4 Commits
5 changed files with 86 additions and 55 deletions
+26 -18
View File
@@ -42,11 +42,14 @@ pub fn main(init: std.process.Init) !void {
const add_cp = try GpuCompute.init(
gloc,
@embedFile("shaders/add.wgsl"),
.{ .bindings = &.{
.{ .element_size = @sizeOf(f16) },
.{ .element_size = @sizeOf(f16) },
.{ .element_size = @sizeOf(f16) },
} },
.{
.label = "add",
.bindings = &.{
.{ .element_size = @sizeOf(f16) },
.{ .element_size = @sizeOf(f16) },
.{ .element_size = @sizeOf(f16) },
},
},
);
// 4. Setup CPU data
@@ -63,12 +66,13 @@ pub fn main(init: std.process.Init) !void {
// 5. Initialize raw GPU Buffers
const byte_size = len * @sizeOf(f16);
const buf_a = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
const buf_b = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
const buf_out = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
const buf_a = try GpuBuffer.init(gloc, .{ .label = "a", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
const buf_b = try GpuBuffer.init(gloc, .{ .label = "b", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
const buf_out = try GpuBuffer.init(gloc, .{ .label = "out", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
// Note: Buffers, pipelines, and other objects initialized with 'gloc'
// are safely tied to the GpuArenaAllocator and will automatically release.
// Note: Buffers are safely tied to the GpuArenaAllocator which will automatically
// release them at the end. You can also manually call buf_x.deinit() if desired.
// This will also release pipelines, textures, ect. Everything using a GpuAllocator to init.
// 6. Transfer data from CPU slices to GPU Buffers
try buf_a.load(f16, data_a);
@@ -96,6 +100,7 @@ and pull the frame pixels back to the CPU to write a standard image file:
const std = @import("std");
const gpu = @import("gpu");
const GpuDevice = gpu.GpuDevice;
const GpuArenaAllocator = gpu.GpuArenaAllocator;
const GpuBuffer = gpu.GpuBuffer;
const GpuRender = gpu.GpuRender;
const GpuTexture = gpu.GpuTexture;
@@ -111,8 +116,10 @@ pub fn main(init: std.process.Init) !void {
const device = try GpuDevice.init(.{});
defer device.deinit();
// 2. Get base device GPU Allocator
const gloc = device.gpuAllocator();
// 2. Init VRAM Arena
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
defer grena.deinit();
const gloc = grena.gpuAllocator();
// 3. Load Render Pipeline
const circle_rp = try GpuRender.init(
@@ -137,15 +144,16 @@ pub fn main(init: std.process.Init) !void {
// 6. Run the rendering pipeline
try circle_rp.draw(gloc, view, 4, .{});
// 7. Copy Texture into a readable GPU staging buffer
const cpu_staging_buf = try texture.buffCopy(gloc);
defer cpu_staging_buf.deinit();
// 7. Load Texture into GpuBuffer
const cpu_staging_cpu = try texture.buffCopy(gloc);
defer cpu_staging_cpu.deinit();
// 8. Read GpuBuffer to CPU memory
const pixels = try cpu_staging_buf.read(allocator, u8);
// 8. Read GpuBuffer to CPU
// This need to be free manually because CPU memory
const pixels = try cpu_staging_cpu.read(allocator, u8);
defer allocator.free(pixels);
// 9. Write out to a simple PPM image
// 9. Write a simple ppm image
try savePpm(init.io, "circle.ppm", width, height, pixels);
}
+10 -3
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@@ -32,7 +32,7 @@ pub fn main(init: std.process.Init) !void {
);
// 4. Setup CPU data
const len: usize = 16;
const len: usize = 1024;
const data_a = try allocator.alloc(f16, len);
defer allocator.free(data_a);
const data_b = try allocator.alloc(f16, len);
@@ -61,8 +61,15 @@ pub fn main(init: std.process.Init) !void {
try add_cp.run(gloc, .{ buf_a, buf_b, buf_out });
// 8. Map and copy the resulting buffer back to the CPU
const out = try buf_out.read(allocator, f16);
const staging = try GpuBuffer.init(gloc, .{
.size = byte_size,
.usage = .initMany(&.{ .MapRead, .CopyDst }),
});
defer staging.deinit();
try buf_out.copy(staging);
const out = try staging.read(allocator, f16);
defer allocator.free(out);
std.debug.print("Result: {any}\n", .{out});
std.debug.print("Result: {any}\n", .{out[0..@min(6, len)]});
}
+8
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@@ -87,6 +87,14 @@ pub fn gpuAllocator(self: *@This()) GpuAllocator {
fn allocBuffer(ctx: *anyopaque, desc: c.WGPUBufferDescriptor) anyerror!c.WGPUBuffer {
const self: *@This() = @ptrCast(@alignCast(ctx));
try self.tracked_buffers.ensureTotalCapacity(self.tracked_buffers.count() + 1);
const bytes = desc.size;
if (bytes > self.child_allocator.device.limits.maxBufferSize)
return error.SingleBufferExceedsLimit;
if (bytes + self.allocated_vram_bytes > self.child_allocator.device.def.vram_bytes_limit)
return error.ExceedsVramBudget;
const raw = try self.child_allocator.allocBuffer(desc);
self.tracked_buffers.putAssumeCapacity(raw, desc);
self.allocated_vram_bytes += desc.size;
+39 -31
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@@ -4,11 +4,10 @@ const GpuAllocator = @import("GpuAllocator.zig");
const svOpt = @import("utils.zig").svOpt;
raw: c.WGPUBuffer,
size: u64,
usage: c.WGPUBufferUsage,
gloc: GpuAllocator,
def: GpuBufferDef,
const BufferUsage = enum(u64) {
pub const GpuBufferUsage = enum(u64) {
None = 0x0000000000000000,
MapRead = 0x0000000000000001,
MapWrite = 0x0000000000000002,
@@ -20,31 +19,34 @@ const BufferUsage = enum(u64) {
Storage = 0x0000000000000080,
Indirect = 0x0000000000000100,
QueryResolve = 0x0000000000000200,
fn enumSetToWGPUBufferUsage(set: std.EnumSet(GpuBufferUsage)) c.WGPUBufferUsage {
var use: u64 = 0;
var iter = set.iterator();
while (iter.next()) |flag| use |= @intFromEnum(flag);
return use;
}
};
const GpuBufferDef = struct {
pub const GpuBufferDef = struct {
label: ?[]const u8 = null,
size: u64,
usage: std.EnumSet(BufferUsage),
usage: std.EnumSet(GpuBufferUsage),
};
pub fn init(gloc: GpuAllocator, def: GpuBufferDef) !@This() {
var use: u64 = 0;
var iter = def.usage.iterator();
while (iter.next()) |flag| use |= @intFromEnum(flag);
// Automatically align the buffer size forward to a multiple of 4 bytes under the hood
const aligned_size = std.mem.alignForward(u64, def.size, 4);
const raw_handle = try gloc.allocBuffer(.{
.size = aligned_size,
.usage = use,
.usage = GpuBufferUsage.enumSetToWGPUBufferUsage(def.usage),
.label = svOpt(def.label),
});
return .{
.raw = raw_handle,
.size = aligned_size,
.usage = use,
.def = def,
.gloc = gloc,
};
}
@@ -79,9 +81,9 @@ pub fn load(
) !void {
const bytes = data.len * @sizeOf(T);
if (bytes == self.size) {
if (bytes == self.def.size) {
// Aligned path: direct download
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, 0, data.ptr, self.size);
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, 0, data.ptr, self.def.size);
} else {
// Unaligned path: Split the write into an aligned chunk and a padded remainder
// to support arbitrary lengths without any allocations or large stack arrays.
@@ -99,37 +101,26 @@ pub fn load(
}
/// GPU to CPU
/// Buffer must have MapRead usage or returns error.BufferNotMappable.
pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
const out = try alloc.alloc(T, @divExact(self.size, @sizeOf(T)));
if (!self.def.usage.contains(.MapRead)) return error.BufferNotMappable;
const staging = try init(self.gloc, .{
.size = self.size,
.usage = .initMany(&.{ .MapRead, .CopyDst }),
.label = "staging_read_buffer",
});
defer staging.deinit();
const enc = c.wgpuDeviceCreateCommandEncoder(self.gloc.device.device, null) orelse return error.Encoder;
c.wgpuCommandEncoderCopyBufferToBuffer(enc, self.raw, 0, staging.raw, 0, self.size);
const cmd = c.wgpuCommandEncoderFinish(enc, null);
defer c.wgpuCommandEncoderRelease(enc);
defer c.wgpuCommandBufferRelease(cmd);
c.wgpuQueueSubmit(self.gloc.device.queue, 1, &cmd);
const out = try alloc.alloc(T, @divExact(self.def.size, @sizeOf(T)));
var mapped = false;
staging.mapAsync(
self.mapAsync(
c.WGPUMapMode_Read,
0,
self.size,
self.def.size,
.{ .callback = onMapped, .userdata1 = &mapped },
);
while (!mapped) self.gloc.device.poll();
const ptr: [*]const T = @ptrCast(@alignCast(
staging.getConstMappedRange(0, self.size),
self.getConstMappedRange(0, self.def.size),
));
@memcpy(out[0..out.len], ptr[0..out.len]);
staging.unmap();
self.unmap();
return out;
}
@@ -143,3 +134,20 @@ fn onMapped(
const flag: *bool = @ptrCast(@alignCast(userdata1.?));
flag.* = (status == c.WGPUMapAsyncStatus_Success);
}
/// GPU to GPU. Both buffers must be same size, src needs CopySrc, dst needs CopyDst.
pub fn copy(src: @This(), dst: @This()) !void {
if (src.def.size != dst.def.size) return error.SizeMismatch;
const copy_src: u64 = @intFromEnum(GpuBufferUsage.CopySrc);
const copy_dst: u64 = @intFromEnum(GpuBufferUsage.CopyDst);
if (@as(u64, GpuBufferUsage.enumSetToWGPUBufferUsage(src.def.usage)) & copy_src == 0) return error.SrcNotCopyable;
if (@as(u64, GpuBufferUsage.enumSetToWGPUBufferUsage(dst.def.usage)) & copy_dst == 0) return error.DstNotWritable;
const enc = c.wgpuDeviceCreateCommandEncoder(src.gloc.device.device, null) orelse return error.Encoder;
c.wgpuCommandEncoderCopyBufferToBuffer(enc, src.raw, 0, dst.raw, 0, src.def.size);
const cmd = c.wgpuCommandEncoderFinish(enc, null);
defer c.wgpuCommandEncoderRelease(enc);
defer c.wgpuCommandBufferRelease(cmd);
c.wgpuQueueSubmit(src.gloc.device.queue, 1, &cmd);
}
+3 -3
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@@ -74,7 +74,7 @@ pub fn run(
const buf = @field(args, field.name);
const el_size = self.def.bindings[i].element_size;
if (el_size > 0) {
elements_count = @intCast(buf.size / el_size);
elements_count = @intCast(buf.def.size / el_size);
}
}
}
@@ -85,7 +85,7 @@ pub fn run(
const el_size = self.def.bindings[i].element_size;
if (el_size > 0) {
const expected_min_bytes = @as(u64, elements_count) * el_size;
if (buf.size < expected_min_bytes)
if (buf.def.size < expected_min_bytes)
return error.BufferTooSmall;
}
}
@@ -103,7 +103,7 @@ pub fn run(
.binding = @intCast(i),
.buffer = buf.raw,
.offset = 0,
.size = buf.size, // Size exposes the fully allocated length
.size = buf.def.size, // Size exposes the fully allocated length
};
entry_count += 1;
}