mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-06 14:23:12 +00:00
**NEW**: PLATFORM_MEMORY backend
New platform backend for software rendering directly on RAM memory buffer
This commit is contained in:
parent
bd36610f91
commit
47a8b554bc
@ -533,6 +533,20 @@
|
|||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'">true</ExcludedFromBuild>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\src\platforms\rcore_memory.c">
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|ARM64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'">true</ExcludedFromBuild>
|
||||||
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|ARM64'">true</ExcludedFromBuild>
|
||||||
|
</ClCompile>
|
||||||
<ClCompile Include="..\..\..\src\platforms\rcore_template.c">
|
<ClCompile Include="..\..\..\src\platforms\rcore_template.c">
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
|
||||||
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">true</ExcludedFromBuild>
|
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'">true</ExcludedFromBuild>
|
||||||
|
|||||||
@ -49,6 +49,9 @@
|
|||||||
<ClCompile Include="..\..\..\src\platforms\rcore_desktop_win32.c">
|
<ClCompile Include="..\..\..\src\platforms\rcore_desktop_win32.c">
|
||||||
<Filter>Source Files\Platform Files</Filter>
|
<Filter>Source Files\Platform Files</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\..\src\platforms\rcore_memory.c">
|
||||||
|
<Filter>Source Files\Platform Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="..\..\..\src\external\cgltf.h">
|
<ClInclude Include="..\..\..\src\external\cgltf.h">
|
||||||
|
|||||||
595
src/platforms/rcore_memory.c
Normal file
595
src/platforms/rcore_memory.c
Normal file
@ -0,0 +1,595 @@
|
|||||||
|
/**********************************************************************************************
|
||||||
|
*
|
||||||
|
* rcore_memory - Functions to manage window, graphics device and inputs
|
||||||
|
*
|
||||||
|
* PLATFORM: MEMORY (No OS)
|
||||||
|
* - Memory framebuffer output (no os)
|
||||||
|
*
|
||||||
|
* LIMITATIONS:
|
||||||
|
* - Software renderer (rlsw)
|
||||||
|
* - No input system
|
||||||
|
*
|
||||||
|
* POSSIBLE IMPROVEMENTS:
|
||||||
|
* - Improvement 01
|
||||||
|
* - Improvement 02
|
||||||
|
*
|
||||||
|
* ADDITIONAL NOTES:
|
||||||
|
* - TRACELOG() function is located in raylib [utils] module
|
||||||
|
*
|
||||||
|
* CONFIGURATION:
|
||||||
|
* #define RCORE_PLATFORM_CUSTOM_FLAG
|
||||||
|
* Custom flag for rcore on target platform -not used-
|
||||||
|
*
|
||||||
|
* DEPENDENCIES:
|
||||||
|
* - rlsw: Software renderer
|
||||||
|
* - gestures: Gestures system for touch-ready devices (or simulated from mouse inputs)
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* LICENSE: zlib/libpng
|
||||||
|
*
|
||||||
|
* Copyright (c) 2025 Ramon Santamaria (@raysan5) and contributors
|
||||||
|
*
|
||||||
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
|
* will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||||
|
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||||
|
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||||
|
* in the product documentation would be appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||||
|
* as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
*
|
||||||
|
**********************************************************************************************/
|
||||||
|
|
||||||
|
#if defined(_WIN32)
|
||||||
|
#include <conio.h> // Required for: kbhit()
|
||||||
|
#else
|
||||||
|
// Provide kbhit() function in non-Windows platforms
|
||||||
|
#include <termios.h>
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <fcntl.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Types and Structures Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Platform-specific required data for timming (Win32)
|
||||||
|
#if defined(_WIN32)
|
||||||
|
typedef struct _LARGE_INTEGER { int64_t QuadPart; } LARGE_INTEGER;
|
||||||
|
__declspec(dllimport) int __stdcall QueryPerformanceCounter(LARGE_INTEGER *lpPerformanceCount);
|
||||||
|
__declspec(dllimport) int __stdcall QueryPerformanceFrequency(LARGE_INTEGER *lpFrequency);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
unsigned int *pixels; // Pointer to pixel data buffer (RGBA8888 format)
|
||||||
|
#if defined(_WIN32)
|
||||||
|
LARGE_INTEGER timerFrequency;
|
||||||
|
#endif
|
||||||
|
} PlatformData;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Global Variables Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
extern CoreData CORE; // Global CORE state context
|
||||||
|
|
||||||
|
static PlatformData platform = { 0 }; // Platform specific data
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Internal Functions Declaration
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
int InitPlatform(void); // Initialize platform (graphics, inputs and more)
|
||||||
|
bool InitGraphicsDevice(void); // Initialize graphics device
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Declaration
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// NOTE: Functions declaration is provided by raylib.h
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Internal Functions Declaration
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
#if !defined(_WIN32)
|
||||||
|
static int kbhit(void); // Check if a key has been pressed
|
||||||
|
static char getch(void) { return getchar(); } // Get pressed character
|
||||||
|
#endif
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Definition: Window and Graphics Device
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Check if application should close
|
||||||
|
bool WindowShouldClose(void)
|
||||||
|
{
|
||||||
|
if (CORE.Window.ready) return CORE.Window.shouldClose;
|
||||||
|
else return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Toggle fullscreen mode
|
||||||
|
void ToggleFullscreen(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "ToggleFullscreen() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Toggle borderless windowed mode
|
||||||
|
void ToggleBorderlessWindowed(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "ToggleBorderlessWindowed() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window state: maximized, if resizable
|
||||||
|
void MaximizeWindow(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "MaximizeWindow() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window state: minimized
|
||||||
|
void MinimizeWindow(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Restore window from being minimized/maximized
|
||||||
|
void RestoreWindow(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window configuration state using flags
|
||||||
|
void SetWindowState(unsigned int flags)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowState() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clear window configuration state flags
|
||||||
|
void ClearWindowState(unsigned int flags)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "ClearWindowState() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set icon for window
|
||||||
|
void SetWindowIcon(Image image)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowIcon() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set icon for window
|
||||||
|
void SetWindowIcons(Image *images, int count)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowIcons() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set title for window
|
||||||
|
void SetWindowTitle(const char *title)
|
||||||
|
{
|
||||||
|
CORE.Window.title = title;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window position on screen (windowed mode)
|
||||||
|
void SetWindowPosition(int x, int y)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowPosition() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set monitor for the current window
|
||||||
|
void SetWindowMonitor(int monitor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowMonitor() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
|
||||||
|
void SetWindowMinSize(int width, int height)
|
||||||
|
{
|
||||||
|
CORE.Window.screenMin.width = width;
|
||||||
|
CORE.Window.screenMin.height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
|
||||||
|
void SetWindowMaxSize(int width, int height)
|
||||||
|
{
|
||||||
|
CORE.Window.screenMax.width = width;
|
||||||
|
CORE.Window.screenMax.height = height;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window dimensions
|
||||||
|
void SetWindowSize(int width, int height)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowSize() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window opacity, value opacity is between 0.0 and 1.0
|
||||||
|
void SetWindowOpacity(float opacity)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowOpacity() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set window focused
|
||||||
|
void SetWindowFocused(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetWindowFocused() not available on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get native window handle
|
||||||
|
void *GetWindowHandle(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetWindowHandle() not implemented on target platform");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get number of monitors
|
||||||
|
int GetMonitorCount(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetMonitorCount() not implemented on target platform");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get current monitor where window is placed
|
||||||
|
int GetCurrentMonitor(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetCurrentMonitor() not implemented on target platform");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get selected monitor position
|
||||||
|
Vector2 GetMonitorPosition(int monitor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetMonitorPosition() not implemented on target platform");
|
||||||
|
return (Vector2){ 0, 0 };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get selected monitor width (currently used by monitor)
|
||||||
|
int GetMonitorWidth(int monitor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetMonitorWidth() not implemented on target platform");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get selected monitor height (currently used by monitor)
|
||||||
|
int GetMonitorHeight(int monitor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetMonitorHeight() not implemented on target platform");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get selected monitor physical width in millimetres
|
||||||
|
int GetMonitorPhysicalWidth(int monitor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalWidth() not implemented on target platform");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get selected monitor physical height in millimetres
|
||||||
|
int GetMonitorPhysicalHeight(int monitor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetMonitorPhysicalHeight() not implemented on target platform");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get selected monitor refresh rate
|
||||||
|
int GetMonitorRefreshRate(int monitor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetMonitorRefreshRate() not implemented on target platform");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the human-readable, UTF-8 encoded name of the selected monitor
|
||||||
|
const char *GetMonitorName(int monitor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetMonitorName() not implemented on target platform");
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get window position XY on monitor
|
||||||
|
Vector2 GetWindowPosition(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetWindowPosition() not implemented on target platform");
|
||||||
|
return (Vector2){ 0, 0 };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get window scale DPI factor for current monitor
|
||||||
|
Vector2 GetWindowScaleDPI(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetWindowScaleDPI() not implemented on target platform");
|
||||||
|
return (Vector2){ 1.0f, 1.0f };
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set clipboard text content
|
||||||
|
void SetClipboardText(const char *text)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetClipboardText() not implemented on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get clipboard text content
|
||||||
|
// NOTE: returned string is allocated and freed by GLFW
|
||||||
|
const char *GetClipboardText(void)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetClipboardText() not implemented on target platform");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get clipboard image
|
||||||
|
Image GetClipboardImage(void)
|
||||||
|
{
|
||||||
|
Image image = { 0 };
|
||||||
|
|
||||||
|
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
|
||||||
|
|
||||||
|
return image;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Show mouse cursor
|
||||||
|
void ShowCursor(void)
|
||||||
|
{
|
||||||
|
CORE.Input.Mouse.cursorHidden = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Hides mouse cursor
|
||||||
|
void HideCursor(void)
|
||||||
|
{
|
||||||
|
CORE.Input.Mouse.cursorHidden = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Enables cursor (unlock cursor)
|
||||||
|
void EnableCursor(void)
|
||||||
|
{
|
||||||
|
// Set cursor position in the middle
|
||||||
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
||||||
|
|
||||||
|
CORE.Input.Mouse.cursorHidden = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Disables cursor (lock cursor)
|
||||||
|
void DisableCursor(void)
|
||||||
|
{
|
||||||
|
// Set cursor position in the middle
|
||||||
|
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
|
||||||
|
|
||||||
|
CORE.Input.Mouse.cursorHidden = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Swap back buffer with front buffer (screen drawing)
|
||||||
|
void SwapScreenBuffer(void)
|
||||||
|
{
|
||||||
|
// Update framebuffer
|
||||||
|
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Definition: Misc
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Get elapsed time measure in seconds since InitTimer()
|
||||||
|
double GetTime(void)
|
||||||
|
{
|
||||||
|
double time = 0.0;
|
||||||
|
#if defined(_WIN32)
|
||||||
|
LARGE_INTEGER now = { 0 };
|
||||||
|
QueryPerformanceCounter(&now);
|
||||||
|
return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
|
||||||
|
#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__)
|
||||||
|
double time = 0.0;
|
||||||
|
struct timespec ts = { 0 };
|
||||||
|
clock_gettime(CLOCK_MONOTONIC, &ts);
|
||||||
|
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
|
||||||
|
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
|
||||||
|
#endif
|
||||||
|
return time;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Open URL with default system browser (if available)
|
||||||
|
// NOTE: This function is only safe to use if you control the URL given.
|
||||||
|
// A user could craft a malicious string performing another action.
|
||||||
|
// Only call this function yourself not with user input or make sure to check the string yourself.
|
||||||
|
// Ref: https://github.com/raysan5/raylib/issues/686
|
||||||
|
void OpenURL(const char *url)
|
||||||
|
{
|
||||||
|
// Security check to (partially) avoid malicious code on target platform
|
||||||
|
if (strchr(url, '\'') != NULL) TRACELOG(LOG_WARNING, "SYSTEM: Provided URL could be potentially malicious, avoid [\'] character");
|
||||||
|
else
|
||||||
|
{
|
||||||
|
char *cmd = (char *)RL_CALLOC(strlen(url) + 32, sizeof(char));
|
||||||
|
sprintf(cmd, "explorer \"%s\"", url);
|
||||||
|
int result = system(cmd);
|
||||||
|
if (result == -1) TRACELOG(LOG_WARNING, "OpenURL() child process could not be created");
|
||||||
|
RL_FREE(cmd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Functions Definition: Inputs
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Set internal gamepad mappings
|
||||||
|
int SetGamepadMappings(const char *mappings)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetGamepadMappings() not implemented on target platform");
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set gamepad vibration
|
||||||
|
void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetGamepadVibration() not implemented on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set mouse position XY
|
||||||
|
void SetMousePosition(int x, int y)
|
||||||
|
{
|
||||||
|
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
|
||||||
|
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Set mouse cursor
|
||||||
|
void SetMouseCursor(int cursor)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "SetMouseCursor() not implemented on target platform");
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get physical key name.
|
||||||
|
const char *GetKeyName(int key)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "GetKeyName() not implemented on target platform");
|
||||||
|
return "";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Register all input events
|
||||||
|
void PollInputEvents(void)
|
||||||
|
{
|
||||||
|
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||||
|
// NOTE: Gestures update must be called every frame to reset gestures correctly
|
||||||
|
// because ProcessGestureEvent() is just called on an event, not every frame
|
||||||
|
UpdateGestures();
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Reset keys/chars pressed registered
|
||||||
|
CORE.Input.Keyboard.keyPressedQueueCount = 0;
|
||||||
|
CORE.Input.Keyboard.charPressedQueueCount = 0;
|
||||||
|
|
||||||
|
// Reset key repeats
|
||||||
|
for (int i = 0; i < MAX_KEYBOARD_KEYS; i++) CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
||||||
|
|
||||||
|
// Reset last gamepad button/axis registered state
|
||||||
|
CORE.Input.Gamepad.lastButtonPressed = 0; // GAMEPAD_BUTTON_UNKNOWN
|
||||||
|
//CORE.Input.Gamepad.axisCount = 0;
|
||||||
|
|
||||||
|
// Register previous touch states
|
||||||
|
for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.previousTouchState[i] = CORE.Input.Touch.currentTouchState[i];
|
||||||
|
|
||||||
|
// Reset touch positions
|
||||||
|
// TODO: It resets on target platform the mouse position and not filled again until a move-event,
|
||||||
|
// so, if mouse is not moved it returns a (0, 0) position... this behaviour should be reviewed!
|
||||||
|
//for (int i = 0; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.position[i] = (Vector2){ 0, 0 };
|
||||||
|
|
||||||
|
// Register previous keys states
|
||||||
|
// NOTE: Android supports up to 260 keys
|
||||||
|
for (int i = 0; i < 260; i++)
|
||||||
|
{
|
||||||
|
CORE.Input.Keyboard.previousKeyState[i] = CORE.Input.Keyboard.currentKeyState[i];
|
||||||
|
CORE.Input.Keyboard.keyRepeatInFrame[i] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// TODO: Poll input events for current platform
|
||||||
|
|
||||||
|
// Check for key pressed to exit
|
||||||
|
if (kbhit())
|
||||||
|
{
|
||||||
|
int key = getch();
|
||||||
|
if (key == 27) CORE.Window.shouldClose = true; // KEY_SCAPE
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Internal Functions Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Initialize platform: graphics, inputs and more
|
||||||
|
int InitPlatform(void)
|
||||||
|
{
|
||||||
|
// Memory framebuffer can only work with software renderer
|
||||||
|
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
|
||||||
|
{
|
||||||
|
TRACELOG(LOG_WARNING, "DISPLAY: Memory platform requires software renderer (GRAPHICS_API_OPENGL_11_SOFTWARE)");
|
||||||
|
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
|
||||||
|
return -1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Load memory framebuffer with desired screen size
|
||||||
|
platform.pixels = (unsigned int *)RL_CALLOC(CORE.Window.screen.width*CORE.Window.screen.height, sizeof(int));
|
||||||
|
}
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// If everything work as expected, we can continue
|
||||||
|
CORE.Window.render.width = CORE.Window.screen.width;
|
||||||
|
CORE.Window.render.height = CORE.Window.screen.height;
|
||||||
|
CORE.Window.currentFbo.width = CORE.Window.render.width;
|
||||||
|
CORE.Window.currentFbo.height = CORE.Window.render.height;
|
||||||
|
|
||||||
|
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
|
||||||
|
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
|
||||||
|
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
|
||||||
|
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
|
||||||
|
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
|
||||||
|
|
||||||
|
CORE.Window.ready = true;
|
||||||
|
|
||||||
|
// TODO: Load OpenGL extensions
|
||||||
|
// NOTE: GL procedures address loader is required to load extensions
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
// ...
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// TODO: Initialize input events system
|
||||||
|
// It could imply keyboard, mouse, gamepad, touch...
|
||||||
|
// Depending on the platform libraries/SDK it could use a callback mechanism
|
||||||
|
// For system events and inputs evens polling on a per-frame basis, use PollInputEvents()
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
// ...
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Initialize timing system
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
#if defined(_WIN32)
|
||||||
|
LARGE_INTEGER time = { 0 };
|
||||||
|
QueryPerformanceCounter(&time);
|
||||||
|
QueryPerformanceFrequency(&platform.timerFrequency);
|
||||||
|
CORE.Time.base = time.QuadPart;
|
||||||
|
#endif
|
||||||
|
InitTimer();
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Initialize storage system
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
CORE.Storage.basePath = GetWorkingDirectory();
|
||||||
|
//----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
TRACELOG(LOG_INFO, "PLATFORM: MEMORY: Initialized successfully");
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Close platform
|
||||||
|
void ClosePlatform(void)
|
||||||
|
{
|
||||||
|
RL_FREE(platform.pixels);
|
||||||
|
}
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Module Internal Functions Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
#if !defined(_WIN32)
|
||||||
|
// Check if a key has been pressed
|
||||||
|
static int kbhit(void)
|
||||||
|
{
|
||||||
|
struct termios oldt = { 0 };
|
||||||
|
struct termios newt = { 0 };
|
||||||
|
int ch = 0;
|
||||||
|
int oldf = 0;
|
||||||
|
|
||||||
|
tcgetattr(STDIN_FILENO, &oldt);
|
||||||
|
newt = oldt;
|
||||||
|
newt.c_lflag &= ~(ICANON | ECHO);
|
||||||
|
tcsetattr(STDIN_FILENO, TCSANOW, &newt);
|
||||||
|
oldf = fcntl(STDIN_FILENO, F_GETFL, 0);
|
||||||
|
fcntl(STDIN_FILENO, F_SETFL, oldf | O_NONBLOCK);
|
||||||
|
|
||||||
|
ch = getchar();
|
||||||
|
|
||||||
|
tcsetattr(STDIN_FILENO, TCSANOW, &oldt);
|
||||||
|
fcntl(STDIN_FILENO, F_SETFL, oldf);
|
||||||
|
|
||||||
|
if (ch != EOF)
|
||||||
|
{
|
||||||
|
ungetc(ch, stdin);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// EOF
|
||||||
@ -776,10 +776,9 @@ RLAPI unsigned int rlLoadFramebuffer(void); // Loa
|
|||||||
RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer
|
RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer
|
||||||
RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete
|
RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete
|
||||||
RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
|
RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
|
||||||
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
// WARNING: Copy and resize framebuffer functionality only defined for software backend
|
||||||
RLAPI void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels); // Copy framebuffer pixel data to internal buffer
|
RLAPI void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels); // Copy framebuffer pixel data to internal buffer
|
||||||
RLAPI void rlResizeFramebuffer(int width, int height); // Resize internal framebuffer
|
RLAPI void rlResizeFramebuffer(int width, int height); // Resize internal framebuffer
|
||||||
#endif
|
|
||||||
|
|
||||||
// Shaders management
|
// Shaders management
|
||||||
RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings
|
RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings
|
||||||
@ -3750,21 +3749,23 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
|
|||||||
return pixels;
|
return pixels;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
|
||||||
// Copy framebuffer pixel data to internal buffer
|
// Copy framebuffer pixel data to internal buffer
|
||||||
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels)
|
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels)
|
||||||
{
|
{
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||||
unsigned int glInternalFormat, glFormat, glType;
|
unsigned int glInternalFormat, glFormat, glType;
|
||||||
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format
|
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format
|
||||||
swCopyFramebuffer(x, y, width, height, glFormat, glType, pixels);
|
swCopyFramebuffer(x, y, width, height, glFormat, glType, pixels);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// Resize internal framebuffer
|
// Resize internal framebuffer
|
||||||
void rlResizeFramebuffer(int width, int height)
|
void rlResizeFramebuffer(int width, int height)
|
||||||
{
|
{
|
||||||
|
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
|
||||||
swResizeFramebuffer(width, height);
|
swResizeFramebuffer(width, height);
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
// Read screen pixel data (color buffer)
|
// Read screen pixel data (color buffer)
|
||||||
unsigned char *rlReadScreenPixels(int width, int height)
|
unsigned char *rlReadScreenPixels(int width, int height)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user