Renamed ProcessDef to COmputeDef
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@ -73,7 +73,7 @@ pub fn main(init: std.process.Init) !void {
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try buf_a.load(f16, data_a);
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try buf_b.load(f16, data_b);
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// 7. Dispatch the Compute Process
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// 7. Dispatch the Compute
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try add_cp.run(gloc, .{ buf_a, buf_b, buf_out });
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// 8. Map and copy the resulting buffer back to the CPU
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@ -54,7 +54,7 @@ pub fn main(init: std.process.Init) !void {
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try buf_a.load(f16, data_a);
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try buf_b.load(f16, data_b);
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// 7. Dispatch the Compute Process
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// 7. Dispatch the Compute
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try add_cp.run(gloc, .{ buf_a, buf_b, buf_out });
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// 8. Map and copy the resulting buffer back to the CPU
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@ -10,7 +10,7 @@ pub const Binding = struct {
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element_size: u32 = 0,
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};
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pub const ProcessDef = struct {
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pub const ComputeDef = struct {
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bindings: []const Binding,
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workgroup_size: u32 = 256,
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max_workgroups: u32 = 65535,
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@ -20,9 +20,9 @@ pub const ProcessDef = struct {
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};
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pip: c.WGPUComputePipeline,
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def: ProcessDef,
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def: ComputeDef,
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pub fn init(device: GpuDevice, wgsl: []const u8, def: ProcessDef) !@This() {
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pub fn init(device: GpuDevice, wgsl: []const u8, def: ComputeDef) !@This() {
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var wgsl_src = c.WGPUShaderSourceWGSL{
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.chain = .{ .sType = c.WGPUSType_ShaderSourceWGSL },
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.code = sv(wgsl),
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