Update comment on shapes_penrose_tile.c (#5384)

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Rayumie 2025-12-03 12:56:41 -03:00 committed by GitHub
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@ -81,7 +81,7 @@ int main(void)
PenroseLSystem ls = CreatePenroseLSystem(drawLength*(generations/(float)maxGenerations));
for (int i = 0; i < generations; i++) BuildProductionStep(&ls);
SetTargetFPS(120); // Set our game to run at 60 frames-per-second
SetTargetFPS(120); // Set our game to run at 120 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop