11-11 11:49:13 +01:00
ChrisDill
00c611a5fb [Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011) 2019-11-08 21:02:41 +01:00
brankoku
bba8454034 rlUpdateMesh now supports updating indices (#1009) 2019-11-06 11:43:36 +01:00
raysan5
29b9b054dd REVIEW: rlLoadTexture()
Corrected bug when loading a RenderTexture texture passing NULL data.
2019-11-04 13:40:59 +01:00
raysan5
e8b89b5ecf REVIEW: GetImageData() and GetImageAlphaBorder() 2019-11-04 13:30:55 +01:00
Ray
dc6136e820 Review formatting for PR #1004 2019-10-29 16:03:21 +01:00
João Coelho
75b0264f35 fix various problems, thanks CppCheck :) (#1005)
* explained a bit more the core_window_letterbox example

* fixed a few 'ups' moments that could lead to mild head pain and time loss
2019-10-29 15:57:19 +01:00
Ray
d73abe73e5 REDESIGN: TextToUtf8()
ADDED: CodepointToUtf8()
2019-10-28 20:53:32 +01:00
Ray
f6df47dfe5 ADDED: TextToUtf8() -WIP-
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
2019-10-27 23:56:48 +01:00
chriscamacho
90b3dceb54 added GetMatrixProjection fixed issue with GL11 where model matrix was identity (#999) 2019-10-27 12:13:18 +01:00
Ray
39e22046c1 ClearDirectoryFiles(): Corrected issue #994 2019-10-25 14:29:12 +02:00
chriscamacho
3d8b1165a8 mem leak in gltf loader (#995) 2019-10-23 10:42:17 +02:00
Ray
163a9e1f41 ClearDirectoryFiles() corrected bug 2019-10-23 00:46:41 +02:00
Ray
9b6227688f Corrected issue #992 2019-10-22 23:31:04 +02:00
Ray
3c2ce77b7b ClearDirectoryFiles(): Corrected memory leak #991 2019-10-22 23:18:42 +02:00
Ray
1878a9ea01 Corrected possible memory leak #993 2019-10-22 23:15:41 +02:00
Ray
06910eedfd Minor comment tweak 2019-10-22 23:15:26 +02:00
Ray
ca92f43c27 Review some defines 2019-10-22 00:37:10 +02:00
Ray
ea70c47a1a Review latest PR 2019-10-21 17:55:37 +02:00
Tyler Jessilynn Bezera
3f7fa6d6e7 Add multi texture support for materials in GLTF format (#979)
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map.

* Clean up

* fixed seg faults and leaks

* temp don't overwrite defuse colour when rendering

* undid something dumb!

* correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21 17:38:23 +02:00
Ray
ab52f98480 Update text.c 2019-10-21 17:37:47 +02:00
Ray
c1d282d9e8 Corrected bug on no-extension 2019-10-21 17:37:43 +02:00
raysan5
e25f4dca1f Update external libraries 2019-10-19 17:26:58 +02:00
raysan5
68dcb55349 Corrected bug on ImageDrawRectangleLines() 2019-10-19 17:26:45 +02:00
Ray
b75511248d Remove trailing spaces 2019-10-17 17:18:03 +02:00
Ray
e40c26dea5 REVIEWED: GetCodepoints() issue
- Improved LoadBMFont()
2019-10-17 17:07:09 +02:00
Ray
7baa2975ec REDESIGNED: IsFileExtension()
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11 20:13:11 +02:00
Ray
e0cb892d2d ADDED: GetCodepoints()
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11 20:12:15 +02:00
Ray
12d3e21f1b REVIEW: ImageAlphaMask()
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11 20:08:41 +02:00
Michael Vetter
596338b26a Check whether parsing mtl file was succesful (#982) 2019-10-03 21:05:21 +02:00
Michael Vetter
eb772bc1e0 Check whether GLTF was loaded correctly (#981) 2019-10-03 17:07:32 +02:00
Michael Vetter
047f093503 Remove dead assignments (#980)
The result of `success` is actually never used. Either we should check
for it and return or remove it. I assume just checking the last one is
okay.
2019-10-03 17:06:08 +02:00