Init framebuffer using render size (should be same as currentFbo)

This commit is contained in:
Ray 2026-02-17 12:13:04 +01:00
parent 7c48fa9ac9
commit b871a556d7

View File

@ -682,8 +682,6 @@ void InitWindow(int width, int height, const char *title)
// Initialize window data
CORE.Window.screen.width = width;
CORE.Window.screen.height = height;
CORE.Window.currentFbo.width = CORE.Window.screen.width;
CORE.Window.currentFbo.height = CORE.Window.screen.height;
CORE.Window.eventWaiting = false;
CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
@ -709,10 +707,10 @@ void InitWindow(int width, int height, const char *title)
// Initialize rlgl default data (buffers and shaders)
// NOTE: Current fbo size stored as globals in rlgl for convenience
rlglInit(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
rlglInit(CORE.Window.render.width, CORE.Window.render.height);
// Setup default viewport
SetupViewport(CORE.Window.currentFbo.width, CORE.Window.currentFbo.height);
SetupViewport(CORE.Window.render.width, CORE.Window.render.height);
#if defined(SUPPORT_MODULE_RTEXT)
#if defined(SUPPORT_DEFAULT_FONT)