Ray
2a324ace27
Update parse_api.yml
2025-11-08 11:35:34 +01:00
Ray
8b3ea995f9
Update parse_api.yml
2025-11-08 11:32:58 +01:00
Chakradhar
d8da443604
Fixed core_text_file_loading example in raylib examples, to account for blank lines in text file and text wrapping properly for the case when the last word goes out the display ( #5339 )
2025-11-08 11:29:45 +01:00
Le Juez Victor
4ff296bf0b
fix clipping issue ( #5342 )
2025-11-08 11:28:15 +01:00
JohnnyCena123
ad17af57e9
[ignore][parser] properly ignore built rlparser executable ( #5337 )
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* [ignore][parser] properly ignore built rlparser executable
* remove actual executable
2025-11-07 10:13:27 +01:00
Ray
af57c8854f
REXM: ADDED: core_compute_hash
2025-11-05 20:53:14 +01:00
Ray
eacbc8bd61
Update examples_report.md
2025-11-05 20:52:45 +01:00
Ray
a66b6c998a
Update README.md
2025-11-05 20:52:23 +01:00
Ray
4883813bbb
Update raygui.h
2025-11-05 20:52:18 +01:00
Ray
c24f5ac412
REXM: Reviewed rebuild to support full categories -WIP-
2025-11-05 20:52:14 +01:00
Ray
6adb1c2704
Update core_viewport_scaling.c
2025-11-05 20:51:40 +01:00
Ray
9ff87b38b8
Update raygui.h
2025-11-05 20:51:23 +01:00
Ray
3843f771fb
Update core_clipboard_text.c
2025-11-05 20:51:18 +01:00
JohnnyCena123
12ce106661
[rcore][glfw] fix IsWindowFocused() inverted logic ( #5333 )
2025-11-04 18:17:37 +01:00
iann
48c1619d20
added consistent behavior for texture in opengl11 draw states and fixed loadobj texcoord behavior for opengl11 context ( #5328 )
2025-11-04 17:52:53 +01:00
NoNameAuthenticated
e92832fc6d
Update rcore_desktop_sdl.c ( #5332 )
2025-11-04 17:50:54 +01:00
Ray
cfb43fa999
Update rcore_desktop_sdl.c
2025-11-03 09:45:18 +01:00
komunre
ed68a4fcce
Fixed bugs in SDL backend ( #5325 )
2025-11-03 09:43:20 +01:00
Ray
91addeb889
Update rexm.c
2025-11-02 20:04:43 +01:00
Ray
ee3be5799a
Update raymath.h
2025-11-02 19:59:46 +01:00
Ray
87d49262f8
REVIEWED: raymath: MatrixCompose()
2025-11-02 19:53:45 +01:00
EDBC_REPO
81004135a4
adding Matrix MatrixCompose( translate, rotation, scale ) to raymath.h ( #5324 )
2025-11-02 19:48:11 +01:00
Tiago Ferreira
cc83b2bd8e
fix: cursor lock/unlock inconsistent behaviour on glfw, rgfw, sl ( #5323 )
2025-11-02 19:46:57 +01:00
Agnis Aldiņš "NeZvērs
46e8343a30
[examples] Added core_viewport_scaling ( #5313 )
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* example - core_viewport_scaling
* Code convention update
2025-11-02 19:45:51 +01:00
Ray
3cf3b309c6
REVIEWED: Flags set/clear #5169
2025-11-02 19:40:45 +01:00
JohnnyCena123
5fbf67a630
[rcore] Use FLAG_* macros where possible ( #5169 )
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* use FLAG_* macros where possible
* rename `FLAG_CHECK()` to `FLAG_IS_SET()`
* remove unnecessary equality checks
* fix issues
---------
Co-authored-by: Ray <raysan5@gmail.com>
2025-11-02 19:24:47 +01:00
Ray
0246621210
REVIEWED: SIMD intrinsics checks and usage
2025-11-01 21:06:18 +01:00
Arrangemonk
dfc94f64d1
Revert "UpdateModelAnimation does matrixtranspose(matrixinvert) only once per…" ( #5322 )
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This reverts commit e3a562ab57a9fa4a9dbaa3d5ffb67f31c25a4a36.
2025-10-31 20:43:27 +01:00
Le Juez Victor
bca54047f9
[rlsw] Review depth formats and fix depth writing ( #5317 )
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* review depth format/writing
* adding a note
2025-10-30 19:17:18 +01:00
Dave Goehrig
b2d455400c
Adding SwiftForth language binding ( #5319 )
2025-10-30 19:15:14 +01:00
Ray
127cc1c79e
REVIEWED: Makefile to support software renderer
2025-10-29 22:45:37 +01:00
Ray
3389c80f49
Update rlsw.h
2025-10-29 11:33:08 +01:00
Ray
f16d5ce1dd
REVIEWED: Make sure SSE is being used when compiling with MSVC
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Added log info and some formatting for visibility
2025-10-29 11:12:04 +01:00
Le Juez Victor
cbff0fa22c
[rlsw] Fix axis aligned quad detection ( #5314 )
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* fix `sw_quad_is_axis_aligned`
* align fix
* remove swGetColorBuffer and tweak DRM
* review alignment
2025-10-28 23:50:04 +01:00
Ray
bf5c00f7e0
RE-ADDED: swGetColorBuffer() for convenience #5312
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`PLATFORM_DRM` depends on it but if there is a better approach to get the buffer, it can just be removed again and replaced by alternative.
2025-10-28 20:57:31 +01:00
Ray
a844a943b5
It seems alignas() is C11 and raylib is C99, so not fully supported #5312
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Added a workaround but it has other probably undesired implications
2025-10-28 20:45:21 +01:00
Ray
f106301d46
ADDED: Some code sample for RISC-V RVV vector instructions -WIP-
2025-10-28 20:11:29 +01:00
Ray
78870335e6
Update rlgl.h
2025-10-28 19:55:35 +01:00
Ray
93a21c7e13
Support other graphic backends on some platforms
2025-10-28 19:55:28 +01:00
Le Juez Victor
f4ed8fc50e
[rlsw] Simplify framebuffer logic and add blit/copy fast path ( #5312 )
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* consistency tweak
* unified color and depth buffer
* tweaks
* review the storage of clear values + complete get/set depth value
* copy/blit fast path
* better simd read/write
* framebuffer alignment
* fix 'typo'
my french slipped out
2025-10-28 17:59:59 +01:00
Uneven Prankster
3b6a68ba69
Improve support for PLATFORM_DESKTOP_WIN32 in src/Makefile ( #5311 )
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Co-authored-by: Uneven Prankster <unevenprankster@pm.me>
2025-10-27 12:12:42 +01:00
Ray
f163209cf2
Merge branch 'master' of https://github.com/raysan5/raylib
2025-10-27 00:22:33 +01:00
Ray
5db5c9b4a1
Update rexm.c
2025-10-27 00:20:48 +01:00
JordSant
9aaf120bbe
[examples] Fixed spaces shaders_mandelbrot_set ( #5310 )
2025-10-27 00:15:59 +01:00
Ray
aae2c4b355
Update rexm.c
2025-10-26 21:25:25 +01:00
Ray
5338e39124
Update rexm.c
2025-10-26 21:23:11 +01:00
Ray
a0f3f07bdc
Update examples_report.md
2025-10-26 21:23:08 +01:00
Ray
fdc500756d
REXM: ADDED: More detailed log info
2025-10-26 21:21:28 +01:00
Ray
cf9a0619ca
REXM: Validate and update examples
2025-10-26 21:21:05 +01:00
Ray
a6dd08fb71
Update shaders_color_correction.c
2025-10-26 20:10:47 +01:00