Ray
c37f61d31f
REVIEWED: rlgl module #1523
2021-03-21 20:31:35 +01:00
Ray
e0e68aad54
Update Makefile
2021-03-21 18:33:16 +01:00
Ray
2f943aaff0
Reverting align change #1658
2021-03-21 18:32:05 +01:00
Ray
ed4ca6a7f3
WARNING: BREAKING: rlgl module redesign -WIP-
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- Some rlgl functions have been moved to core
- Some functions have been made internal to rlgl
- rlgl functions prefixed with rl*()
2021-03-21 01:29:31 +01:00
Ray
f4f6f665f7
Fixed possible issue with memory alignment #1658
2021-03-20 21:02:20 +01:00
Ray
dcde99bbb8
Corrected issue with HighDPI on macOS
2021-03-20 20:58:24 +01:00
Ray
364fbbd283
Review Discord link with Vanity URL
2021-03-20 20:22:44 +01:00
Ray
95f9a6171b
Review HighDPI macOS support #1510
2021-03-20 20:06:38 +01:00
Sean Heber
f4d6bad607
Considering the window's scale when setting the viewport. ( #1659 )
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This appears to fix the issue with macOS windows opening with the wrong scale.
2021-03-20 19:57:29 +01:00
Ray
a76fcaba3e
BIG CHANGE: REDESIGNED: Vr device simulator #1582
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Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20 18:36:25 +01:00
Ray
4fba09794f
Example considering HighDPI on RenderTexture draw #1086
2021-03-20 13:34:06 +01:00
Ray
5049137715
Added KEY_NULL #520
2021-03-20 13:08:13 +01:00
Ray
4fb6f4af75
Merge branch 'master' of https://github.com/raysan5/raylib
2021-03-20 13:02:53 +01:00
Ray
95282edaf9
REVIEWED: HighDPI support on macOS retina #1510
2021-03-20 13:02:44 +01:00
Rabia Alhaffar
96e5e0dfb2
Fixed funny typo mistake... ( #1657 )
2021-03-20 01:18:44 +01:00
Ray
75882f3254
Delete Avocado.glb
2021-03-20 00:02:28 +01:00
Ray
442abaab72
Updated example assets
2021-03-19 22:39:39 +01:00
Ray
5967c1ba1a
REVIEWED: BeginMode3D()
2021-03-19 21:55:47 +01:00
Ray
be8d5a7ae2
RENAMED: camera.type -> camera.projection
2021-03-19 20:14:14 +01:00
Ray
9909068714
Removed trailing spaces
2021-03-19 19:43:44 +01:00
Ray
e28f754fbe
Reviewed latest PR: formatting and some comments
2021-03-19 19:42:36 +01:00
Chris
45670fbf2d
Optimize DrawTexturePro and DrawRectanglePro transformations ( #1632 )
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* Optimize DrawTexturePro and DrawRectanglePro transformations
- Add check so rotation is only applied if rotation != 0.0f.
- Replace matrix usage by calculating the vertex data directly.
* Fix error with windows build and trim whitespace
2021-03-19 19:19:10 +01:00
frithrah
2f367a905e
Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. ( #1656 )
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Co-authored-by: Simon <simon@frithrah.com>
2021-03-19 19:13:55 +01:00
Ray
7a566a07ea
Update text_input_box.c
2021-03-19 19:12:08 +01:00
Ray
fe9181c1b4
REVIEWED: QuaternionFromEuler() #1651
2021-03-19 18:24:12 +01:00
Ray
3e25760950
REMOVED: GetMouseCursor()
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This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19 18:20:14 +01:00
Ray
8527dbc6e2
WARNING: REMOVED: GamepadNumber enum
2021-03-19 18:16:05 +01:00
Ray
07d82a91c5
WARNING: BREAKING: RENAMED: camera.type to camera.projection
2021-03-19 13:56:46 +01:00
Ray
d4e2c331b1
REVIEWED: BeginMode3D()
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Simplified some code
2021-03-19 13:20:23 +01:00
Ray
a1d9987e7c
WARNING: BREAKING: REVIEWED some enums naming
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Now enum names are more consistent between them.
2021-03-19 13:19:54 +01:00
Ray
664fbb87f5
REVIEWED: Material params #1649
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Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18 13:57:53 +01:00
Ray
ca1f2f9078
REVIEWED: MatrixRotateZYX() #1642
2021-03-18 13:47:18 +01:00
Ray
8b0574a217
REVIEWED: DrawLine3D() #1643
2021-03-18 13:41:58 +01:00
Ray
0cbb3878c9
Merge branch 'master' of https://github.com/raysan5/raylib
2021-03-18 13:39:06 +01:00
Ray
2b9d81c9bc
REVIEWED: QuaternionFromEuler() #1651
2021-03-18 13:38:56 +01:00
Joseph Montanez
45b1e3c72c
raylib-php && raylib-phpcpp support 3.5 ( #1654 )
2021-03-18 13:22:39 +01:00
Ray
e5834210d3
Update models_skybox.c
2021-03-17 19:40:59 +01:00
Ray
1cc838cef4
Update textures.c
2021-03-17 19:37:03 +01:00
Ray
bae423be41
Create reload.fs
2021-03-17 19:18:31 +01:00
Ray
ff6d5c8ddb
REVIEWED: shaders_multi_sample2d
2021-03-17 19:03:51 +01:00
Ray
aba69146f2
Support instancing in OpenGL ES 2.0 if available
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Checking for extension and enabling it if available
2021-03-17 13:56:00 +01:00
Ray
3c76b5cc8e
Update to latest emscripten
2021-03-17 13:53:31 +01:00
xdrie
811e241f22
Update dray bindings version to 3.5 ( #1650 )
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I just updated dray to bind to the raylib 3.5 api.
2021-03-15 08:07:49 +01:00
Hristo Stamenov
bc9194690c
Implement UnloadModelAnimations ( #1648 )
2021-03-14 19:30:18 +01:00
Ray
f7e48c95cd
Added some comments on libc dependencies
2021-03-14 14:14:51 +01:00
Ray
1afd56dbf6
Use UnloadFileData()
2021-03-14 14:14:31 +01:00
Hristo Stamenov
f9b79403d1
Improve gltf support ( #1647 )
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* Implement a load values from accessor function.
Added some more value types for the different GLTF attributes.
Fixed crash when loading animated triangle.
* Split GLTF model loading into separate functions for readability.
* Fixed the already working models that I broke when introducing GLTFReadValue.
Improved the example for gltf models to be able to switch between a few models.
* Removed license from screen. It is pu inside a license file anyway.
* Small improvements on the naming of functions
Removed (*model). and replaced it with model->
2021-03-14 12:09:31 +01:00
Ray
01e28263be
WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistency
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Some enums values have been renamed to be more consistent and also provide a more detailed description:
- ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION
- ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2
- MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO
- PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-14 11:05:51 +01:00
Ray
75038baf71
Reviewed UWP project config
2021-03-13 13:08:05 +01:00
Ray
fe3256be9f
Renamed some functions to use latest raylib version
2021-03-12 18:00:36 +01:00