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|
||||
.zig-cache
|
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|
||||
examples/mnist
|
||||
|
||||
675
LICENSE
Normal file
675
LICENSE
Normal file
@ -0,0 +1,675 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
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software and other kinds of works.
|
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|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
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your programs, too.
|
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|
||||
When we speak of free software, we are referring to freedom, not
|
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To protect your rights, we need to prevent others from denying you
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Finally, every program is threatened constantly by software patents.
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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||||
|
||||
All rights granted under this License are granted for the term of
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|
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|
||||
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|
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|
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|
||||
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You may make, run and propagate covered works that you do not
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Conveying under any other circumstances is permitted solely under
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|
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||||
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You may convey verbatim copies of the Program's source code as you
|
||||
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|
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|
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keep intact all notices of the absence of any warranty; and give all
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You may charge any price or no price for each copy that you convey,
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||||
You may convey a work based on the Program, or the modifications to
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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A compilation of a covered work with other separate and independent
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||||
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|
||||
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|
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|
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||||
|
||||
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||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
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||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
you inform other peers where the object code and Corresponding
|
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Source of the work are being offered to the general public at no
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|
||||
A separable portion of the object code, whose source code is excluded
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||||
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|
||||
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|
||||
A "User Product" is either (1) a "consumer product", which means any
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||||
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||||
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|
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"Installation Information" for a User Product means any methods,
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|
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|
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|
||||
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|
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|
||||
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|
||||
If you convey an object code work under this section in, or with, or
|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
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|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
Notwithstanding any other provision of this License, for material you
|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
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||||
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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||||
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|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
|
||||
206
README.md
206
README.md
@ -1,28 +1,30 @@
|
||||
# Minimal Zig WebGPU Compute Library
|
||||
# Minimal Zig WebGPU Compute & Render Library
|
||||
|
||||
This is a minimal, self-contained Zig library designed to simplify running compute shaders using WebGPU. It abstracts away much of the boilerplate required for GPU device initialization, memory management, and pipeline execution.
|
||||
This is a minimal, self-contained Zig library designed to simplify running compute shaders and rendering pipelines using WebGPU. It abstracts away much of the boilerplate required for GPU device initialization, memory management, bind groups, and pipeline execution.
|
||||
|
||||
## Core Modules
|
||||
|
||||
The library exports five primary components:
|
||||
The library exports the following primary components:
|
||||
|
||||
* **`GpuDevice`**: Initializes the WebGPU instance, adapter, device, and queue. It is configured to prioritize high performance and automatically requests the `ShaderF16` feature if the adapter supports it. By default, it enforces a 2 GB VRAM limit.
|
||||
* **`GpuArena` / `GpuAllocator`**: A memory management layer that tracks allocated VRAM bytes to prevent exceeding the device budget. The arena automatically destroys and releases all tracked WebGPU buffers when deinitialized.
|
||||
* **`GpuBuffer`**: Wraps native WebGPU buffers. It automatically aligns buffer sizes forward to a multiple of 4 bytes. It provides a `.load()` method for CPU-to-GPU data transfers (handling both aligned and unaligned lengths smoothly) and a `.read()` method that utilizes a staging buffer to map GPU data back to the CPU.
|
||||
* **`GpuProcess`**: Compiles WGSL source code into a compute pipeline. When running a process, it automatically splits the work into manageable chunks (up to 1 GB at a time) and dispatches workgroups of size 256.
|
||||
* **`GpuDevice`**: Initializes the WebGPU instance, adapter, device, and queue. It is configured to prioritize high performance and automatically requests the `ShaderF16` feature if the adapter supports it. It provides the base `GpuAllocator` for raw VRAM allocations.
|
||||
* **`GpuArenaAllocator`**: A memory management layer that wraps a base allocator to track and automatically destroy all allocated WebGPU buffers, textures, views, and pipelines when deinitialized.
|
||||
* **`GpuBuffer`**: Wraps native WebGPU buffers. It provides a `.load()` method for CPU-to-GPU data transfers and a `.read()` method that utilizes a staging buffer to map GPU data back to the CPU.
|
||||
* **`GpuCompute`**: Compiles WGSL source code into a compute pipeline and dispatches compute workgroups.
|
||||
* **`GpuRender` / `GpuTexture` / `GpuTextureView`**: Components used to initialize render pipelines, set up render attachments (textures), and bind render targets for offscreen drawing.
|
||||
|
||||
## Quick Start Example
|
||||
---
|
||||
|
||||
Below is a complete, self-contained example demonstrating how to initialize the GPU, load data, run a compute shader, and read the results back to the CPU:
|
||||
## Example 1: Compute Pipeline
|
||||
|
||||
Below is a complete example demonstrating how to initialize the GPU via the device allocator, manage VRAM using a GPU Arena, run a compute shader, and read the results back to the CPU:
|
||||
|
||||
```zig
|
||||
|
||||
const std = @import("std");
|
||||
const gpu = @import("gpu");
|
||||
const GpuDevice = gpu.GpuDevice;
|
||||
const GpuArena = gpu.GpuArena;
|
||||
const GpuArenaAllocator = gpu.GpuArenaAllocator;
|
||||
const GpuBuffer = gpu.GpuBuffer;
|
||||
const GpuProcess = gpu.GpuProcess;
|
||||
const GpuCompute = gpu.GpuCompute;
|
||||
|
||||
pub fn main(init: std.process.Init) !void {
|
||||
const allocator = init.gpa;
|
||||
@ -32,13 +34,23 @@ pub fn main(init: std.process.Init) !void {
|
||||
defer device.deinit();
|
||||
|
||||
// 2. Create a GPU Arena to manage VRAM
|
||||
var grena = GpuArena.init(allocator, device);
|
||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||
defer grena.deinit();
|
||||
const gloc = grena.gpuAllocator();
|
||||
|
||||
// 3. Load the WGSL compute pipeline
|
||||
const add_process = try GpuProcess.init(device, @embedFile("shaders/add.wgsl"));
|
||||
defer add_process.deinit();
|
||||
const add_cp = try GpuCompute.init(
|
||||
gloc,
|
||||
@embedFile("shaders/add.wgsl"),
|
||||
.{
|
||||
.label = "add",
|
||||
.bindings = &.{
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
// 4. Setup CPU data
|
||||
const len: usize = 16;
|
||||
@ -53,22 +65,21 @@ pub fn main(init: std.process.Init) !void {
|
||||
}
|
||||
|
||||
// 5. Initialize raw GPU Buffers
|
||||
// We pass the EnumSet inline using `.initMany` since the Enum itself isn't exported
|
||||
const byte_size = len * @sizeOf(f16);
|
||||
const buf_a = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_b = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_out = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_a = try GpuBuffer.init(gloc, .{ .label = "a", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
const buf_b = try GpuBuffer.init(gloc, .{ .label = "b", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
const buf_out = try GpuBuffer.init(gloc, .{ .label = "out", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
|
||||
// Note: The buffers are safely tied to the GpuArena which will automatically
|
||||
// Note: Buffers are safely tied to the GpuArenaAllocator which will automatically
|
||||
// release them at the end. You can also manually call buf_x.deinit() if desired.
|
||||
// This will also release pipelines, textures, ect. Everything using a GpuAllocator to init.
|
||||
|
||||
// 6. Transfer data from CPU slices to GPU Buffers
|
||||
try buf_a.load(f16, data_a);
|
||||
try buf_b.load(f16, data_b);
|
||||
|
||||
// 7. Dispatch the Compute Process
|
||||
// We pass the data type (f16) to allow GpuProcess to calculate chunks correctly
|
||||
try add_process.run(gloc, f16, buf_a, buf_b, buf_out);
|
||||
// 7. Dispatch the Compute
|
||||
try add_cp.run(gloc, .{ buf_a, buf_b, buf_out });
|
||||
|
||||
// 8. Map and copy the resulting buffer back to the CPU
|
||||
const out = try buf_out.read(allocator, f16);
|
||||
@ -78,6 +89,153 @@ pub fn main(init: std.process.Init) !void {
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Example 2: Rendering Pipeline (Offscreen to PPM Image)
|
||||
|
||||
This example demonstrates how to initialize a rendering pipeline, allocate an output texture target, draw primitives via WebGPU,
|
||||
and pull the frame pixels back to the CPU to write a standard image file:
|
||||
|
||||
```zig
|
||||
const std = @import("std");
|
||||
const gpu = @import("gpu");
|
||||
const GpuDevice = gpu.GpuDevice;
|
||||
const GpuArenaAllocator = gpu.GpuArenaAllocator;
|
||||
const GpuBuffer = gpu.GpuBuffer;
|
||||
const GpuRender = gpu.GpuRender;
|
||||
const GpuTexture = gpu.GpuTexture;
|
||||
const GpuTextureView = gpu.GpuTextureView;
|
||||
|
||||
const width: u32 = 512;
|
||||
const height: u32 = 512;
|
||||
|
||||
pub fn main(init: std.process.Init) !void {
|
||||
const allocator = init.gpa;
|
||||
|
||||
// 1. Open GPU Device
|
||||
const device = try GpuDevice.init(.{});
|
||||
defer device.deinit();
|
||||
|
||||
// 2. Init VRAM Arena
|
||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||
defer grena.deinit();
|
||||
const gloc = grena.gpuAllocator();
|
||||
|
||||
// 3. Load Render Pipeline
|
||||
const circle_rp = try GpuRender.init(
|
||||
gloc,
|
||||
@embedFile("shaders/circle.wgsl"),
|
||||
.{ .bindings = &.{}, .texture_format = .RGBA8Unorm, .topology = .TriangleStrip },
|
||||
);
|
||||
defer circle_rp.deinit();
|
||||
|
||||
// 4. Create VRAM texture to render into
|
||||
const texture = try GpuTexture.init(gloc, .{
|
||||
.format = .RGBA8Unorm,
|
||||
.size = .{ .width = width, .height = height, .depthOrArrayLayers = 1 },
|
||||
.usage = .initMany(&.{ .RenderAttachment, .CopySrc }),
|
||||
});
|
||||
defer texture.deinit();
|
||||
|
||||
// 5. Create a view from texture
|
||||
const view = try GpuTextureView.init(gloc, texture, .{});
|
||||
defer view.deinit();
|
||||
|
||||
// 6. Run the rendering pipeline
|
||||
try circle_rp.draw(gloc, view, 4, .{});
|
||||
|
||||
// 7. Load Texture into GpuBuffer
|
||||
const cpu_staging_cpu = try texture.buffCopy(gloc);
|
||||
defer cpu_staging_cpu.deinit();
|
||||
|
||||
// 8. Read GpuBuffer to CPU
|
||||
// This need to be free manually because CPU memory
|
||||
const pixels = try cpu_staging_cpu.read(allocator, u8);
|
||||
defer allocator.free(pixels);
|
||||
|
||||
// 9. Write a simple ppm image
|
||||
try savePpm(init.io, "circle.ppm", width, height, pixels);
|
||||
}
|
||||
|
||||
fn savePpm(io: std.Io, filename: []const u8, w: u32, h: u32, rgba_pixels: []const u8) !void {
|
||||
const file = try std.Io.Dir.cwd().createFile(io, filename, .{});
|
||||
defer file.close(io);
|
||||
|
||||
var buf: [255]u8 = undefined;
|
||||
var writer = file.writer(io, &buf);
|
||||
|
||||
// PPM Header: P6 format means raw RGB bytes
|
||||
try writer.interface.print("P6\n{d} {d}\n255\n", .{ w, h });
|
||||
|
||||
// Strip Alpha channel when writing out to standard RGB PPM format
|
||||
var i: usize = 0;
|
||||
while (i < rgba_pixels.len) : (i += 4) {
|
||||
try writer.interface.writeAll(rgba_pixels[i .. i + 3]);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Running Examples Locally
|
||||
|
||||
If you have cloned the repository, you can run the included examples directly using the Zig build system:
|
||||
|
||||
```bash
|
||||
# Run the rendering example (generates circle.ppm)
|
||||
zig build circle
|
||||
|
||||
# Run the compute example
|
||||
zig build compute
|
||||
|
||||
# Run the compute benchmark
|
||||
zig build bench_cp
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Dependencies
|
||||
|
||||
* **`wgpu.h`**: The library relies on the WebGPU C API headers to bind to the native system graphics.
|
||||
* **`wgpu.h`**: The library relies on WebGPU C API headers to bind to the native system graphics.
|
||||
|
||||
## System Requirements
|
||||
|
||||
Because this library binds to native system graphics APIs via `wgpu-native`,
|
||||
you must ensure the appropriate development headers and libraries are available on your system before compiling.
|
||||
|
||||
It work both for x86_64 and aarch64 on all platforms.
|
||||
|
||||
### Linux (Vulkan)
|
||||
|
||||
* **Ubuntu / Debian:** `sudo apt update && sudo apt install libvulkan-dev mesa-vulkan-drivers`
|
||||
* **Fedora / RHEL:** `sudo dnf install vulkan-devel mesa-vulkan-drivers`
|
||||
* **Arch Linux:** `sudo pacman -S vulkan-headers vulkan-icd-loader`
|
||||
|
||||
### macOS (Metal)
|
||||
|
||||
No extra installation required. Automatically links against `Metal`, `QuartzCore`, `Foundation`, and `CoreGraphics`.
|
||||
|
||||
### Windows (DirectX 12)
|
||||
|
||||
No extra installation required. Automatically links against `d3d12`, `dxgi`, and `user32`. Ensure you have MSVC build tools installed.
|
||||
|
||||
---
|
||||
|
||||
## Adding to your project
|
||||
|
||||
Add it to your `build.zig.zon`:
|
||||
|
||||
```bash
|
||||
zig fetch --save git+[https://git.bouvais.lu/adrien/zig-wgpu#ref=0.2.0](https://git.bouvais.lu/adrien/zig-wgpu)
|
||||
```
|
||||
|
||||
Then, expose it in your `build.zig`:
|
||||
|
||||
```zig
|
||||
const zig_wgpu = b.dependency("zig-wgpu", .{
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
});
|
||||
|
||||
exe.root_module.addImport("gpu", zig_wgpu.module("zig-wgpu"));
|
||||
```
|
||||
|
||||
67
build.zig
67
build.zig
@ -4,18 +4,25 @@ pub fn build(b: *std.Build) !void {
|
||||
const target = b.standardTargetOptions(.{});
|
||||
const optimize = b.standardOptimizeOption(.{});
|
||||
|
||||
// Define the module so other projects can import it
|
||||
const mod = b.addModule("zig-wgpu", .{
|
||||
.root_source_file = b.path("src/lib.zig"),
|
||||
.target = target,
|
||||
});
|
||||
|
||||
const t = target.result;
|
||||
const arch_name = @tagName(t.cpu.arch);
|
||||
const os_name = @tagName(t.os.tag);
|
||||
|
||||
// Windows uses .lib, Unix-like systems use .a
|
||||
const lib_filename = if (t.os.tag == .windows) "wgpu_native.lib" else "libwgpu_native.a";
|
||||
|
||||
// Example: "libs/wgpu-native/x86_64-windows/wgpu_native.lib"
|
||||
const wgpu_lib_path = b.fmt("libs/wgpu-native/{s}-{s}/{s}", .{ arch_name, os_name, lib_filename });
|
||||
|
||||
mod.addIncludePath(b.path("libs/wgpu-native/include"));
|
||||
mod.addLibraryPath(b.path("libs/wgpu-native/lib"));
|
||||
mod.addObjectFile(b.path("libs/wgpu-native/lib/libwgpu_native.a"));
|
||||
mod.addObjectFile(b.path(wgpu_lib_path));
|
||||
|
||||
// Platform-specific system frameworks needed by wgpu-native
|
||||
const t = target.result;
|
||||
if (t.os.tag == .macos) {
|
||||
mod.linkFramework("Metal", .{});
|
||||
mod.linkFramework("QuartzCore", .{});
|
||||
@ -25,36 +32,44 @@ pub fn build(b: *std.Build) !void {
|
||||
mod.linkSystemLibrary("d3d12", .{});
|
||||
mod.linkSystemLibrary("dxgi", .{});
|
||||
mod.linkSystemLibrary("user32", .{});
|
||||
mod.link_libc = true;
|
||||
} else {
|
||||
mod.linkSystemLibrary("vulkan", .{});
|
||||
mod.linkSystemLibrary("gcc_s", .{});
|
||||
}
|
||||
|
||||
var threaded: std.Io.Threaded = .init_single_threaded;
|
||||
const io = threaded.io();
|
||||
if (b.pkg_hash.len == 0) {
|
||||
var threaded: std.Io.Threaded = .init_single_threaded;
|
||||
const io = threaded.io();
|
||||
|
||||
var buf: [1024]u8 = undefined;
|
||||
const exemples = try std.Io.Dir.cwd().openDir(io, "examples", .{ .access_sub_paths = false, .iterate = true });
|
||||
var iter = exemples.iterate();
|
||||
while (try iter.next(io)) |entry| {
|
||||
if (entry.kind != .file) continue;
|
||||
if (!std.mem.eql(u8, entry.name[entry.name.len - 4 ..], ".zig")) continue;
|
||||
var buf: [1024]u8 = undefined;
|
||||
const exemples = try std.Io.Dir.cwd().openDir(io, "examples", .{ .access_sub_paths = false, .iterate = true });
|
||||
var iter = exemples.iterate();
|
||||
while (try iter.next(io)) |entry| {
|
||||
if (entry.kind != .file) continue;
|
||||
if (!std.mem.eql(u8, entry.name[entry.name.len - 4 ..], ".zig")) continue;
|
||||
|
||||
const exe = b.addExecutable(.{
|
||||
.name = entry.name[0 .. entry.name.len - 4],
|
||||
.root_module = b.createModule(.{
|
||||
.root_source_file = b.path(try std.fmt.bufPrint(&buf, "examples/{s}", .{entry.name})),
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
.imports = &.{},
|
||||
}),
|
||||
});
|
||||
exe.root_module.addImport("gpu", mod);
|
||||
const exe = b.addExecutable(.{
|
||||
.name = entry.name[0 .. entry.name.len - 4],
|
||||
.root_module = b.createModule(.{
|
||||
.root_source_file = b.path(try std.fmt.bufPrint(&buf, "examples/{s}", .{entry.name})),
|
||||
.target = target,
|
||||
.optimize = optimize,
|
||||
.imports = &.{},
|
||||
}),
|
||||
});
|
||||
exe.root_module.addImport("gpu", mod);
|
||||
|
||||
b.installArtifact(exe);
|
||||
if (t.os.tag == .windows) {
|
||||
exe.bundle_compiler_rt = false;
|
||||
exe.bundle_ubsan_rt = false;
|
||||
}
|
||||
|
||||
const run_step = b.step(entry.name[0 .. entry.name.len - 4], try std.fmt.bufPrint(&buf, "Run {s} demo", .{entry.name}));
|
||||
const run_cmd = b.addRunArtifact(exe);
|
||||
run_step.dependOn(&run_cmd.step);
|
||||
b.installArtifact(exe);
|
||||
|
||||
const run_step = b.step(entry.name[0 .. entry.name.len - 4], try std.fmt.bufPrint(&buf, "Run {s} demo", .{entry.name}));
|
||||
const run_cmd = b.addRunArtifact(exe);
|
||||
run_step.dependOn(&run_cmd.step);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
.{
|
||||
.name = .zig_wgpu,
|
||||
.version = "0.1.0",
|
||||
.version = "0.2.0",
|
||||
.fingerprint = 0x5d0e853acbc0c2c6,
|
||||
.minimum_zig_version = "0.16.0",
|
||||
.dependencies = .{},
|
||||
|
||||
41
dl_wgpu_release.sh
Executable file
41
dl_wgpu_release.sh
Executable file
@ -0,0 +1,41 @@
|
||||
#!/bin/bash
|
||||
|
||||
# 1. SET THIS to the exact git tag of the release you are downloading
|
||||
# (e.g., "v22.1.0.5" or "v0.19.4.1")
|
||||
VERSION="v29.0.0.0"
|
||||
BASE_URL="https://github.com/gfx-rs/wgpu-native/releases/download/$VERSION"
|
||||
|
||||
# Move into the wgpu-native folder
|
||||
cd libs/wgpu-native || { echo "Could not find libs/wgpu-native"; exit 1; }
|
||||
|
||||
# Map the zip filenames to your target directory structure
|
||||
declare -A TARGETS=(
|
||||
["wgpu-linux-x86_64-release.zip"]="x86_64-linux"
|
||||
["wgpu-linux-aarch64-release.zip"]="aarch64-linux"
|
||||
["wgpu-macos-x86_64-release.zip"]="x86_64-macos"
|
||||
["wgpu-macos-aarch64-release.zip"]="aarch64-macos"
|
||||
["wgpu-windows-x86_64-msvc-release.zip"]="x86_64-windows"
|
||||
["wgpu-windows-aarch64-msvc-release.zip"]="aarch64-windows"
|
||||
)
|
||||
|
||||
for ZIP in "${!TARGETS[@]}"; do
|
||||
DIR="${TARGETS[$ZIP]}"
|
||||
echo "Processing $DIR..."
|
||||
|
||||
# Create the target directory
|
||||
mkdir -p "$DIR"
|
||||
|
||||
# Download the zip file
|
||||
if wget -q --show-progress "$BASE_URL/$ZIP" -O "$ZIP"; then
|
||||
# Extract directly into the target directory
|
||||
unzip -q -o "$ZIP" -d "$DIR"
|
||||
echo "Successfully extracted to $DIR/"
|
||||
else
|
||||
echo "Failed to download $ZIP. Check your VERSION tag."
|
||||
fi
|
||||
|
||||
# Remove the downloaded zip to keep things clean
|
||||
rm -f "$ZIP"
|
||||
done
|
||||
|
||||
echo "Done! Your directories are set up."
|
||||
@ -1,59 +0,0 @@
|
||||
const std = @import("std");
|
||||
const gpu = @import("gpu");
|
||||
const GpuDevice = gpu.GpuDevice;
|
||||
const GpuArena = gpu.GpuArena;
|
||||
const GpuBuffer = gpu.GpuBuffer;
|
||||
const GpuProcess = gpu.GpuProcess;
|
||||
|
||||
pub fn main(init: std.process.Init) !void {
|
||||
const allocator = init.gpa;
|
||||
|
||||
// 1. Open GPU Device
|
||||
const device = try GpuDevice.init(.{});
|
||||
defer device.deinit();
|
||||
|
||||
// 2. Create a GPU Arena to manage VRAM
|
||||
var grena = GpuArena.init(allocator, device);
|
||||
defer grena.deinit();
|
||||
const gloc = grena.gpuAllocator();
|
||||
|
||||
// 3. Load the WGSL compute pipeline
|
||||
const add_process = try GpuProcess.init(device, @embedFile("shaders/add.wgsl"));
|
||||
defer add_process.deinit();
|
||||
|
||||
// 4. Setup CPU data
|
||||
const len: usize = 16;
|
||||
const data_a = try allocator.alloc(f16, len);
|
||||
defer allocator.free(data_a);
|
||||
const data_b = try allocator.alloc(f16, len);
|
||||
defer allocator.free(data_b);
|
||||
|
||||
for (0..len) |i| {
|
||||
data_a[i] = @floatFromInt(i);
|
||||
data_b[i] = @floatFromInt(len - 1 - i);
|
||||
}
|
||||
|
||||
// 5. Initialize raw GPU Buffers
|
||||
// We pass the EnumSet inline using `.initMany` since the Enum itself isn't exported
|
||||
const byte_size = len * @sizeOf(f16);
|
||||
const buf_a = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_b = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
const buf_out = try GpuBuffer.init(gloc, byte_size, .initMany(&.{ .Storage, .CopyDst, .CopySrc }));
|
||||
|
||||
// Note: The buffers are safely tied to the GpuArena which will automatically
|
||||
// release them at the end. You can also manually call buf_x.deinit() if desired.
|
||||
|
||||
// 6. Transfer data from CPU slices to GPU Buffers
|
||||
try buf_a.load(f16, data_a);
|
||||
try buf_b.load(f16, data_b);
|
||||
|
||||
// 7. Dispatch the Compute Process
|
||||
// We pass the data type (f16) to allow GpuProcess to calculate chunks correctly
|
||||
try add_process.run(gloc, f16, buf_a, buf_b, buf_out);
|
||||
|
||||
// 8. Map and copy the resulting buffer back to the CPU
|
||||
const out = try buf_out.read(allocator, f16);
|
||||
defer allocator.free(out);
|
||||
|
||||
std.debug.print("Result: {any}\n", .{out});
|
||||
}
|
||||
@ -1,10 +1,12 @@
|
||||
const std = @import("std");
|
||||
const gpu = @import("gpu");
|
||||
const GpuDevice = gpu.GpuDevice;
|
||||
const GpuArena = gpu.GpuArena;
|
||||
const GpuArenaAllocator = gpu.GpuArenaAllocator;
|
||||
const GpuAllocator = gpu.GpuAllocator;
|
||||
const GpuBuffer = gpu.GpuBuffer;
|
||||
const GpuProcess = gpu.GpuProcess;
|
||||
const GpuCompute = gpu.GpuCompute;
|
||||
|
||||
pub const std_options = std.Options{ .log_level = .info };
|
||||
|
||||
/// Minimal implementation of a f16 Vector
|
||||
const Vec = struct {
|
||||
@ -14,11 +16,10 @@ const Vec = struct {
|
||||
// Changed: gloc is passed by value (const)
|
||||
pub fn initZero(gloc: GpuAllocator, len: usize) !Vec {
|
||||
return .{
|
||||
.buf = try GpuBuffer.init(
|
||||
gloc,
|
||||
len * @sizeOf(f16),
|
||||
.initMany(&.{ .Storage, .CopyDst, .CopySrc }),
|
||||
),
|
||||
.buf = try GpuBuffer.init(gloc, .{
|
||||
.size = len * @sizeOf(f16),
|
||||
.usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }),
|
||||
}),
|
||||
.len = len,
|
||||
};
|
||||
}
|
||||
@ -40,13 +41,13 @@ const Vec = struct {
|
||||
}
|
||||
|
||||
// Changed: gloc is passed by value instead of *GpuAllocator
|
||||
pub fn run(self: Vec, gloc: GpuAllocator, other: Vec, process: GpuProcess) !Vec {
|
||||
pub fn run(self: Vec, gloc: GpuAllocator, other: Vec, process: GpuCompute) !Vec {
|
||||
std.debug.assert(self.len == other.len);
|
||||
|
||||
const result = try Vec.initZero(gloc, self.len);
|
||||
errdefer result.deinit();
|
||||
|
||||
try process.run(gloc, f16, self.buf, other.buf, result.buf);
|
||||
try process.run(gloc, .{ self.buf, other.buf, result.buf });
|
||||
return result;
|
||||
}
|
||||
|
||||
@ -60,12 +61,15 @@ pub fn main(init: std.process.Init) !void {
|
||||
const device = try GpuDevice.init(.{ .vram_bytes_limit = 4 * 1024 * 1024 * 1024 });
|
||||
defer device.deinit();
|
||||
|
||||
var grena = GpuArena.init(init.gpa, device);
|
||||
var grena = GpuArenaAllocator.init(init.gpa, device.gpuAllocator());
|
||||
defer grena.deinit();
|
||||
|
||||
const gloc = grena.gpuAllocator();
|
||||
|
||||
const add_pip = try GpuProcess.init(device, @embedFile("shaders/add.wgsl"));
|
||||
const add_pip = try GpuCompute.init(gloc, @embedFile("shaders/add.wgsl"), .{ .bindings = &.{
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
} });
|
||||
defer add_pip.deinit();
|
||||
|
||||
const allocator = init.gpa;
|
||||
76
examples/circle.zig
Normal file
76
examples/circle.zig
Normal file
@ -0,0 +1,76 @@
|
||||
const std = @import("std");
|
||||
const gpu = @import("gpu");
|
||||
const GpuDevice = gpu.GpuDevice;
|
||||
const GpuArenaAllocator = gpu.GpuArenaAllocator;
|
||||
const GpuBuffer = gpu.GpuBuffer;
|
||||
const GpuRender = gpu.GpuRender;
|
||||
const GpuTexture = gpu.GpuTexture;
|
||||
const GpuTextureView = gpu.GpuTextureView;
|
||||
|
||||
const width: u32 = 512;
|
||||
const height: u32 = 512;
|
||||
|
||||
pub fn main(init: std.process.Init) !void {
|
||||
const allocator = init.gpa;
|
||||
|
||||
// 1. Open GPU Device
|
||||
const device = try GpuDevice.init(.{});
|
||||
defer device.deinit();
|
||||
|
||||
// 2. Init VRAM Arena
|
||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||
defer grena.deinit();
|
||||
const gloc = grena.gpuAllocator();
|
||||
|
||||
// 3. Load Render Pipeline
|
||||
const circle_rp = try GpuRender.init(
|
||||
gloc,
|
||||
@embedFile("shaders/circle.wgsl"),
|
||||
.{ .bindings = &.{}, .texture_format = .RGBA8Unorm, .topology = .TriangleStrip },
|
||||
);
|
||||
defer circle_rp.deinit();
|
||||
|
||||
// 4. Create VRAM texture to render into
|
||||
const texture = try GpuTexture.init(gloc, .{
|
||||
.format = .RGBA8Unorm,
|
||||
.size = .{ .width = width, .height = height, .depthOrArrayLayers = 1 },
|
||||
.usage = .initMany(&.{ .RenderAttachment, .CopySrc }),
|
||||
});
|
||||
defer texture.deinit();
|
||||
|
||||
// 5. Create a view from texture
|
||||
const view = try GpuTextureView.init(gloc, texture, .{});
|
||||
defer view.deinit();
|
||||
|
||||
// 6. Run the rendering pipeline
|
||||
try circle_rp.draw(gloc, view, 4, .{});
|
||||
|
||||
// 7. Load Texture into GpuBuffer
|
||||
const cpu_staging_cpu = try texture.buffCopy(gloc);
|
||||
defer cpu_staging_cpu.deinit();
|
||||
|
||||
// 8. Read GpuBuffer to CPU
|
||||
// This need to be free manually because CPU memory
|
||||
const pixels = try cpu_staging_cpu.read(allocator, u8);
|
||||
defer allocator.free(pixels);
|
||||
|
||||
// 9. Write a simple ppm image
|
||||
try savePpm(init.io, "circle.ppm", width, height, pixels);
|
||||
}
|
||||
|
||||
fn savePpm(io: std.Io, filename: []const u8, w: u32, h: u32, rgba_pixels: []const u8) !void {
|
||||
const file = try std.Io.Dir.cwd().createFile(io, filename, .{});
|
||||
defer file.close(io);
|
||||
|
||||
var buf: [255]u8 = undefined;
|
||||
var writer = file.writer(io, &buf);
|
||||
|
||||
// PPM Header: P6 format means raw RGB bytes
|
||||
try writer.interface.print("P6\n{d} {d}\n255\n", .{ w, h });
|
||||
|
||||
// Strip Alpha channel when writing out to standard RGB PPM format
|
||||
var i: usize = 0;
|
||||
while (i < rgba_pixels.len) : (i += 4) {
|
||||
try writer.interface.writeAll(rgba_pixels[i .. i + 3]);
|
||||
}
|
||||
}
|
||||
75
examples/compute.zig
Normal file
75
examples/compute.zig
Normal file
@ -0,0 +1,75 @@
|
||||
const std = @import("std");
|
||||
const gpu = @import("gpu");
|
||||
const GpuDevice = gpu.GpuDevice;
|
||||
const GpuArenaAllocator = gpu.GpuArenaAllocator;
|
||||
const GpuBuffer = gpu.GpuBuffer;
|
||||
const GpuCompute = gpu.GpuCompute;
|
||||
|
||||
pub fn main(init: std.process.Init) !void {
|
||||
const allocator = init.gpa;
|
||||
|
||||
// 1. Open GPU Device
|
||||
const device = try GpuDevice.init(.{});
|
||||
defer device.deinit();
|
||||
|
||||
// 2. Create a GPU Arena to manage VRAM
|
||||
var grena = GpuArenaAllocator.init(allocator, device.gpuAllocator());
|
||||
defer grena.deinit();
|
||||
const gloc = grena.gpuAllocator();
|
||||
|
||||
// 3. Load the WGSL compute pipeline
|
||||
const add_cp = try GpuCompute.init(
|
||||
gloc,
|
||||
@embedFile("shaders/add.wgsl"),
|
||||
.{
|
||||
.label = "add",
|
||||
.bindings = &.{
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
.{ .element_size = @sizeOf(f16) },
|
||||
},
|
||||
},
|
||||
);
|
||||
|
||||
// 4. Setup CPU data
|
||||
const len: usize = 1024;
|
||||
const data_a = try allocator.alloc(f16, len);
|
||||
defer allocator.free(data_a);
|
||||
const data_b = try allocator.alloc(f16, len);
|
||||
defer allocator.free(data_b);
|
||||
|
||||
for (0..len) |i| {
|
||||
data_a[i] = @floatFromInt(i);
|
||||
data_b[i] = @floatFromInt(len - 1 - i);
|
||||
}
|
||||
|
||||
// 5. Initialize raw GPU Buffers
|
||||
const byte_size = len * @sizeOf(f16);
|
||||
const buf_a = try GpuBuffer.init(gloc, .{ .label = "a", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
const buf_b = try GpuBuffer.init(gloc, .{ .label = "b", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
const buf_out = try GpuBuffer.init(gloc, .{ .label = "out", .size = byte_size, .usage = .initMany(&.{ .Storage, .CopyDst, .CopySrc }) });
|
||||
|
||||
// Note: Buffers are safely tied to the GpuArenaAllocator which will automatically
|
||||
// release them at the end. You can also manually call buf_x.deinit() if desired.
|
||||
// This will also release pipelines, textures, ect. Everything using a GpuAllocator to init.
|
||||
|
||||
// 6. Transfer data from CPU slices to GPU Buffers
|
||||
try buf_a.load(f16, data_a);
|
||||
try buf_b.load(f16, data_b);
|
||||
|
||||
// 7. Dispatch the Compute
|
||||
try add_cp.run(gloc, .{ buf_a, buf_b, buf_out });
|
||||
|
||||
// 8. Map and copy the resulting buffer back to the CPU
|
||||
const staging = try GpuBuffer.init(gloc, .{
|
||||
.size = byte_size,
|
||||
.usage = .initMany(&.{ .MapRead, .CopyDst }),
|
||||
});
|
||||
defer staging.deinit();
|
||||
|
||||
try buf_out.copy(staging);
|
||||
const out = try staging.read(allocator, f16);
|
||||
defer allocator.free(out);
|
||||
|
||||
std.debug.print("Result: {any}\n", .{out[0..@min(6, len)]});
|
||||
}
|
||||
39
examples/shaders/circle.wgsl
Normal file
39
examples/shaders/circle.wgsl
Normal file
@ -0,0 +1,39 @@
|
||||
struct VertexOutput {
|
||||
@builtin(position) position: vec4f,
|
||||
@location(0) uv: vec2f,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_main(@builtin(vertex_index) vertex_index: u32) -> VertexOutput {
|
||||
var output: VertexOutput;
|
||||
// Hardcoded fullscreen quad layout using 4 vertices (Triangle Strip)
|
||||
// Indexes: 0: Top-Left, 1: Bottom-Left, 2: Top-Right, 3: Bottom-Right
|
||||
var pos = array<vec2f, 4>(
|
||||
vec2f(-1.0, 1.0),
|
||||
vec2f(-1.0, -1.0),
|
||||
vec2f( 1.0, 1.0),
|
||||
vec2f( 1.0, -1.0)
|
||||
);
|
||||
|
||||
output.position = vec4f(pos[vertex_index], 0.0, 1.0);
|
||||
output.uv = pos[vertex_index]; // Ranges cleanly from -1.0 to 1.0
|
||||
return output;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(input: VertexOutput) -> @location(0) vec4f {
|
||||
// Distance from the center (0,0)
|
||||
let distance = length(input.uv);
|
||||
let radius = 0.5;
|
||||
|
||||
// Smooth out pixel edges (anti-aliasing)
|
||||
let edge_softness = 0.005;
|
||||
let alpha = 1.0 - smoothstep(radius - edge_softness, radius + edge_softness, distance);
|
||||
|
||||
if (alpha <= 0.0) {
|
||||
discard;
|
||||
}
|
||||
|
||||
// Draw a sharp/smooth red circle
|
||||
return vec4f(1.0, 0.3, 0.3, alpha);
|
||||
}
|
||||
BIN
libs/wgpu-native/aarch64-linux/libwgpu_native.a
vendored
Normal file
BIN
libs/wgpu-native/aarch64-linux/libwgpu_native.a
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-linux/libwgpu_native.so
vendored
Executable file
BIN
libs/wgpu-native/aarch64-linux/libwgpu_native.so
vendored
Executable file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-macos/libwgpu_native.a
vendored
Normal file
BIN
libs/wgpu-native/aarch64-macos/libwgpu_native.a
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-macos/libwgpu_native.dylib
vendored
Executable file
BIN
libs/wgpu-native/aarch64-macos/libwgpu_native.dylib
vendored
Executable file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.dll
vendored
Normal file
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.dll
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.dll.lib
vendored
Normal file
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.dll.lib
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.lib
vendored
Normal file
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.lib
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.pdb
vendored
Normal file
BIN
libs/wgpu-native/aarch64-windows/wgpu_native.pdb
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-linux/libwgpu_native.a
vendored
Normal file
BIN
libs/wgpu-native/x86_64-linux/libwgpu_native.a
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-linux/libwgpu_native.so
vendored
Executable file
BIN
libs/wgpu-native/x86_64-linux/libwgpu_native.so
vendored
Executable file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-macos/libwgpu_native.a
vendored
Normal file
BIN
libs/wgpu-native/x86_64-macos/libwgpu_native.a
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-macos/libwgpu_native.dylib
vendored
Executable file
BIN
libs/wgpu-native/x86_64-macos/libwgpu_native.dylib
vendored
Executable file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.dll
vendored
Normal file
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.dll
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.dll.lib
vendored
Normal file
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.dll.lib
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.lib
vendored
Normal file
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.lib
vendored
Normal file
Binary file not shown.
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.pdb
vendored
Normal file
BIN
libs/wgpu-native/x86_64-windows/wgpu_native.pdb
vendored
Normal file
Binary file not shown.
@ -1,24 +1,59 @@
|
||||
// GpuAllocator.zig
|
||||
const std = @import("std");
|
||||
const GpuDevice = @import("GpuDevice.zig");
|
||||
const c = @import("utils.zig").c;
|
||||
|
||||
const GpuAllocator = @This();
|
||||
|
||||
/// The function definitions our underlying implementations must satisfy
|
||||
pub const VTable = struct {
|
||||
alloc: *const fn (ctx: *anyopaque, bytes: u64, usage: c.WGPUBufferUsage) anyerror!c.WGPUBuffer,
|
||||
free: *const fn (ctx: *anyopaque, buf_raw: c.WGPUBuffer, size: u64) void,
|
||||
allocBuffer: *const fn (ctx: *anyopaque, desc: c.WGPUBufferDescriptor) anyerror!c.WGPUBuffer,
|
||||
freeBuffer: *const fn (ctx: *anyopaque, buf_raw: c.WGPUBuffer) void,
|
||||
allocTexture: *const fn (ctx: *anyopaque, desc: c.WGPUTextureDescriptor) anyerror!c.WGPUTexture,
|
||||
freeTexture: *const fn (ctx: *anyopaque, buf_raw: c.WGPUTexture) void,
|
||||
allocTextureView: *const fn (ctx: *anyopaque, texture: c.WGPUTexture, desc: c.WGPUTextureViewDescriptor) anyerror!c.WGPUTextureView,
|
||||
freeTextureView: *const fn (ctx: *anyopaque, buf_raw: c.WGPUTextureView) void,
|
||||
allocRenderPipeline: *const fn (ctx: *anyopaque, desc: c.WGPURenderPipelineDescriptor) anyerror!c.WGPURenderPipeline,
|
||||
freeRenderPipeline: *const fn (ctx: *anyopaque, buf_raw: c.WGPURenderPipeline) void,
|
||||
allocComputePipeline: *const fn (ctx: *anyopaque, desc: c.WGPUComputePipelineDescriptor) anyerror!c.WGPUComputePipeline,
|
||||
freeComputePipeline: *const fn (ctx: *anyopaque, buf_raw: c.WGPUComputePipeline) void,
|
||||
};
|
||||
|
||||
device: GpuDevice,
|
||||
ptr: *anyopaque,
|
||||
vtable: *const VTable,
|
||||
|
||||
pub fn allocBuffer(self: GpuAllocator, bytes: u64, usage: c.WGPUBufferUsage) !c.WGPUBuffer {
|
||||
return self.vtable.alloc(self.ptr, bytes, usage);
|
||||
pub fn allocBuffer(self: @This(), desc: c.WGPUBufferDescriptor) !c.WGPUBuffer {
|
||||
return self.vtable.allocBuffer(self.ptr, desc);
|
||||
}
|
||||
|
||||
pub fn freeBuffer(self: GpuAllocator, buf_raw: c.WGPUBuffer, size: u64) void {
|
||||
self.vtable.free(self.ptr, buf_raw, size);
|
||||
pub fn freeBuffer(self: @This(), raw: c.WGPUBuffer) void {
|
||||
self.vtable.freeBuffer(self.ptr, raw);
|
||||
}
|
||||
|
||||
pub fn allocTexture(self: @This(), desc: c.WGPUTextureDescriptor) !c.WGPUTexture {
|
||||
return self.vtable.allocTexture(self.ptr, desc);
|
||||
}
|
||||
|
||||
pub fn freeTexture(self: @This(), raw: c.WGPUTexture) void {
|
||||
self.vtable.freeTexture(self.ptr, raw);
|
||||
}
|
||||
|
||||
pub fn allocTextureView(self: @This(), texture: c.WGPUTexture, desc: c.WGPUTextureViewDescriptor) !c.WGPUTextureView {
|
||||
return self.vtable.allocTextureView(self.ptr, texture, desc);
|
||||
}
|
||||
|
||||
pub fn freeTextureView(self: @This(), raw: c.WGPUTextureView) void {
|
||||
self.vtable.freeTextureView(self.ptr, raw);
|
||||
}
|
||||
|
||||
pub fn allocRenderPipeline(self: @This(), desc: c.WGPURenderPipelineDescriptor) !c.WGPURenderPipeline {
|
||||
return self.vtable.allocRenderPipeline(self.ptr, desc);
|
||||
}
|
||||
|
||||
pub fn freeRenderPipeline(self: @This(), raw: c.WGPURenderPipeline) void {
|
||||
self.vtable.freeRenderPipeline(self.ptr, raw);
|
||||
}
|
||||
|
||||
pub fn allocComputePipeline(self: @This(), desc: c.WGPUComputePipelineDescriptor) !c.WGPUComputePipeline {
|
||||
return self.vtable.allocComputePipeline(self.ptr, desc);
|
||||
}
|
||||
|
||||
pub fn freeComputePipeline(self: @This(), raw: c.WGPUComputePipeline) void {
|
||||
self.vtable.freeComputePipeline(self.ptr, raw);
|
||||
}
|
||||
|
||||
@ -1,72 +0,0 @@
|
||||
// GpuArena.zig
|
||||
const std = @import("std");
|
||||
const GpuDevice = @import("GpuDevice.zig");
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const c = @import("utils.zig").c;
|
||||
|
||||
const GpuArena = @This();
|
||||
|
||||
device: GpuDevice,
|
||||
tracked_buffers: std.AutoHashMap(c.WGPUBuffer, void),
|
||||
allocated_vram_bytes: u64 = 0,
|
||||
|
||||
pub fn init(cpu_allocator: std.mem.Allocator, device: GpuDevice) GpuArena {
|
||||
return .{
|
||||
.device = device,
|
||||
.tracked_buffers = .init(cpu_allocator),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *GpuArena) void {
|
||||
var it = self.tracked_buffers.keyIterator();
|
||||
while (it.next()) |buf_ptr| {
|
||||
c.wgpuBufferDestroy(buf_ptr.*);
|
||||
c.wgpuBufferRelease(buf_ptr.*);
|
||||
}
|
||||
self.tracked_buffers.deinit();
|
||||
}
|
||||
|
||||
/// Returns the type-erased immutable interface wrapper
|
||||
pub fn gpuAllocator(self: *GpuArena) GpuAllocator {
|
||||
return .{
|
||||
.device = self.device,
|
||||
.ptr = self,
|
||||
.vtable = &.{
|
||||
.alloc = alloc,
|
||||
.free = free,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
fn alloc(ctx: *anyopaque, bytes: u64, usage: c.WGPUBufferUsage) anyerror!c.WGPUBuffer {
|
||||
const self: *GpuArena = @ptrCast(@alignCast(ctx));
|
||||
|
||||
if (bytes > self.device.limits.maxBufferSize)
|
||||
return error.SingleBufferExceedsLimit;
|
||||
|
||||
if (bytes + self.allocated_vram_bytes > self.device.config.vram_bytes_limit)
|
||||
return error.ExceedsVramBudget;
|
||||
|
||||
const buf = c.wgpuDeviceCreateBuffer(self.device.device, &.{
|
||||
.usage = usage,
|
||||
.size = bytes,
|
||||
}) orelse return error.BufferAlloc;
|
||||
errdefer {
|
||||
c.wgpuBufferDestroy(buf);
|
||||
c.wgpuBufferRelease(buf);
|
||||
}
|
||||
|
||||
try self.tracked_buffers.put(buf, {});
|
||||
self.allocated_vram_bytes += bytes;
|
||||
return buf;
|
||||
}
|
||||
|
||||
fn free(ctx: *anyopaque, buf_raw: c.WGPUBuffer, size: u64) void {
|
||||
const self: *GpuArena = @ptrCast(@alignCast(ctx));
|
||||
|
||||
if (self.tracked_buffers.remove(buf_raw)) {
|
||||
c.wgpuBufferDestroy(buf_raw);
|
||||
c.wgpuBufferRelease(buf_raw);
|
||||
self.allocated_vram_bytes -= size;
|
||||
}
|
||||
}
|
||||
222
src/GpuArenaAllocator.zig
Normal file
222
src/GpuArenaAllocator.zig
Normal file
@ -0,0 +1,222 @@
|
||||
const std = @import("std");
|
||||
const GpuDevice = @import("GpuDevice.zig");
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
const c = @import("utils.zig").c;
|
||||
const viewStr = @import("utils.zig").viewStr;
|
||||
|
||||
child_allocator: GpuAllocator, // I use Zig naming child_allocator, but that should be a parent for me. Likely something idk
|
||||
tracked_buffers: std.AutoHashMap(c.WGPUBuffer, c.WGPUBufferDescriptor),
|
||||
tracked_textures: std.AutoHashMap(c.WGPUTexture, c.WGPUTextureDescriptor),
|
||||
tracked_views: std.AutoHashMap(c.WGPUTextureView, c.WGPUTextureViewDescriptor),
|
||||
tracked_renders: std.AutoHashMap(c.WGPURenderPipeline, c.WGPURenderPipelineDescriptor),
|
||||
tracked_computes: std.AutoHashMap(c.WGPUComputePipeline, c.WGPUComputePipelineDescriptor),
|
||||
allocated_vram_bytes: u64 = 0,
|
||||
|
||||
pub fn init(cpu_allocator: std.mem.Allocator, child_allocator: GpuAllocator) @This() {
|
||||
return .{
|
||||
.child_allocator = child_allocator,
|
||||
.tracked_buffers = .init(cpu_allocator),
|
||||
.tracked_textures = .init(cpu_allocator),
|
||||
.tracked_views = .init(cpu_allocator),
|
||||
.tracked_computes = .init(cpu_allocator),
|
||||
.tracked_renders = .init(cpu_allocator),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: *@This()) void {
|
||||
std.log.debug("Freeing GpuArenaAllocator (Used VRAM: {}/{} MB)", .{
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
|
||||
var it_buffer = self.tracked_buffers.keyIterator();
|
||||
while (it_buffer.next()) |buf_ptr|
|
||||
freeBuffer(self, buf_ptr.*);
|
||||
self.tracked_buffers.deinit();
|
||||
|
||||
var it_tex = self.tracked_textures.keyIterator();
|
||||
while (it_tex.next()) |buf_ptr|
|
||||
freeTexture(self, buf_ptr.*);
|
||||
self.tracked_textures.deinit();
|
||||
|
||||
var it_view = self.tracked_views.keyIterator();
|
||||
while (it_view.next()) |buf_ptr|
|
||||
freeTextureView(self, buf_ptr.*);
|
||||
self.tracked_views.deinit();
|
||||
|
||||
var it_render = self.tracked_renders.keyIterator();
|
||||
while (it_render.next()) |buf_ptr|
|
||||
freeRenderPipeline(self, buf_ptr.*);
|
||||
self.tracked_renders.deinit();
|
||||
|
||||
var it_compute = self.tracked_computes.keyIterator();
|
||||
while (it_compute.next()) |buf_ptr|
|
||||
freeComputePipeline(self, buf_ptr.*);
|
||||
self.tracked_computes.deinit();
|
||||
|
||||
std.log.debug("Freed GpuArenaAllocator (Used VRAM: {}/{} MB)", .{
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
}
|
||||
|
||||
/// Returns the type-erased immutable interface wrapper
|
||||
pub fn gpuAllocator(self: *@This()) GpuAllocator {
|
||||
return .{
|
||||
.device = self.child_allocator.device,
|
||||
.ptr = self,
|
||||
.vtable = &.{
|
||||
.allocBuffer = allocBuffer,
|
||||
.freeBuffer = freeBuffer,
|
||||
.allocTexture = allocTexture,
|
||||
.freeTexture = freeTexture,
|
||||
.allocTextureView = allocTextureView,
|
||||
.freeTextureView = freeTextureView,
|
||||
.allocRenderPipeline = allocRenderPipeline,
|
||||
.freeRenderPipeline = freeRenderPipeline,
|
||||
.allocComputePipeline = allocComputePipeline,
|
||||
.freeComputePipeline = freeComputePipeline,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
// NOTE: I use ensureTotalCapacity so I know that try self.tracked_x.put will not fail!
|
||||
// Like that I dont have to use errdefer to release what I just allocated in VRAM
|
||||
|
||||
fn allocBuffer(ctx: *anyopaque, desc: c.WGPUBufferDescriptor) anyerror!c.WGPUBuffer {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_buffers.ensureTotalCapacity(self.tracked_buffers.count() + 1);
|
||||
|
||||
const bytes = desc.size;
|
||||
if (bytes > self.child_allocator.device.limits.maxBufferSize)
|
||||
return error.SingleBufferExceedsLimit;
|
||||
|
||||
if (bytes + self.allocated_vram_bytes > self.child_allocator.device.def.vram_bytes_limit)
|
||||
return error.ExceedsVramBudget;
|
||||
|
||||
const raw = try self.child_allocator.allocBuffer(desc);
|
||||
self.tracked_buffers.putAssumeCapacity(raw, desc);
|
||||
self.allocated_vram_bytes += desc.size;
|
||||
|
||||
std.log.debug("Allocated Buffer '{s}': {d} B (Total VRAM: {}/{} MB)", .{
|
||||
viewStr(desc.label),
|
||||
desc.size,
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeBuffer(ctx: *anyopaque, raw: c.WGPUBuffer) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_buffers.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeBuffer(raw);
|
||||
self.allocated_vram_bytes -= kv.value.size;
|
||||
|
||||
std.log.debug("Freed Buffer '{s}' (Total VRAM: {}/{} MB)", .{
|
||||
viewStr(kv.value.label),
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn allocTexture(ctx: *anyopaque, desc: c.WGPUTextureDescriptor) anyerror!c.WGPUTexture {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_textures.ensureTotalCapacity(self.tracked_textures.count() + 1);
|
||||
|
||||
const format: GpuTextureFormat = @enumFromInt(desc.format);
|
||||
const bytes_size = desc.size.width * desc.size.height * format.bytesPerPixel();
|
||||
|
||||
if (bytes_size + self.allocated_vram_bytes > self.child_allocator.device.def.vram_bytes_limit)
|
||||
return error.ExceedsVramBudget;
|
||||
|
||||
const raw = try self.child_allocator.allocTexture(desc);
|
||||
|
||||
self.tracked_textures.putAssumeCapacity(raw, desc);
|
||||
self.allocated_vram_bytes += bytes_size;
|
||||
|
||||
std.log.debug("Allocated Texture '{s}': {d} B (Total VRAM: {}/{} MB)", .{
|
||||
viewStr(desc.label),
|
||||
bytes_size,
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeTexture(ctx: *anyopaque, raw: c.WGPUTexture) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
|
||||
if (self.tracked_textures.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeTexture(raw);
|
||||
|
||||
const desc = kv.value;
|
||||
const format: GpuTextureFormat = @enumFromInt(desc.format);
|
||||
const bytes_size = desc.size.width * desc.size.height * format.bytesPerPixel();
|
||||
self.allocated_vram_bytes -= bytes_size;
|
||||
|
||||
std.log.debug("Freed Texture '{s}' (Total VRAM: {}/{} MB)", .{
|
||||
viewStr(desc.label),
|
||||
self.allocated_vram_bytes / 1024 / 1024,
|
||||
self.child_allocator.device.def.vram_bytes_limit / 1024 / 1024,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn allocTextureView(ctx: *anyopaque, texture: c.WGPUTexture, desc: c.WGPUTextureViewDescriptor) anyerror!c.WGPUTextureView {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_views.ensureTotalCapacity(self.tracked_views.count() + 1);
|
||||
const raw = try self.child_allocator.allocTextureView(texture, desc);
|
||||
self.tracked_views.putAssumeCapacity(raw, desc);
|
||||
std.log.debug("Allocated Texture View '{s}'", .{viewStr(desc.label)});
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeTextureView(ctx: *anyopaque, raw: c.WGPUTextureView) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_views.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeTextureView(raw);
|
||||
const desc = kv.value;
|
||||
std.log.debug("Freed Texture View '{s}'", .{viewStr(desc.label)});
|
||||
}
|
||||
}
|
||||
|
||||
fn allocRenderPipeline(ctx: *anyopaque, desc: c.WGPURenderPipelineDescriptor) anyerror!c.WGPURenderPipeline {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_renders.ensureTotalCapacity(self.tracked_renders.count() + 1);
|
||||
const raw = try self.child_allocator.allocRenderPipeline(desc);
|
||||
self.tracked_renders.putAssumeCapacity(raw, desc);
|
||||
std.log.debug("Allocated Render Pipeline '{s}'", .{viewStr(desc.label)});
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeRenderPipeline(ctx: *anyopaque, raw: c.WGPURenderPipeline) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_renders.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeRenderPipeline(raw);
|
||||
const desc = kv.value;
|
||||
std.log.debug("Freed Render Pipeline '{s}'", .{viewStr(desc.label)});
|
||||
}
|
||||
}
|
||||
|
||||
fn allocComputePipeline(ctx: *anyopaque, desc: c.WGPUComputePipelineDescriptor) anyerror!c.WGPUComputePipeline {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
try self.tracked_computes.ensureTotalCapacity(self.tracked_computes.count() + 1);
|
||||
const raw = try self.child_allocator.allocComputePipeline(desc);
|
||||
self.tracked_computes.putAssumeCapacity(raw, desc);
|
||||
std.log.debug("Allocated Compute Pipeline '{s}'", .{viewStr(desc.label)});
|
||||
return raw;
|
||||
}
|
||||
|
||||
fn freeComputePipeline(ctx: *anyopaque, raw: c.WGPUComputePipeline) void {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (self.tracked_computes.fetchRemove(raw)) |kv| {
|
||||
self.child_allocator.freeComputePipeline(raw);
|
||||
const desc = kv.value;
|
||||
std.log.debug("Freed Compute Pipeline '{s}'", .{viewStr(desc.label)});
|
||||
}
|
||||
}
|
||||
@ -1,13 +1,13 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
|
||||
raw: c.WGPUBuffer,
|
||||
size: u64, // Now tracks the 4-byte aligned size directly
|
||||
usage: c.WGPUBufferUsage,
|
||||
gloc: GpuAllocator,
|
||||
def: GpuBufferDef,
|
||||
|
||||
const BufferUsage = enum(u64) {
|
||||
pub const GpuBufferUsage = enum(u64) {
|
||||
None = 0x0000000000000000,
|
||||
MapRead = 0x0000000000000001,
|
||||
MapWrite = 0x0000000000000002,
|
||||
@ -19,37 +19,46 @@ const BufferUsage = enum(u64) {
|
||||
Storage = 0x0000000000000080,
|
||||
Indirect = 0x0000000000000100,
|
||||
QueryResolve = 0x0000000000000200,
|
||||
|
||||
fn enumSetToWGPUBufferUsage(set: std.EnumSet(GpuBufferUsage)) c.WGPUBufferUsage {
|
||||
var use: u64 = 0;
|
||||
var iter = set.iterator();
|
||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||
return use;
|
||||
}
|
||||
};
|
||||
|
||||
/// Allocates the underlying WebGPU handle and registers it to the parent GpuAllocator
|
||||
pub fn init(gloc: GpuAllocator, size: u64, usage: std.EnumSet(BufferUsage)) !@This() {
|
||||
var use: u64 = 0;
|
||||
var iter = usage.iterator();
|
||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||
pub const GpuBufferDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
size: u64,
|
||||
usage: std.EnumSet(GpuBufferUsage),
|
||||
};
|
||||
|
||||
pub fn init(gloc: GpuAllocator, def: GpuBufferDef) !@This() {
|
||||
|
||||
// Automatically align the buffer size forward to a multiple of 4 bytes under the hood
|
||||
const aligned_size = std.mem.alignForward(u64, size, 4);
|
||||
const aligned_size = std.mem.alignForward(u64, def.size, 4);
|
||||
|
||||
const raw_handle = try gloc.allocBuffer(aligned_size, use);
|
||||
const raw_handle = try gloc.allocBuffer(.{
|
||||
.size = aligned_size,
|
||||
.usage = GpuBufferUsage.enumSetToWGPUBufferUsage(def.usage),
|
||||
.label = svOpt(def.label),
|
||||
});
|
||||
return .{
|
||||
.raw = raw_handle,
|
||||
.size = aligned_size, // Expose the aligned size to the rest of the application
|
||||
.usage = use,
|
||||
.def = def,
|
||||
.gloc = gloc,
|
||||
};
|
||||
}
|
||||
|
||||
/// Unregisters from the parent GpuAllocator and cleanly destroys GPU resources
|
||||
pub fn deinit(self: @This()) void {
|
||||
self.gloc.freeBuffer(self.raw, self.size);
|
||||
self.gloc.freeBuffer(self.raw);
|
||||
}
|
||||
|
||||
/// Native getConstMappedRange wrapper
|
||||
pub fn getConstMappedRange(self: @This(), offset: u64, size: u64) ?*const anyopaque {
|
||||
return c.wgpuBufferGetConstMappedRange(self.raw, offset, size);
|
||||
}
|
||||
|
||||
/// Native mapAsync wrapper
|
||||
pub fn mapAsync(
|
||||
self: @This(),
|
||||
mode: c.WGPUMapMode,
|
||||
@ -60,12 +69,11 @@ pub fn mapAsync(
|
||||
_ = c.wgpuBufferMapAsync(self.raw, mode, offset, size, callback_info);
|
||||
}
|
||||
|
||||
/// Native unmap wrapper
|
||||
pub fn unmap(self: @This()) void {
|
||||
c.wgpuBufferUnmap(self.raw);
|
||||
}
|
||||
|
||||
/// CPU to GPU.
|
||||
/// CPU to GPU
|
||||
pub fn load(
|
||||
self: @This(),
|
||||
T: type,
|
||||
@ -73,9 +81,9 @@ pub fn load(
|
||||
) !void {
|
||||
const bytes = data.len * @sizeOf(T);
|
||||
|
||||
if (bytes == self.size) {
|
||||
if (bytes == self.def.size) {
|
||||
// Aligned path: direct download
|
||||
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, 0, data.ptr, self.size);
|
||||
c.wgpuQueueWriteBuffer(self.gloc.device.queue, self.raw, 0, data.ptr, self.def.size);
|
||||
} else {
|
||||
// Unaligned path: Split the write into an aligned chunk and a padded remainder
|
||||
// to support arbitrary lengths without any allocations or large stack arrays.
|
||||
@ -92,37 +100,27 @@ pub fn load(
|
||||
}
|
||||
}
|
||||
|
||||
/// GPU to CPU
|
||||
/// Buffer must have MapRead usage or returns error.BufferNotMappable.
|
||||
pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
|
||||
const out = try alloc.alloc(T, @divExact(self.size, @sizeOf(T)));
|
||||
if (!self.def.usage.contains(.MapRead)) return error.BufferNotMappable;
|
||||
|
||||
const staging = try init(
|
||||
self.gloc,
|
||||
self.size,
|
||||
.initMany(&.{ .MapRead, .CopyDst }),
|
||||
);
|
||||
defer staging.deinit();
|
||||
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(self.gloc.device.device, null) orelse return error.Encoder;
|
||||
c.wgpuCommandEncoderCopyBufferToBuffer(enc, self.raw, 0, staging.raw, 0, self.size);
|
||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
defer c.wgpuCommandBufferRelease(cmd);
|
||||
c.wgpuQueueSubmit(self.gloc.device.queue, 1, &cmd);
|
||||
const out = try alloc.alloc(T, @divExact(self.def.size, @sizeOf(T)));
|
||||
|
||||
var mapped = false;
|
||||
staging.mapAsync(
|
||||
self.mapAsync(
|
||||
c.WGPUMapMode_Read,
|
||||
0,
|
||||
self.size,
|
||||
self.def.size,
|
||||
.{ .callback = onMapped, .userdata1 = &mapped },
|
||||
);
|
||||
while (!mapped) self.gloc.device.poll();
|
||||
|
||||
const ptr: [*]const T = @ptrCast(@alignCast(
|
||||
staging.getConstMappedRange(0, self.size),
|
||||
self.getConstMappedRange(0, self.def.size),
|
||||
));
|
||||
@memcpy(out[0..out.len], ptr[0..out.len]);
|
||||
staging.unmap();
|
||||
self.unmap();
|
||||
|
||||
return out;
|
||||
}
|
||||
@ -136,3 +134,20 @@ fn onMapped(
|
||||
const flag: *bool = @ptrCast(@alignCast(userdata1.?));
|
||||
flag.* = (status == c.WGPUMapAsyncStatus_Success);
|
||||
}
|
||||
|
||||
/// GPU to GPU. Both buffers must be same size, src needs CopySrc, dst needs CopyDst.
|
||||
pub fn copy(src: @This(), dst: @This()) !void {
|
||||
if (src.def.size != dst.def.size) return error.SizeMismatch;
|
||||
|
||||
const copy_src: u64 = @intFromEnum(GpuBufferUsage.CopySrc);
|
||||
const copy_dst: u64 = @intFromEnum(GpuBufferUsage.CopyDst);
|
||||
if (@as(u64, GpuBufferUsage.enumSetToWGPUBufferUsage(src.def.usage)) & copy_src == 0) return error.SrcNotCopyable;
|
||||
if (@as(u64, GpuBufferUsage.enumSetToWGPUBufferUsage(dst.def.usage)) & copy_dst == 0) return error.DstNotWritable;
|
||||
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(src.gloc.device.device, null) orelse return error.Encoder;
|
||||
c.wgpuCommandEncoderCopyBufferToBuffer(enc, src.raw, 0, dst.raw, 0, src.def.size);
|
||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
defer c.wgpuCommandBufferRelease(cmd);
|
||||
c.wgpuQueueSubmit(src.gloc.device.queue, 1, &cmd);
|
||||
}
|
||||
|
||||
176
src/GpuCompute.zig
Normal file
176
src/GpuCompute.zig
Normal file
@ -0,0 +1,176 @@
|
||||
const c = @import("utils.zig").c;
|
||||
const sv = @import("utils.zig").sv;
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuBuffer = @import("GpuBuffer.zig");
|
||||
const GpuDevice = @import("GpuDevice.zig");
|
||||
|
||||
pub const Binding = struct {
|
||||
/// Element size in bytes for this binding. E.g. @sizeOf(f32).
|
||||
/// If 0, no element-based size validation is performed for this buffer.
|
||||
element_size: u32 = 0,
|
||||
};
|
||||
|
||||
pub const ComputeDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
bindings: []const Binding,
|
||||
workgroup_size: u32 = 256,
|
||||
max_workgroups: u32 = 65535,
|
||||
/// If true, automatically adds a Uniform Buffer containing `elements_count` as a `u32`
|
||||
/// to the next available binding slot.
|
||||
append_info_buffer: bool = true,
|
||||
};
|
||||
|
||||
pip: c.WGPUComputePipeline,
|
||||
gloc: GpuAllocator,
|
||||
def: ComputeDef,
|
||||
|
||||
pub fn init(gloc: GpuAllocator, wgsl: []const u8, def: ComputeDef) !@This() {
|
||||
var wgsl_src = c.WGPUShaderSourceWGSL{
|
||||
.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
|
||||
.code = sv(wgsl),
|
||||
};
|
||||
const shader = c.wgpuDeviceCreateShaderModule(gloc.device.device, &.{
|
||||
.nextInChain = @ptrCast(&wgsl_src),
|
||||
}) orelse return error.Shader;
|
||||
defer c.wgpuShaderModuleRelease(shader);
|
||||
|
||||
const pip = try gloc.allocComputePipeline(.{
|
||||
.label = svOpt(def.label),
|
||||
.compute = .{ .module = shader, .entryPoint = sv("main") },
|
||||
});
|
||||
|
||||
return .{
|
||||
.gloc = gloc,
|
||||
.pip = pip,
|
||||
.def = def,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: @This()) void {
|
||||
self.gloc.freeComputePipeline(self.pip);
|
||||
}
|
||||
|
||||
/// Execute the compute pass with arbitrary buffer bindings via a tuple.
|
||||
/// Example: `try proc.run(gloc, .{ buf_a, buf_b, buf_out });`
|
||||
pub fn run(
|
||||
self: @This(),
|
||||
gloc: GpuAllocator,
|
||||
args: anytype,
|
||||
) !void {
|
||||
const type_info = @typeInfo(@TypeOf(args));
|
||||
if (type_info != .@"struct" or !type_info.@"struct".is_tuple)
|
||||
@compileError("Expected a tuple of GpuBuffers for args. E.g. .{ buf_a, buf_b }");
|
||||
|
||||
const fields = type_info.@"struct".fields;
|
||||
if (fields.len != self.def.bindings.len)
|
||||
return error.InvalidArgumentCount;
|
||||
|
||||
var elements_count: u32 = 0;
|
||||
|
||||
// Infer elements_count from the first arg with a defined element_size
|
||||
inline for (fields, 0..) |field, i| {
|
||||
if (elements_count == 0) {
|
||||
const buf = @field(args, field.name);
|
||||
const el_size = self.def.bindings[i].element_size;
|
||||
if (el_size > 0) {
|
||||
elements_count = @intCast(buf.def.size / el_size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Validate runtime buffer sizes before dispatching
|
||||
inline for (fields, 0..) |field, i| {
|
||||
const buf = @field(args, field.name);
|
||||
const el_size = self.def.bindings[i].element_size;
|
||||
if (el_size > 0) {
|
||||
const expected_min_bytes = @as(u64, elements_count) * el_size;
|
||||
if (buf.def.size < expected_min_bytes)
|
||||
return error.BufferTooSmall;
|
||||
}
|
||||
}
|
||||
|
||||
var entries_buf: [32]c.WGPUBindGroupEntry = undefined;
|
||||
var entry_count: usize = 0;
|
||||
|
||||
// Unpack tuple into WebGPU BindGroupEntries
|
||||
inline for (fields, 0..) |field, i| {
|
||||
const buf = @field(args, field.name);
|
||||
if (@TypeOf(buf) != GpuBuffer) {
|
||||
@compileError("All arguments in the tuple must be of type GpuBuffer");
|
||||
}
|
||||
entries_buf[entry_count] = .{
|
||||
.binding = @intCast(i),
|
||||
.buffer = buf.raw,
|
||||
.offset = 0,
|
||||
.size = buf.def.size, // Size exposes the fully allocated length
|
||||
};
|
||||
entry_count += 1;
|
||||
}
|
||||
|
||||
// Optional uniform dispatch buffer appended at the end
|
||||
var info_buf: ?GpuBuffer = null;
|
||||
defer if (info_buf) |b| b.deinit();
|
||||
|
||||
if (self.def.append_info_buffer) {
|
||||
info_buf = try GpuBuffer.init(gloc, .{
|
||||
.size = @sizeOf(u32),
|
||||
.usage = .initMany(&.{ .Uniform, .CopyDst }),
|
||||
.label = "compute_info_buffer",
|
||||
});
|
||||
c.wgpuQueueWriteBuffer(gloc.device.queue, info_buf.?.raw, 0, &elements_count, @sizeOf(u32));
|
||||
|
||||
entries_buf[entry_count] = .{
|
||||
.binding = @intCast(entry_count),
|
||||
.buffer = info_buf.?.raw,
|
||||
.offset = 0,
|
||||
.size = @sizeOf(u32),
|
||||
};
|
||||
entry_count += 1;
|
||||
}
|
||||
|
||||
const entries = entries_buf[0..entry_count];
|
||||
try submitPass(gloc, self.pip, entries, elements_count, self.def.workgroup_size, self.def.max_workgroups);
|
||||
}
|
||||
|
||||
fn submitPass(
|
||||
gloc: GpuAllocator,
|
||||
pipeline: c.WGPUComputePipeline,
|
||||
entries: []const c.WGPUBindGroupEntry,
|
||||
n: usize,
|
||||
workgroup_size: u32,
|
||||
max_workgroups: u32,
|
||||
) !void {
|
||||
if (n == 0) return;
|
||||
|
||||
const bgl = c.wgpuComputePipelineGetBindGroupLayout(pipeline, 0);
|
||||
defer c.wgpuBindGroupLayoutRelease(bgl);
|
||||
|
||||
const bg = c.wgpuDeviceCreateBindGroup(gloc.device.device, &.{
|
||||
.layout = bgl,
|
||||
.entries = entries.ptr,
|
||||
.entryCount = entries.len,
|
||||
}) orelse return error.BindGroup;
|
||||
defer c.wgpuBindGroupRelease(bg);
|
||||
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse return error.Encoder;
|
||||
const pass = c.wgpuCommandEncoderBeginComputePass(enc, null);
|
||||
c.wgpuComputePassEncoderSetPipeline(pass, pipeline);
|
||||
c.wgpuComputePassEncoderSetBindGroup(pass, 0, bg, 0, null);
|
||||
|
||||
const desired_workgroups = ceilDiv(n, workgroup_size);
|
||||
const dispatch_count = @min(desired_workgroups, max_workgroups);
|
||||
|
||||
c.wgpuComputePassEncoderDispatchWorkgroups(pass, @intCast(dispatch_count), 1, 1);
|
||||
c.wgpuComputePassEncoderEnd(pass);
|
||||
c.wgpuComputePassEncoderRelease(pass);
|
||||
|
||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
defer c.wgpuCommandBufferRelease(cmd);
|
||||
c.wgpuQueueSubmit(gloc.device.queue, 1, &cmd);
|
||||
}
|
||||
|
||||
fn ceilDiv(n: usize, d: usize) usize {
|
||||
return (n + d - 1) / d;
|
||||
}
|
||||
@ -1,13 +1,17 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const sv = @import("utils.zig").sv;
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
|
||||
const Ctx = struct {
|
||||
adapter: c.WGPUAdapter = null,
|
||||
device: c.WGPUDevice = null,
|
||||
};
|
||||
|
||||
const GpuDeviceConfig = struct {
|
||||
const GpuDeviceDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
/// VRAM limit. Default 2 GB
|
||||
vram_bytes_limit: u64 = 2 * 1024 * 1024 * 1024,
|
||||
power_preference: enum(c_uint) {
|
||||
@ -24,9 +28,9 @@ device: c.WGPUDevice,
|
||||
queue: c.WGPUQueue,
|
||||
limits: c.WGPULimits,
|
||||
|
||||
config: GpuDeviceConfig,
|
||||
def: GpuDeviceDef,
|
||||
|
||||
pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
pub fn init(def: GpuDeviceDef) !@This() {
|
||||
const instance = c.wgpuCreateInstance(
|
||||
&std.mem.zeroes(c.WGPUInstanceDescriptor),
|
||||
) orelse return error.NoInstance;
|
||||
@ -35,13 +39,25 @@ pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
var ctx = Ctx{};
|
||||
_ = c.wgpuInstanceRequestAdapter(
|
||||
instance,
|
||||
&.{ .powerPreference = @intFromEnum(config.power_preference) },
|
||||
&.{ .powerPreference = @intFromEnum(def.power_preference) },
|
||||
.{ .callback = onAdapter, .userdata1 = &ctx },
|
||||
);
|
||||
c.wgpuInstanceProcessEvents(instance);
|
||||
const adapter = ctx.adapter orelse return error.NoAdapter;
|
||||
errdefer c.wgpuAdapterRelease(adapter);
|
||||
|
||||
var adapter_info = std.mem.zeroes(c.WGPUAdapterInfo);
|
||||
_ = c.wgpuAdapterGetInfo(adapter, &adapter_info);
|
||||
|
||||
std.log.info("=== WebGPU Device Initialized ===", .{});
|
||||
if (adapter_info.device.length > 0 and adapter_info.device.data != null) {
|
||||
std.log.info(" Device Name : {s}", .{adapter_info.device.data[0..adapter_info.device.length]});
|
||||
}
|
||||
if (adapter_info.architecture.length > 0 and adapter_info.architecture.data != null) {
|
||||
std.log.info(" Architecture : {s}", .{adapter_info.architecture.data[0..adapter_info.architecture.length]});
|
||||
}
|
||||
std.log.info(" Backend Type : {d}", .{adapter_info.backendType});
|
||||
|
||||
var supported_features = std.mem.zeroes(c.WGPUSupportedFeatures);
|
||||
c.wgpuAdapterGetFeatures(adapter, &supported_features);
|
||||
|
||||
@ -49,6 +65,11 @@ pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
supported_limits.nextInChain = null;
|
||||
if (c.wgpuAdapterGetLimits(adapter, &supported_limits) != 1) return error.FailedToGetAdapterLimits;
|
||||
|
||||
std.log.info(" Max Buf Size : {d} MB", .{supported_limits.maxBufferSize / 1024 / 1024});
|
||||
std.log.info(" Max Storage : {d} MB", .{supported_limits.maxStorageBufferBindingSize / 1024 / 1024});
|
||||
std.log.info(" Max Workgroup: X: {d}, Y: {d}, Z: {d}", .{ supported_limits.maxComputeWorkgroupSizeX, supported_limits.maxComputeWorkgroupSizeY, supported_limits.maxComputeWorkgroupSizeZ });
|
||||
std.log.info(" VRAM Budget : {d} MB", .{def.vram_bytes_limit / 1024 / 1024});
|
||||
|
||||
var has_f16 = false;
|
||||
for (0..supported_features.featureCount) |i| {
|
||||
if (supported_features.features[i] == c.WGPUFeatureName_ShaderF16) {
|
||||
@ -56,6 +77,8 @@ pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
std.log.info(" Shader F16 : {}", .{has_f16});
|
||||
std.log.info("=================================", .{});
|
||||
|
||||
var feature_buf = [_]c.WGPUFeatureName{c.WGPUFeatureName_ShaderF16};
|
||||
const required_features: []const c.WGPUFeatureName =
|
||||
@ -63,7 +86,7 @@ pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
|
||||
const device_descriptor = c.WGPUDeviceDescriptor{
|
||||
.nextInChain = null,
|
||||
.label = sv("TensorCompilerDevice"),
|
||||
.label = svOpt(def.label),
|
||||
.requiredFeatureCount = required_features.len,
|
||||
.requiredFeatures = if (required_features.len > 0) required_features.ptr else null,
|
||||
.requiredLimits = &supported_limits,
|
||||
@ -82,7 +105,7 @@ pub fn init(config: GpuDeviceConfig) !@This() {
|
||||
.device = device,
|
||||
.queue = c.wgpuDeviceGetQueue(device),
|
||||
.limits = supported_limits,
|
||||
.config = config,
|
||||
.def = def,
|
||||
};
|
||||
}
|
||||
|
||||
@ -127,3 +150,75 @@ fn onDevice(
|
||||
const ctx: *Ctx = @ptrCast(@alignCast(userdata1.?));
|
||||
ctx.device = device;
|
||||
}
|
||||
|
||||
// Allocation stuff
|
||||
|
||||
/// Returns the type-erased immutable interface wrapper
|
||||
pub fn gpuAllocator(self: *const @This()) GpuAllocator {
|
||||
return .{
|
||||
.device = self.*,
|
||||
.ptr = @ptrCast(@constCast(self)),
|
||||
.vtable = &.{
|
||||
.allocBuffer = allocBuffer,
|
||||
.freeBuffer = freeBuffer,
|
||||
.allocTexture = allocTexture,
|
||||
.freeTexture = freeTexture,
|
||||
.allocTextureView = allocTextureView,
|
||||
.freeTextureView = freeTextureView,
|
||||
.allocRenderPipeline = allocRenderPipeline,
|
||||
.freeRenderPipeline = freeRenderPipeline,
|
||||
.allocComputePipeline = allocComputePipeline,
|
||||
.freeComputePipeline = freeComputePipeline,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
fn allocBuffer(ctx: *anyopaque, desc: c.WGPUBufferDescriptor) anyerror!c.WGPUBuffer {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
if (desc.size > self.limits.maxBufferSize)
|
||||
return error.SingleBufferExceedsLimit;
|
||||
return c.wgpuDeviceCreateBuffer(self.device, &desc) orelse return error.BufferAlloc;
|
||||
}
|
||||
|
||||
fn freeBuffer(_: *anyopaque, raw: c.WGPUBuffer) void {
|
||||
c.wgpuBufferDestroy(raw);
|
||||
c.wgpuBufferRelease(raw);
|
||||
}
|
||||
|
||||
fn allocTexture(ctx: *anyopaque, desc: c.WGPUTextureDescriptor) anyerror!c.WGPUTexture {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
const format: GpuTextureFormat = @enumFromInt(desc.format);
|
||||
if (desc.size.width * desc.size.height * format.bytesPerPixel() > self.limits.maxBufferSize)
|
||||
return error.SingleBufferExceedsLimit;
|
||||
return c.wgpuDeviceCreateTexture(self.device, &desc) orelse return error.Texture;
|
||||
}
|
||||
|
||||
fn freeTexture(_: *anyopaque, raw: c.WGPUTexture) void {
|
||||
c.wgpuTextureRelease(raw);
|
||||
}
|
||||
|
||||
fn allocTextureView(_: *anyopaque, texture: c.WGPUTexture, desc: c.WGPUTextureViewDescriptor) anyerror!c.WGPUTextureView {
|
||||
return c.wgpuTextureCreateView(texture, &desc) orelse return error.View;
|
||||
}
|
||||
|
||||
fn freeTextureView(_: *anyopaque, raw: c.WGPUTextureView) void {
|
||||
c.wgpuTextureViewRelease(raw);
|
||||
}
|
||||
|
||||
fn allocRenderPipeline(ctx: *anyopaque, desc: c.WGPURenderPipelineDescriptor) anyerror!c.WGPURenderPipeline {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
return c.wgpuDeviceCreateRenderPipeline(self.device, &desc) orelse return error.Pipeline;
|
||||
}
|
||||
|
||||
fn freeRenderPipeline(_: *anyopaque, raw: c.WGPURenderPipeline) void {
|
||||
c.wgpuRenderPipelineRelease(raw);
|
||||
}
|
||||
|
||||
fn allocComputePipeline(ctx: *anyopaque, desc: c.WGPUComputePipelineDescriptor) anyerror!c.WGPUComputePipeline {
|
||||
const self: *@This() = @ptrCast(@alignCast(ctx));
|
||||
return c.wgpuDeviceCreateComputePipeline(self.device, &desc) orelse return error.Pipeline;
|
||||
}
|
||||
|
||||
fn freeComputePipeline(_: *anyopaque, raw: c.WGPUComputePipeline) void {
|
||||
c.wgpuComputePipelineRelease(raw);
|
||||
}
|
||||
|
||||
@ -1,122 +0,0 @@
|
||||
/// GpuProcess is just a pipeline with 2 inpout and 1 output
|
||||
/// for now, to see if I make it a bit more generic
|
||||
///
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const sv = @import("utils.zig").sv;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuBuffer = @import("GpuBuffer.zig");
|
||||
const GpuDevice = @import("GpuDevice.zig");
|
||||
|
||||
pip: c.WGPUComputePipeline,
|
||||
|
||||
pub fn init(device: GpuDevice, wgsl: []const u8) !@This() {
|
||||
var wgsl_src = c.WGPUShaderSourceWGSL{
|
||||
.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
|
||||
.code = sv(wgsl),
|
||||
};
|
||||
const shader = c.wgpuDeviceCreateShaderModule(device.device, &.{
|
||||
.nextInChain = @ptrCast(&wgsl_src),
|
||||
}) orelse return error.Shader;
|
||||
defer c.wgpuShaderModuleRelease(shader);
|
||||
|
||||
return .{ .pip = c.wgpuDeviceCreateComputePipeline(device.device, &.{
|
||||
.compute = .{ .module = shader, .entryPoint = sv("main") },
|
||||
}) orelse return error.Pipeline };
|
||||
}
|
||||
|
||||
pub fn deinit(self: @This()) void {
|
||||
c.wgpuComputePipelineRelease(self.pip);
|
||||
}
|
||||
|
||||
fn onMapped(
|
||||
status: c.WGPUMapAsyncStatus,
|
||||
_: c.WGPUStringView,
|
||||
userdata1: ?*anyopaque,
|
||||
_: ?*anyopaque,
|
||||
) callconv(.c) void {
|
||||
const flag: *bool = @ptrCast(@alignCast(userdata1.?));
|
||||
flag.* = (status == c.WGPUMapAsyncStatus_Success);
|
||||
}
|
||||
|
||||
// Changed: gloc is passed by value instead of *GpuAllocator
|
||||
pub fn run(
|
||||
self: @This(),
|
||||
gloc: GpuAllocator,
|
||||
T: type,
|
||||
buf_a: GpuBuffer,
|
||||
buf_b: GpuBuffer,
|
||||
buf_out: GpuBuffer,
|
||||
) !void {
|
||||
const max_chunk_bytes: u64 = 1024 * 1024 * 1024; // 1 GB
|
||||
|
||||
const bytes = buf_a.size;
|
||||
var offset: u64 = 0;
|
||||
while (offset < bytes) {
|
||||
const current_chunk_bytes = @min(max_chunk_bytes, bytes - offset);
|
||||
const current_chunk_elements: u32 = @intCast(current_chunk_bytes / @sizeOf(T));
|
||||
|
||||
const info_buf = try GpuBuffer.init(
|
||||
gloc,
|
||||
@sizeOf(u32),
|
||||
.initMany(&.{ .Uniform, .CopyDst }),
|
||||
);
|
||||
defer info_buf.deinit();
|
||||
|
||||
c.wgpuQueueWriteBuffer(gloc.device.queue, info_buf.raw, 0, ¤t_chunk_elements, @sizeOf(u32));
|
||||
|
||||
const entries = [_]c.WGPUBindGroupEntry{
|
||||
.{ .binding = 0, .buffer = buf_a.raw, .offset = offset, .size = current_chunk_bytes },
|
||||
.{ .binding = 1, .buffer = buf_b.raw, .offset = offset, .size = current_chunk_bytes },
|
||||
.{ .binding = 2, .buffer = buf_out.raw, .offset = offset, .size = current_chunk_bytes },
|
||||
.{ .binding = 3, .buffer = info_buf.raw, .offset = 0, .size = @sizeOf(u32) },
|
||||
};
|
||||
|
||||
try submitPass(gloc, self.pip, &entries, current_chunk_elements);
|
||||
|
||||
offset += current_chunk_bytes;
|
||||
}
|
||||
}
|
||||
|
||||
// Changed: gloc is passed by value instead of *GpuAllocator
|
||||
fn submitPass(
|
||||
gloc: GpuAllocator,
|
||||
pipeline: c.WGPUComputePipeline,
|
||||
entries: []const c.WGPUBindGroupEntry,
|
||||
n: usize,
|
||||
) !void {
|
||||
const bgl = c.wgpuComputePipelineGetBindGroupLayout(pipeline, 0);
|
||||
defer c.wgpuBindGroupLayoutRelease(bgl);
|
||||
|
||||
const bg = c.wgpuDeviceCreateBindGroup(gloc.device.device, &.{
|
||||
.layout = bgl,
|
||||
.entries = entries.ptr,
|
||||
.entryCount = entries.len,
|
||||
}) orelse return error.BindGroup;
|
||||
defer c.wgpuBindGroupRelease(bg);
|
||||
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse
|
||||
return error.Encoder;
|
||||
const pass = c.wgpuCommandEncoderBeginComputePass(enc, null);
|
||||
c.wgpuComputePassEncoderSetPipeline(pass, pipeline);
|
||||
c.wgpuComputePassEncoderSetBindGroup(pass, 0, bg, 0, null);
|
||||
|
||||
const WORKGROUP_SIZE = 256;
|
||||
const MAX_WORKGROUPS = 65535;
|
||||
|
||||
const desired_workgroups = ceilDiv(n, WORKGROUP_SIZE);
|
||||
const dispatch_count = @min(desired_workgroups, MAX_WORKGROUPS);
|
||||
|
||||
c.wgpuComputePassEncoderDispatchWorkgroups(pass, @intCast(dispatch_count), 1, 1);
|
||||
c.wgpuComputePassEncoderEnd(pass);
|
||||
c.wgpuComputePassEncoderRelease(pass);
|
||||
|
||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
defer c.wgpuCommandBufferRelease(cmd);
|
||||
c.wgpuQueueSubmit(gloc.device.queue, 1, &cmd);
|
||||
}
|
||||
|
||||
fn ceilDiv(n: usize, d: usize) usize {
|
||||
return (n + d - 1) / d;
|
||||
}
|
||||
184
src/GpuRender.zig
Normal file
184
src/GpuRender.zig
Normal file
@ -0,0 +1,184 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const sv = @import("utils.zig").sv;
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuBuffer = @import("GpuBuffer.zig");
|
||||
const GpuDevice = @import("GpuDevice.zig");
|
||||
const GpuTextureView = @import("GpuTextureView.zig");
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
|
||||
pub const Binding = struct {
|
||||
element_size: u32 = 0,
|
||||
};
|
||||
|
||||
pub const GpuRenderDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
bindings: []const Binding = &.{},
|
||||
/// The surface texture format we are rendering to (e.g., BGRA8Unorm)
|
||||
texture_format: GpuTextureFormat,
|
||||
/// The names of the entry points inside your WGSL code
|
||||
vertex_entry: []const u8 = "vs_main",
|
||||
fragment_entry: []const u8 = "fs_main",
|
||||
/// Primitive topology, default to triangle list
|
||||
topology: GpuPrimitiveTopology = .TriangleList,
|
||||
};
|
||||
|
||||
const GpuPrimitiveTopology = enum(c_uint) {
|
||||
Undefined = 0x00000000,
|
||||
PointList = 0x00000001,
|
||||
LineList = 0x00000002,
|
||||
LineStrip = 0x00000003,
|
||||
TriangleList = 0x00000004,
|
||||
TriangleStrip = 0x00000005,
|
||||
Force32 = 0x7FFFFFFF,
|
||||
};
|
||||
|
||||
gloc: GpuAllocator,
|
||||
pip: c.WGPURenderPipeline,
|
||||
def: GpuRenderDef,
|
||||
|
||||
pub fn init(gloc: GpuAllocator, wgsl: []const u8, def: GpuRenderDef) !@This() {
|
||||
var wgsl_src = c.WGPUShaderSourceWGSL{
|
||||
.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
|
||||
.code = sv(wgsl),
|
||||
};
|
||||
const shader = c.wgpuDeviceCreateShaderModule(gloc.device.device, &.{
|
||||
.nextInChain = @ptrCast(&wgsl_src),
|
||||
}) orelse return error.Shader;
|
||||
defer c.wgpuShaderModuleRelease(shader);
|
||||
|
||||
// 1. Setup the Color Target State (where the fragment shader outputs)
|
||||
const blend = c.WGPUBlendState{
|
||||
.color = .{ .operation = c.WGPUBlendOperation_Add, .srcFactor = c.WGPUBlendFactor_SrcAlpha, .dstFactor = c.WGPUBlendFactor_OneMinusSrcAlpha },
|
||||
.alpha = .{ .operation = c.WGPUBlendOperation_Add, .srcFactor = c.WGPUBlendFactor_One, .dstFactor = c.WGPUBlendFactor_Zero },
|
||||
};
|
||||
|
||||
const color_target = c.WGPUColorTargetState{
|
||||
.format = @intFromEnum(def.texture_format),
|
||||
.blend = &blend,
|
||||
.writeMask = c.WGPUColorWriteMask_All,
|
||||
};
|
||||
|
||||
// 2. Setup the Fragment State
|
||||
const fragment_state = c.WGPUFragmentState{
|
||||
.module = shader,
|
||||
.entryPoint = sv(def.fragment_entry),
|
||||
.targetCount = 1,
|
||||
.targets = &color_target,
|
||||
};
|
||||
|
||||
// 3. Compile the Complete Render Pipeline
|
||||
const pip = try gloc.allocRenderPipeline(.{
|
||||
.label = svOpt(def.label),
|
||||
.vertex = .{
|
||||
.module = shader,
|
||||
.entryPoint = sv(def.vertex_entry),
|
||||
},
|
||||
.primitive = .{
|
||||
.topology = @intFromEnum(def.topology),
|
||||
.stripIndexFormat = c.WGPUIndexFormat_Undefined,
|
||||
.frontFace = c.WGPUFrontFace_CCW,
|
||||
.cullMode = c.WGPUCullMode_None,
|
||||
},
|
||||
.multisample = .{
|
||||
.count = 1,
|
||||
.mask = 0xFFFFFFFF,
|
||||
.alphaToCoverageEnabled = 0,
|
||||
},
|
||||
.fragment = &fragment_state,
|
||||
});
|
||||
|
||||
return .{
|
||||
.gloc = gloc,
|
||||
.pip = pip,
|
||||
.def = def,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn deinit(self: @This()) void {
|
||||
self.gloc.freeRenderPipeline(self.pip);
|
||||
}
|
||||
|
||||
/// Execute the render pass targeting a specific frame texture view.
|
||||
/// Passes bind groups via a tuple exactly like your original compute setup.
|
||||
pub fn draw(
|
||||
self: @This(),
|
||||
gloc: GpuAllocator,
|
||||
target_view: GpuTextureView,
|
||||
vertex_count: u32,
|
||||
args: anytype,
|
||||
) !void {
|
||||
const type_info = @typeInfo(@TypeOf(args));
|
||||
if (type_info != .@"struct" or !type_info.@"struct".is_tuple)
|
||||
@compileError("Expected a tuple of GpuBuffers for args. E.g. .{ uniform_buf }");
|
||||
|
||||
const fields = type_info.@"struct".fields;
|
||||
if (fields.len != self.def.bindings.len)
|
||||
return error.InvalidArgumentCount;
|
||||
|
||||
var entries_buf: [32]c.WGPUBindGroupEntry = undefined;
|
||||
|
||||
inline for (fields, 0..) |field, i| {
|
||||
const buf = @field(args, field.name);
|
||||
if (@TypeOf(buf) != GpuBuffer) {
|
||||
@compileError("All arguments in the tuple must be of type GpuBuffer");
|
||||
}
|
||||
entries_buf[i] = .{
|
||||
.binding = @intCast(i),
|
||||
.buffer = buf.raw,
|
||||
.offset = 0,
|
||||
.size = buf.size,
|
||||
};
|
||||
}
|
||||
|
||||
const entries = entries_buf[0..fields.len];
|
||||
|
||||
// Create Render Bind Group from layout
|
||||
const bgl = c.wgpuRenderPipelineGetBindGroupLayout(self.pip, 0);
|
||||
defer c.wgpuBindGroupLayoutRelease(bgl);
|
||||
|
||||
const bg = c.wgpuDeviceCreateBindGroup(gloc.device.device, &.{
|
||||
.layout = bgl,
|
||||
.entries = entries.ptr,
|
||||
.entryCount = @intCast(entries.len),
|
||||
}) orelse return error.BindGroup;
|
||||
defer c.wgpuBindGroupRelease(bg);
|
||||
|
||||
// Encode Render Command
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse return error.Encoder;
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
|
||||
const color_attachment = c.WGPURenderPassColorAttachment{
|
||||
.view = target_view.raw,
|
||||
.resolveTarget = null,
|
||||
.loadOp = c.WGPULoadOp_Clear,
|
||||
.storeOp = c.WGPUStoreOp_Store,
|
||||
.clearValue = .{ .r = 0.1, .g = 0.1, .b = 0.1, .a = 1.0 },
|
||||
.depthSlice = c.WGPU_DEPTH_SLICE_UNDEFINED,
|
||||
};
|
||||
|
||||
const pass_desc = c.WGPURenderPassDescriptor{
|
||||
.colorAttachmentCount = 1,
|
||||
.colorAttachments = &color_attachment,
|
||||
.depthStencilAttachment = null,
|
||||
};
|
||||
|
||||
const pass = c.wgpuCommandEncoderBeginRenderPass(enc, &pass_desc);
|
||||
c.wgpuRenderPassEncoderSetPipeline(pass, self.pip);
|
||||
|
||||
if (fields.len > 0) {
|
||||
c.wgpuRenderPassEncoderSetBindGroup(pass, 0, bg, 0, null);
|
||||
}
|
||||
|
||||
// Draw! (Instead of Compute Dispatch)
|
||||
c.wgpuRenderPassEncoderDraw(pass, vertex_count, 1, 0, 0);
|
||||
|
||||
c.wgpuRenderPassEncoderEnd(pass);
|
||||
c.wgpuRenderPassEncoderRelease(pass);
|
||||
|
||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||
defer c.wgpuCommandBufferRelease(cmd);
|
||||
|
||||
c.wgpuQueueSubmit(gloc.device.queue, 1, &cmd);
|
||||
}
|
||||
189
src/GpuTexture.zig
Normal file
189
src/GpuTexture.zig
Normal file
@ -0,0 +1,189 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuBuffer = @import("GpuBuffer.zig");
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
const GpuTextureUsage = @import("lib.zig").GpuTextureUsage;
|
||||
|
||||
pub const GpuTextureDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
size: c.WGPUExtent3D,
|
||||
usage: std.EnumSet(GpuTextureUsage),
|
||||
format: GpuTextureFormat,
|
||||
};
|
||||
|
||||
raw: c.WGPUTexture,
|
||||
gloc: GpuAllocator,
|
||||
def: GpuTextureDef,
|
||||
|
||||
pub fn init(gloc: GpuAllocator, def: GpuTextureDef) !@This() {
|
||||
var use: u64 = 0;
|
||||
var iter = def.usage.iterator();
|
||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||
|
||||
const desc = c.WGPUTextureDescriptor{
|
||||
.label = svOpt(def.label),
|
||||
.usage = use,
|
||||
.dimension = c.WGPUTextureDimension_2D,
|
||||
.size = def.size,
|
||||
.format = @intFromEnum(def.format),
|
||||
.mipLevelCount = 1,
|
||||
.sampleCount = 1,
|
||||
};
|
||||
const raw = try gloc.allocTexture(desc);
|
||||
|
||||
return .{ .gloc = gloc, .raw = raw, .def = def };
|
||||
}
|
||||
|
||||
pub fn deinit(self: @This()) void {
|
||||
self.gloc.freeTexture(self.raw);
|
||||
}
|
||||
|
||||
pub fn getConstMappedRange(self: @This(), offset: u64, size: u64) ?*const anyopaque {
|
||||
return c.wgpuBufferGetConstMappedRange(self.raw, offset, size);
|
||||
}
|
||||
|
||||
pub fn bytesSize(self: @This()) u32 {
|
||||
return self.bytesSizeRow() * self.def.size.height;
|
||||
}
|
||||
|
||||
pub fn bytesSizeRow(self: @This()) u32 {
|
||||
return self.def.size.width * self.def.format.bytesPerPixel();
|
||||
}
|
||||
|
||||
/// Return a GpuBuffer containing a copy of the texture.
|
||||
pub fn buffCopy(self: @This(), gloc: GpuAllocator) !GpuBuffer {
|
||||
const buf = try GpuBuffer.init(gloc, .{
|
||||
.size = self.bytesSize(),
|
||||
.usage = .initMany(&.{ .CopyDst, .CopySrc }),
|
||||
.label = "texture_copy_buffer",
|
||||
});
|
||||
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(gloc.device.device, null) orelse return error.Encoder;
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
|
||||
const src_copy = c.WGPUTexelCopyTextureInfo{
|
||||
.texture = self.raw,
|
||||
.mipLevel = 0,
|
||||
.origin = .{ .x = 0, .y = 0, .z = 0 },
|
||||
.aspect = c.WGPUTextureAspect_All,
|
||||
};
|
||||
const dst_copy = c.WGPUTexelCopyBufferInfo{
|
||||
.buffer = buf.raw,
|
||||
.layout = .{
|
||||
.offset = 0,
|
||||
.bytesPerRow = self.bytesSizeRow(),
|
||||
.rowsPerImage = self.def.size.height,
|
||||
},
|
||||
};
|
||||
|
||||
c.wgpuCommandEncoderCopyTextureToBuffer(enc, &src_copy, &dst_copy, &self.def.size);
|
||||
|
||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||
defer c.wgpuCommandBufferRelease(cmd);
|
||||
c.wgpuQueueSubmit(gloc.device.queue, 1, &cmd);
|
||||
|
||||
return buf;
|
||||
}
|
||||
|
||||
pub fn mapAsync(
|
||||
self: @This(),
|
||||
mode: c.WGPUMapMode,
|
||||
offset: u64,
|
||||
size: u64,
|
||||
callback_info: c.WGPUBufferMapCallbackInfo,
|
||||
) void {
|
||||
_ = c.wgpuBufferMapAsync(self.raw, mode, offset, size, callback_info);
|
||||
}
|
||||
|
||||
pub fn unmap(self: @This()) void {
|
||||
c.wgpuBufferUnmap(self.raw);
|
||||
}
|
||||
|
||||
/// CPU to GPU
|
||||
pub fn load(
|
||||
self: @This(),
|
||||
T: type,
|
||||
data: []const T,
|
||||
) !void {
|
||||
const bytes = data.len * @sizeOf(T);
|
||||
|
||||
c.wgpuQueueWriteTexture(
|
||||
self.gloc.device.queue,
|
||||
&.{
|
||||
.texture = self.raw,
|
||||
.mipLevel = 0,
|
||||
.origin = .{ .x = 0, .y = 0, .z = 0 },
|
||||
.aspect = c.WGPUTextureAspect_All,
|
||||
},
|
||||
data.ptr,
|
||||
bytes,
|
||||
&.{
|
||||
.offset = 0,
|
||||
.bytesPerRow = self.bytesSizeRow(),
|
||||
.rowsPerImage = self.def.size.height,
|
||||
},
|
||||
&self.def.size,
|
||||
);
|
||||
}
|
||||
|
||||
// GPU to CPU
|
||||
pub fn read(self: @This(), alloc: std.mem.Allocator, T: type) ![]T {
|
||||
const out = try alloc.alloc(T, @divExact(self.size, @sizeOf(T)));
|
||||
|
||||
const staging = try init(self.gloc, .{
|
||||
.size = self.size,
|
||||
.usage = .initMany(&.{ .MapRead, .CopyDst }),
|
||||
.label = "texture_read_staging",
|
||||
});
|
||||
defer staging.deinit();
|
||||
|
||||
const enc = c.wgpuDeviceCreateCommandEncoder(self.gloc.device.device, null) orelse return error.Encoder;
|
||||
const src_copy = c.WGPUTexelCopyTextureInfo{
|
||||
.texture = self.raw,
|
||||
.mipLevel = 0,
|
||||
.origin = .{ .x = 0, .y = 0, .z = 0 },
|
||||
.aspect = c.WGPUTextureAspect_All,
|
||||
};
|
||||
const dst_copy = c.WGPUTexelCopyBufferInfo{
|
||||
.buffer = staging.raw,
|
||||
.layout = .{
|
||||
.offset = 0,
|
||||
.bytesPerRow = self.bytesSizeRow(),
|
||||
.rowsPerImage = self.def.size.height,
|
||||
},
|
||||
};
|
||||
c.wgpuCommandEncoderCopyTextureToBuffer(enc, &src_copy, &dst_copy, &self.def.size);
|
||||
const cmd = c.wgpuCommandEncoderFinish(enc, null);
|
||||
defer c.wgpuCommandEncoderRelease(enc);
|
||||
defer c.wgpuCommandBufferRelease(cmd);
|
||||
c.wgpuQueueSubmit(self.gloc.device.queue, 1, &cmd);
|
||||
|
||||
var mapped = false;
|
||||
staging.mapAsync(
|
||||
c.WGPUMapMode_Read,
|
||||
0,
|
||||
self.size,
|
||||
.{ .callback = onMapped, .userdata1 = &mapped },
|
||||
);
|
||||
while (!mapped) self.gloc.device.poll();
|
||||
|
||||
const ptr: [*]const T = @ptrCast(@alignCast(
|
||||
staging.getConstMappedRange(0, self.size),
|
||||
));
|
||||
@memcpy(out[0..out.len], ptr[0..out.len]);
|
||||
staging.unmap();
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
fn onMapped(
|
||||
status: c.WGPUMapAsyncStatus,
|
||||
_: c.WGPUStringView,
|
||||
userdata1: ?*anyopaque,
|
||||
_: ?*anyopaque,
|
||||
) callconv(.c) void {
|
||||
const flag: *bool = @ptrCast(@alignCast(userdata1.?));
|
||||
flag.* = (status == c.WGPUMapAsyncStatus_Success);
|
||||
}
|
||||
35
src/GpuTextureView.zig
Normal file
35
src/GpuTextureView.zig
Normal file
@ -0,0 +1,35 @@
|
||||
const std = @import("std");
|
||||
const c = @import("utils.zig").c;
|
||||
const svOpt = @import("utils.zig").svOpt;
|
||||
const GpuAllocator = @import("GpuAllocator.zig");
|
||||
const GpuTexture = @import("lib.zig").GpuTexture;
|
||||
const GpuTextureFormat = @import("lib.zig").GpuTextureFormat;
|
||||
const GpuTextureUsage = @import("lib.zig").GpuTextureUsage;
|
||||
|
||||
pub const GpuViewDef = struct {
|
||||
label: ?[]const u8 = null,
|
||||
usage: std.EnumSet(GpuTextureUsage) = .empty,
|
||||
format: GpuTextureFormat = .Undefined,
|
||||
};
|
||||
|
||||
raw: c.WGPUTextureView,
|
||||
gloc: GpuAllocator,
|
||||
|
||||
pub fn init(gloc: GpuAllocator, texture: GpuTexture, def: GpuViewDef) !@This() {
|
||||
var use: u64 = 0;
|
||||
var iter = def.usage.iterator();
|
||||
while (iter.next()) |flag| use |= @intFromEnum(flag);
|
||||
|
||||
const raw = try gloc.allocTextureView(texture.raw, .{
|
||||
.label = svOpt(def.label),
|
||||
.format = @intFromEnum(def.format),
|
||||
.usage = use,
|
||||
.mipLevelCount = 1,
|
||||
.arrayLayerCount = 1,
|
||||
});
|
||||
return .{ .gloc = gloc, .raw = raw };
|
||||
}
|
||||
|
||||
pub fn deinit(self: @This()) void {
|
||||
self.gloc.freeTextureView(self.raw);
|
||||
}
|
||||
186
src/lib.zig
186
src/lib.zig
@ -1,5 +1,187 @@
|
||||
pub const GpuAllocator = @import("GpuAllocator.zig");
|
||||
pub const GpuArena = @import("GpuArena.zig");
|
||||
pub const GpuArenaAllocator = @import("GpuArenaAllocator.zig");
|
||||
pub const GpuBuffer = @import("GpuBuffer.zig");
|
||||
pub const GpuDevice = @import("GpuDevice.zig");
|
||||
pub const GpuProcess = @import("GpuProcess.zig");
|
||||
pub const GpuCompute = @import("GpuCompute.zig");
|
||||
pub const GpuRender = @import("GpuRender.zig");
|
||||
pub const GpuTexture = @import("GpuTexture.zig");
|
||||
pub const GpuTextureView = @import("GpuTextureView.zig");
|
||||
|
||||
pub const GpuTextureFormat = enum(c_uint) {
|
||||
Undefined = 0,
|
||||
R8Unorm = 1,
|
||||
R8Snorm = 2,
|
||||
R8Uint = 3,
|
||||
R8Sint = 4,
|
||||
R16Unorm = 5,
|
||||
R16Snorm = 6,
|
||||
R16Uint = 7,
|
||||
R16Sint = 8,
|
||||
R16Float = 9,
|
||||
RG8Unorm = 10,
|
||||
RG8Snorm = 11,
|
||||
RG8Uint = 12,
|
||||
RG8Sint = 13,
|
||||
R32Float = 14,
|
||||
R32Uint = 15,
|
||||
R32Sint = 16,
|
||||
RG16Unorm = 17,
|
||||
RG16Snorm = 18,
|
||||
RG16Uint = 19,
|
||||
RG16Sint = 20,
|
||||
RG16Float = 21,
|
||||
RGBA8Unorm = 22,
|
||||
RGBA8UnormSrgb = 23,
|
||||
RGBA8Snorm = 24,
|
||||
RGBA8Uint = 25,
|
||||
RGBA8Sint = 26,
|
||||
BGRA8Unorm = 27,
|
||||
BGRA8UnormSrgb = 28,
|
||||
RGB10A2Uint = 29,
|
||||
RGB10A2Unorm = 30,
|
||||
RG11B10Ufloat = 31,
|
||||
RGB9E5Ufloat = 32,
|
||||
RG32Float = 33,
|
||||
RG32Uint = 34,
|
||||
RG32Sint = 35,
|
||||
RGBA16Unorm = 36,
|
||||
RGBA16Snorm = 37,
|
||||
RGBA16Uint = 38,
|
||||
RGBA16Sint = 39,
|
||||
RGBA16Float = 40,
|
||||
RGBA32Float = 41,
|
||||
RGBA32Uint = 42,
|
||||
RGBA32Sint = 43,
|
||||
Stencil8 = 44,
|
||||
Depth16Unorm = 45,
|
||||
Depth24Plus = 46,
|
||||
Depth24PlusStencil8 = 47,
|
||||
Depth32Float = 48,
|
||||
Depth32FloatStencil8 = 49,
|
||||
BC1RGBAUnorm = 50,
|
||||
BC1RGBAUnormSrgb = 51,
|
||||
BC2RGBAUnorm = 52,
|
||||
BC2RGBAUnormSrgb = 53,
|
||||
BC3RGBAUnorm = 54,
|
||||
BC3RGBAUnormSrgb = 55,
|
||||
BC4RUnorm = 56,
|
||||
BC4RSnorm = 57,
|
||||
BC5RGUnorm = 58,
|
||||
BC5RGSnorm = 59,
|
||||
BC6HRGBUfloat = 60,
|
||||
BC6HRGBFloat = 61,
|
||||
BC7RGBAUnorm = 62,
|
||||
BC7RGBAUnormSrgb = 63,
|
||||
ETC2RGB8Unorm = 64,
|
||||
ETC2RGB8UnormSrgb = 65,
|
||||
ETC2RGB8A1Unorm = 66,
|
||||
ETC2RGB8A1UnormSrgb = 67,
|
||||
ETC2RGBA8Unorm = 68,
|
||||
ETC2RGBA8UnormSrgb = 69,
|
||||
EACR11Unorm = 70,
|
||||
EACR11Snorm = 71,
|
||||
EACRG11Unorm = 72,
|
||||
EACRG11Snorm = 73,
|
||||
ASTC4x4Unorm = 74,
|
||||
ASTC4x4UnormSrgb = 75,
|
||||
ASTC5x4Unorm = 76,
|
||||
ASTC5x4UnormSrgb = 77,
|
||||
ASTC5x5Unorm = 78,
|
||||
ASTC5x5UnormSrgb = 79,
|
||||
ASTC6x5Unorm = 80,
|
||||
ASTC6x5UnormSrgb = 81,
|
||||
ASTC6x6Unorm = 82,
|
||||
ASTC6x6UnormSrgb = 83,
|
||||
ASTC8x5Unorm = 84,
|
||||
ASTC8x5UnormSrgb = 85,
|
||||
ASTC8x6Unorm = 86,
|
||||
ASTC8x6UnormSrgb = 87,
|
||||
ASTC8x8Unorm = 88,
|
||||
ASTC8x8UnormSrgb = 89,
|
||||
ASTC10x5Unorm = 90,
|
||||
ASTC10x5UnormSrgb = 91,
|
||||
ASTC10x6Unorm = 92,
|
||||
ASTC10x6UnormSrgb = 93,
|
||||
ASTC10x8Unorm = 94,
|
||||
ASTC10x8UnormSrgb = 95,
|
||||
ASTC10x10Unorm = 96,
|
||||
ASTC10x10UnormSrgb = 97,
|
||||
ASTC12x10Unorm = 98,
|
||||
ASTC12x10UnormSrgb = 99,
|
||||
ASTC12x12Unorm = 100,
|
||||
ASTC12x12UnormSrgb = 101,
|
||||
Force32 = 2147483647,
|
||||
|
||||
pub fn bytesPerPixel(format: GpuTextureFormat) u32 {
|
||||
return switch (format) {
|
||||
// 8-bit formats (1 byte)
|
||||
.R8Unorm, .R8Snorm, .R8Uint, .R8Sint, .Stencil8 => 1,
|
||||
|
||||
// 16-bit formats (2 bytes)
|
||||
.R16Unorm,
|
||||
.R16Snorm,
|
||||
.R16Uint,
|
||||
.R16Sint,
|
||||
.R16Float,
|
||||
.RG8Unorm,
|
||||
.RG8Snorm,
|
||||
.RG8Uint,
|
||||
.RG8Sint,
|
||||
.Depth16Unorm,
|
||||
=> 2,
|
||||
|
||||
// 32-bit formats (4 bytes)
|
||||
.R32Float,
|
||||
.R32Uint,
|
||||
.R32Sint,
|
||||
.RG16Unorm,
|
||||
.RG16Snorm,
|
||||
.RG16Uint,
|
||||
.RG16Sint,
|
||||
.RG16Float,
|
||||
.RGBA8Unorm,
|
||||
.RGBA8UnormSrgb,
|
||||
.RGBA8Snorm,
|
||||
.RGBA8Uint,
|
||||
.RGBA8Sint,
|
||||
.BGRA8Unorm,
|
||||
.BGRA8UnormSrgb,
|
||||
.RGB10A2Uint,
|
||||
.RGB10A2Unorm,
|
||||
.RG11B10Ufloat,
|
||||
.RGB9E5Ufloat,
|
||||
.Depth24Plus,
|
||||
.Depth32Float,
|
||||
=> 4,
|
||||
|
||||
// 64-bit formats (8 bytes)
|
||||
.RG32Float,
|
||||
.RG32Uint,
|
||||
.RG32Sint,
|
||||
.RGBA16Unorm,
|
||||
.RGBA16Snorm,
|
||||
.RGBA16Uint,
|
||||
.RGBA16Sint,
|
||||
.RGBA16Float,
|
||||
.Depth24PlusStencil8, // 24-bit depth + 8-bit stencil layout padded to 4+4 or 1+3
|
||||
.Depth32FloatStencil8, // 32-bit float depth + 8-bit stencil (padded to 8 bytes)
|
||||
=> 8,
|
||||
|
||||
// 128-bit formats (16 bytes)
|
||||
.RGBA32Float, .RGBA32Uint, .RGBA32Sint => 16,
|
||||
|
||||
// Block Compressed Formats (Handled separately)
|
||||
else => 0,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
pub const GpuTextureUsage = enum(u64) {
|
||||
None = 0x0000000000000000,
|
||||
CopySrc = 0x0000000000000001,
|
||||
CopyDst = 0x0000000000000002,
|
||||
TextureBinding = 0x0000000000000004,
|
||||
StorageBinding = 0x0000000000000008,
|
||||
RenderAttachment = 0x0000000000000010,
|
||||
TransientAttachment = 0x0000000000000020,
|
||||
};
|
||||
|
||||
@ -3,3 +3,17 @@ pub const c = @cImport(@cInclude("wgpu.h"));
|
||||
pub fn sv(s: []const u8) c.WGPUStringView {
|
||||
return .{ .data = s.ptr, .length = s.len };
|
||||
}
|
||||
|
||||
/// Allows safely passing an optional Zig string to a WebGPU string view.
|
||||
pub fn svOpt(s: ?[]const u8) c.WGPUStringView {
|
||||
if (s) |str| return sv(str);
|
||||
return .{ .data = null, .length = 0 };
|
||||
}
|
||||
|
||||
/// Helper to print a WGPUStringView in your logs.
|
||||
pub fn viewStr(view: c.WGPUStringView) []const u8 {
|
||||
if (view.data != null and view.length > 0) {
|
||||
return view.data[0..view.length];
|
||||
}
|
||||
return "unnamed";
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user