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Init framebuffer using render size (should be same as currentFbo)
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@ -682,8 +682,6 @@ void InitWindow(int width, int height, const char *title)
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// Initialize window data
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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CORE.Window.currentFbo.width = CORE.Window.screen.width;
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CORE.Window.currentFbo.height = CORE.Window.screen.height;
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CORE.Window.eventWaiting = false;
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CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
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@ -709,10 +707,10 @@ void InitWindow(int width, int height, const char *title)
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// Initialize rlgl default data (buffers and shaders)
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// NOTE: Current fbo size stored as globals in rlgl for convenience
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rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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rlglInit(CORE.Window.render.width, CORE.Window.render.height);
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// Setup default viewport
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SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
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SetupViewport(CORE.Window.render.width, CORE.Window.render.height);
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#if defined(SUPPORT_MODULE_RTEXT)
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#if defined(SUPPORT_DEFAULT_FONT)
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