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[rcore][glfw] Fix window scaling on Wayland with GLFW 3.4+ (#5564)
* Fix window scaling on Wayland with GLFW 3.4+ display scaling GLFW 3.4 defaults GLFW_SCALE_FRAMEBUFFER to TRUE on all platforms, causing framebuffer/window size mismatch on Wayland with display scaling (content renders in a subset of the window, mouse coordinates are wrong). Three fixes: - Disable GLFW_SCALE_FRAMEBUFFER on Wayland when FLAG_WINDOW_HIGHDPI is not set, restoring 1:1 window-to-framebuffer mapping - With FLAG_WINDOW_HIGHDPI, read actual framebuffer size from GLFW instead of resizing the window (which double-scales on Wayland where GLFW_SCALE_TO_MONITOR has no effect) - Skip mouse coordinate scaling on Wayland since GLFW already reports coordinates in logical (window) space Tested on NixOS/Niri with GLFW 3.4 at 1x, 1.5x, and 2x scaling. Fixes #5504 * Fix fullscreen and borderless windowed scaling on Wayland with HiDPI ToggleFullscreen and ToggleBorderlessWindowed exit paths manually scale screen size by DPI before passing to glfwSetWindowMonitor, which double-scales on Wayland where GLFW_SCALE_FRAMEBUFFER already handles it. Skip the manual resize on Wayland. Also fix FramebufferSizeCallback fullscreen branch: on Wayland with GLFW_SCALE_FRAMEBUFFER the framebuffer is still scaled in fullscreen, so use the logical window size as screen size and derive screenScale from the framebuffer/window ratio. Fixes #5504 * Apply style fixes from code review: remove duplicate screenScale assignment, collapse single-statement ifs to one line, remove trailing periods from comments
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@ -221,7 +221,9 @@ void ToggleFullscreen(void)
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#if !defined(__APPLE__)
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// Make sure to restore render size considering HighDPI scaling
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
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// NOTE: On Wayland, GLFW_SCALE_FRAMEBUFFER handles scaling, skip manual resize
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI) &&
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(glfwGetPlatform() != GLFW_PLATFORM_WAYLAND))
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{
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Vector2 scaleDpi = GetWindowScaleDPI();
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CORE.Window.screen.width = (unsigned int)(CORE.Window.screen.width*scaleDpi.x);
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@ -300,7 +302,9 @@ void ToggleBorderlessWindowed(void)
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#if !defined(__APPLE__)
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// Make sure to restore size considering HighDPI scaling
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
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// NOTE: On Wayland, GLFW_SCALE_FRAMEBUFFER handles scaling, skip manual resize
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI) &&
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(glfwGetPlatform() != GLFW_PLATFORM_WAYLAND))
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{
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Vector2 scaleDpi = GetWindowScaleDPI();
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CORE.Window.screen.width = (unsigned int)(CORE.Window.screen.width*scaleDpi.x);
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@ -1465,6 +1469,8 @@ int InitPlatform(void)
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#if defined(__APPLE__)
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glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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#endif
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// GLFW 3.4+ defaults GLFW_SCALE_FRAMEBUFFER to TRUE, causing framebuffer/window size mismatch on Wayland with display scaling
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if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND) glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_FALSE);
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}
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// Mouse passthrough
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@ -1663,15 +1669,23 @@ int InitPlatform(void)
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// NOTE: On APPLE platforms system manage window and input scaling
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// Framebuffer scaling is activated with: glfwWindowHint(GLFW_SCALE_FRAMEBUFFER, GLFW_TRUE);
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// Screen scaling matrix is required in case desired screen area is different from display area
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CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
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#if !defined(__APPLE__)
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// Mouse input scaling for the new screen size
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SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
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if (glfwGetPlatform() == GLFW_PLATFORM_WAYLAND)
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{
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// On Wayland, GLFW_SCALE_FRAMEBUFFER handles scaling; read actual framebuffer size instead of resizing the window (which would double-scale)
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int fbWidth, fbHeight;
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glfwGetFramebufferSize(platform.handle, &fbWidth, &fbHeight);
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CORE.Window.render.width = fbWidth;
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CORE.Window.render.height = fbHeight;
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}
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else
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{
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// Mouse input scaling for the new screen size
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SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
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// Force window size (and framebuffer) refresh
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glfwSetWindowSize(platform.handle, CORE.Window.render.width, CORE.Window.render.height);
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// Force window size (and framebuffer) refresh
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glfwSetWindowSize(platform.handle, CORE.Window.render.width, CORE.Window.render.height);
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}
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#endif
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}
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else CORE.Window.render = CORE.Window.screen;
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@ -1855,6 +1869,22 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
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CORE.Window.screen.height = height;
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CORE.Window.screenScale = MatrixScale(1.0f, 1.0f, 1.0f);
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SetMouseScale(1.0f, 1.0f);
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// On Wayland with GLFW_SCALE_FRAMEBUFFER, the framebuffer is still scaled in fullscreen, use logical window size as screen and apply screenScale
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if ((glfwGetPlatform() == GLFW_PLATFORM_WAYLAND) &&
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FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
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{
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int winWidth, winHeight;
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glfwGetWindowSize(platform.handle, &winWidth, &winHeight);
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if ((winWidth != width) || (winHeight != height))
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{
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CORE.Window.screen.width = winWidth;
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CORE.Window.screen.height = winHeight;
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float scaleX = (float)width/winWidth;
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float scaleY = (float)height/winHeight;
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CORE.Window.screenScale = MatrixScale(scaleX, scaleY, 1.0f);
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}
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}
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}
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else // Window mode (including borderless window)
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{
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@ -1867,8 +1897,8 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
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CORE.Window.screen.height = (int)((float)height/scaleDpi.y);
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CORE.Window.screenScale = MatrixScale(scaleDpi.x, scaleDpi.y, 1.0f);
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#if !defined(__APPLE__)
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// Mouse input scaling for the new screen size
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SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
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// On Wayland, mouse coords are already in logical space
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if (glfwGetPlatform() != GLFW_PLATFORM_WAYLAND) SetMouseScale(1.0f/scaleDpi.x, 1.0f/scaleDpi.y);
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#endif
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}
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else
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@ -1897,8 +1927,8 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s
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CORE.Window.screenScale = MatrixScale(scalex, scaley, 1.0f);
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#if !defined(__APPLE__)
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// Mouse input scaling for the new screen size
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SetMouseScale(1.0f/scalex, 1.0f/scaley);
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// On Wayland, mouse coords are already in logical space
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if (glfwGetPlatform() != GLFW_PLATFORM_WAYLAND) SetMouseScale(1.0f/scalex, 1.0f/scaley);
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#endif
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}
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