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Corrected possible memory leak #993
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@ -474,7 +474,11 @@ static void InitAudioBufferPool()
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// Close the audio buffers pool
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static void CloseAudioBufferPool()
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{
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for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++) RL_FREE(audioBufferPool[i]);
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for (int i = 0; i < MAX_AUDIO_BUFFER_POOL_CHANNELS; i++)
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{
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RL_FREE(audioBufferPool[i]->buffer);
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RL_FREE(audioBufferPool[i]);
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}
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}
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//----------------------------------------------------------------------------------
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