Marco Lizza
343fef4aa4
Changing enums, now referenced as int.
2019-01-21 10:05:40 +01:00
Marco Lizza
aaced97b12
Fixing badly (redefined) enums.
2019-01-21 10:02:53 +01:00
Marco Lizza
f1d13aa469
Adding function to control the "exit-on-error" behaviour.
2019-01-20 22:24:41 +01:00
Marco Lizza
932e9dbd09
Fixing logging level configuration API.
2019-01-20 22:24:09 +01:00
Marco Lizza
78904d2bcc
Fixing TraceLog function to work on levels.
2019-01-20 22:23:07 +01:00
Marco Lizza
c1c801e5c3
Reworking log level as incremental.
2019-01-20 22:22:21 +01:00
Ray
3703430f57
Renamed ShowWindow() to UnhideWindow() -WIP-
...
Function provisional renaming... that's not the end of this issue...
2019-01-17 16:29:36 +01:00
Ray
a43f87e391
Crazy test
2019-01-16 17:25:48 +01:00
Ray
ced7321089
Readded alpha clear to rlReadScreenPixels()
...
When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots.
2019-01-16 10:04:59 +01:00
Ray
c93bf336fe
Update utils.c
2019-01-15 12:32:41 +01:00
Ray
f1bcc131dc
Let user choose to clear scissor area
2019-01-15 12:08:11 +01:00
Ray
60967d8cdc
Merge pull request #723 from MarcoLizza/trace-log-failing-on-OTHER
...
Trace log failing on other
2019-01-15 12:04:28 +01:00
Marco Lizza
efcb68ceca
Fixing LOG_OTHER missing.
2019-01-14 17:09:41 +01:00
Marco Lizza
ce98cc6285
Adding MACRO constant to specify the internal buffer size.
2019-01-14 17:09:17 +01:00
Ray
42bfa7e3ff
Make sure no parameters can be passed
2019-01-14 13:49:56 +01:00
Ray
e811279a75
Review code formatting on ColorFromHSV()
...
Following raylib notation rules
2019-01-14 13:49:17 +01:00
Ray
c16fcddf8b
Merge pull request #722 from Demizdor/master
...
Added ColorFromHSV()
2019-01-14 13:43:06 +01:00
Demizdor
da1714f411
Added ColorFromHSV()
2019-01-14 12:49:00 +02:00
Ray
49a69e3e27
Allow capturing transparent background
2019-01-11 18:55:04 +01:00
Ray
e13975beeb
Some security checks added
2019-01-11 18:54:48 +01:00
Ray
25205b5113
Reverted flag value (but kept order)
...
This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown...
2019-01-11 12:21:02 +01:00
Ray
7132ba44db
Reviewed latest PR
2019-01-10 17:06:26 +01:00
Ray
91ea007478
Merge pull request #719 from MarcoLizza/window-visibility
...
Window visibility
2019-01-10 16:57:30 +01:00
Ray
56173d7cf4
Merge branch 'master' into window-visibility
2019-01-10 16:57:15 +01:00
Marco Lizza
6056a2a5cf
Reworking API upon suggestion.
2019-01-10 16:43:21 +01:00
Ray
93471b0a7c
WARNING: Renamed module: audio -> raudio
...
Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change.
Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library!
Consequently, raylib version has been bumped to 2.4-dev.
2019-01-10 16:32:40 +01:00
Marco Lizza
c743734235
Ditto.
2019-01-10 14:55:25 +01:00
Marco Lizza
a15251bcdb
Adding window visibility functions.
2019-01-10 14:55:19 +01:00
Marco Lizza
5adcc30a2e
Adding window visibility configuration flag.
2019-01-10 14:54:55 +01:00
Ray
64fd131ed5
Some improvements on SetShaderValue()
...
- Unsigned int not supported on OpenGL ES 2.0 -> Removed
- Reorganized enum -> Removed BOOL (not uniformType)
- Support sample2D uniform type
2019-01-10 12:28:23 +01:00
Ray
55f8dbc755
WARNING: Redesigned SetShaderValue()
2019-01-10 11:25:26 +01:00
Ray
7c4a0f963d
Reviewed path
2019-01-10 11:24:34 +01:00
Ray
35bcbd1b60
Merge pull request #718 from MarcoLizza/shaders-uniforms-array
...
Shaders uniforms array
2019-01-09 17:01:59 +01:00
Marco Lizza
0c5bee4c9a
Limiting FPS to 60 for uniformity with other examples.
2019-01-09 16:33:09 +01:00
Marco Lizza
0fe56b1674
Adding basic palette-switching example using uniform arrays.
2019-01-09 16:20:56 +01:00
Marco Lizza
73597332b6
Adding uniform array support for shaders.
2019-01-09 16:18:00 +01:00
Marco Lizza
adf0c64864
Fixing typo in examples makefile, preventing build.
2019-01-09 16:08:10 +01:00
Ray
df54e73b21
Update shell.html
2019-01-08 21:05:23 +01:00
Ray
185ac9bdc1
Merge pull request #717 from neonmoe/patch-build-scripts
...
Add project/scripts
2019-01-08 18:16:28 +01:00
Jens Pitkanen
fa250e5d17
Add project/scripts
2019-01-08 18:31:50 +02:00
Ray
010c655f79
Added required define on TCC compiler
2019-01-08 10:10:20 +01:00
Ahmad Fatoum
8bc4050377
Revert "core: workaround window not being rendered till moved on macOS Mojave"
...
This reverts commit 1fe6d9fc06156257d5210cfa71ecb839fb190722.
Because upstream GLFW now contains a fix.
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
c3d2b1b184
glfw: Update GLFW to current master
...
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.
Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include <windows.h> in glfw3native.h to avoid
duplicate declarations.
Fixes #655 and #665 .
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
f719de4bf8
external: glfw: Ignore {docs/examples/tests}/ directories
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
182bdd2e0a
Travis CI: bump installed wayland-protocols to v1.15
...
Move away from v1.12 as GLFW now requires >= 1.15.
2019-01-08 09:03:22 +01:00
Ahmad Fatoum
285de106d4
Travis CI: emscripten: properly fix failing CMake install stage
...
The .travis.yml is getting increasingly ugly. We should maybe consider
creating separate shell scripts for each target..
2019-01-06 23:09:20 +01:00
Ray
85a2cda36d
Added raylib-lua-ffi
2019-01-06 21:27:05 +01:00
Ray
b0345abd76
Added raylib-chaiscript and node-raylib
2019-01-06 21:22:23 +01:00
Ahmad Fatoum
dc415b9a5e
Travis CI: emscripten: fix failing CMake install stage
2019-01-06 21:14:46 +01:00
raysan5
1036de389a
Some minor tweaks analyzing code
...
Specific textures generation code is quite redundant and not flexible for the user, I'm trying to figure out some easy way to allow raylib users to do the same without needing those functions (very specific and shader dependant). RenderTexture loading and Cubemap textures support must be improved.
2019-01-06 21:07:09 +01:00