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REVIEWED: Wayland checks, using compilation flags when possible #5564
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@ -219,11 +219,10 @@ void ToggleFullscreen(void)
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// and considered by GetWindowScaleDPI()
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FLAG_CLEAR(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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#if !defined(__APPLE__)
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#if !defined(__APPLE__) && !defined(_GLFW_WAYLAND)
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// Make sure to restore render size considering HighDPI scaling
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// NOTE: On Wayland, GLFW_SCALE_FRAMEBUFFER handles scaling, skip manual resize
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI) &&
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(glfwGetPlatform() != GLFW_PLATFORM_WAYLAND))
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
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{
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Vector2 scaleDpi = GetWindowScaleDPI();
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CORE.Window.screen.width = (unsigned int)(CORE.Window.screen.width*scaleDpi.x);
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@ -300,11 +299,10 @@ void ToggleBorderlessWindowed(void)
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glfwSetWindowAttrib(platform.handle, GLFW_DECORATED, GLFW_TRUE);
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FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_UNDECORATED);
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#if !defined(__APPLE__)
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#if !defined(__APPLE__) && !defined(_GLFW_WAYLAND)
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// Make sure to restore size considering HighDPI scaling
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// NOTE: On Wayland, GLFW_SCALE_FRAMEBUFFER handles scaling, skip manual resize
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI) &&
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(glfwGetPlatform() != GLFW_PLATFORM_WAYLAND))
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
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{
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Vector2 scaleDpi = GetWindowScaleDPI();
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CORE.Window.screen.width = (unsigned int)(CORE.Window.screen.width*scaleDpi.x);
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@ -1469,8 +1467,11 @@ int InitPlatform(void)
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#if defined(__APPLE__)
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glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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#endif
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// GLFW 3.4+ defaults GLFW_SCALE_FRAMEBUFFER to TRUE, causing framebuffer/window size mismatch on Wayland with display scaling
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if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND) glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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#if defined(_GLFW_WAYLAND) && !defined(_GLFW_X11)
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// GLFW 3.4+ defaults GLFW_SCALE_FRAMEBUFFER to TRUE,
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// causing framebuffer/window size mismatch on Wayland with display scaling
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glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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#endif
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}
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// Mouse passthrough
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@ -1672,9 +1673,12 @@ int InitPlatform(void)
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#if !defined(__APPLE__)
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if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND)
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{
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// On Wayland, GLFW_SCALE_FRAMEBUFFER handles scaling; read actual framebuffer size instead of resizing the window (which would double-scale)
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int fbWidth, fbHeight;
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// On Wayland, GLFW_SCALE_FRAMEBUFFER handles scaling; read actual framebuffer size
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// instead of resizing the window (which would double-scale)
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int fbWidth = 0;
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int fbHeight = 0;
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glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
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CORE.Window.render.width = fbWidth;
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CORE.Window.render.height = fbHeight;
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}
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@ -1871,20 +1875,24 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
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SetMouseScale(1.0f, 1.0f);
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// On Wayland with GLFW_SCALE_FRAMEBUFFER, the framebuffer is still scaled in fullscreen, use logical window size as screen and apply screenScale
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if ((glfwGetPlatform() == GLFW_PLATFORM_WAYLAND) &&
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FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
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#if defined(_GLFW_WAYLAND) && !defined(_GLFW_X11)
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
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{
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int winWidth, winHeight;
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int winWidth = 0;
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int winHeight = 0;
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glfwGetWindowSize(platform.handle, &winWidth, &winHeight);
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if ((winWidth != width) || (winHeight != height))
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{
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CORE.Window.screen.width = winWidth;
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CORE.Window.screen.height = winHeight;
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float scaleX = (float)width/winWidth;
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float scaleY = (float)height/winHeight;
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CORE.Window.screenScale = MatrixScale(scaleX, scaleY, 1.0f);
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}
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}
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#endif
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}
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else // Window mode (including borderless window)
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{
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@ -1896,9 +1904,9 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
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CORE.Window.screen.width = (int)((float)width/scaleDpi.x);
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CORE.Window.screen.height = (int)((float)height/scaleDpi.y);
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CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
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#if !defined(__APPLE__)
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// On Wayland, mouse coords are already in logical space
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if (glfwGetPlatform() != GLFW_PLATFORM_WAYLAND) SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
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#if !defined(__APPLE__) && !defined(_GLFW_WAYLAND)
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// On macOS and Linux-Wayland, mouse coords are already in logical space
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SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
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#endif
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}
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else
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@ -1926,9 +1934,9 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s
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// Framebuffer scaling is activated with: glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE);
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CORE.Window.screenScale = MatrixScale(scalex, scaley, 1.0f);
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#if !defined(__APPLE__)
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// On Wayland, mouse coords are already in logical space
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if (glfwGetPlatform() != GLFW_PLATFORM_WAYLAND) SetMouseScale(1.0f/scalex, 1.0f/scaley);
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#if !defined(__APPLE__) && !defined(_GLFW_WAYLAND)
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// On macOS and Linux-Wayland, mouse coords are already in logical space
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SetMouseScale(1.0f/scalex, 1.0f/scaley);
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#endif
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}
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