Mat to Vec + changed how its API work
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@ -3,60 +3,54 @@ const std = @import("std");
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const c = @import("c.zig").c;
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const GpuAllocator = @import("GpuAllocator.zig");
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const GpuBuffer = @import("GpuBuffer.zig");
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const GpuDevice = @import("GpuDevice.zig");
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const GpuPipeline = @import("GpuPipeline.zig");
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const Mat = @This();
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const Vec = @This();
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buf: GpuBuffer,
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rows: usize,
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cols: usize,
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len: usize,
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pub fn load(
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gloc: *GpuAllocator,
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data: []const f32,
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rows: usize,
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cols: usize,
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) !Mat {
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std.debug.assert(data.len == @as(usize, rows) * cols);
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const bytes = data.len * @sizeOf(f32);
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// Uses structural constructor initialization
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const buf = try GpuBuffer.init(
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gloc,
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bytes,
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c.WGPUBufferUsage_Storage | c.WGPUBufferUsage_CopyDst | c.WGPUBufferUsage_CopySrc,
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);
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c.wgpuQueueWriteBuffer(gloc.device.queue, buf.raw, 0, data.ptr, bytes);
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return .{ .buf = buf, .rows = rows, .cols = cols };
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pub fn initZero(gloc: *GpuAllocator, len: usize) !Vec {
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return .{
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.buf = try GpuBuffer.init(
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gloc,
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len * @sizeOf(f32),
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c.WGPUBufferUsage_Storage | c.WGPUBufferUsage_CopyDst | c.WGPUBufferUsage_CopySrc,
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),
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.len = len,
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};
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}
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pub fn zeros(gloc: *GpuAllocator, rows: usize, cols: usize) !Mat {
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const bytes: u64 = @as(u64, rows) * cols * @sizeOf(f32);
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const buf = try GpuBuffer.init(
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gloc,
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bytes,
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c.WGPUBufferUsage_Storage | c.WGPUBufferUsage_CopyDst | c.WGPUBufferUsage_CopySrc,
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);
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return .{ .buf = buf, .rows = rows, .cols = cols };
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pub fn initLoad(gloc: *GpuAllocator, data: []const f32) !Vec {
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var self = try initZero(gloc, data.len);
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try self.load(gloc.device, data);
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return self;
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}
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pub fn deinit(self: Mat) void {
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pub fn deinit(self: Vec) void {
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self.buf.deinit();
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}
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pub fn len(self: Mat) usize {
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return self.rows * self.cols;
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/// CPU to GPU.
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pub fn load(
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self: Vec,
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device: GpuDevice,
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data: []const f32,
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) !void {
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std.debug.assert(data.len == self.len);
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const bytes = data.len * @sizeOf(f32);
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c.wgpuQueueWriteBuffer(device.queue, self.buf.raw, 0, data.ptr, bytes);
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}
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pub fn byteSize(self: Mat) u64 {
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return @as(u64, self.len()) * @sizeOf(f32);
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pub fn byteSize(self: Vec) u64 {
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return @as(u64, self.len) * @sizeOf(f32);
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}
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pub fn run(self: Mat, gloc: *GpuAllocator, other: Mat, pip: GpuPipeline) !Mat {
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std.debug.assert(self.rows == other.rows and self.cols == other.cols);
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pub fn run(self: Vec, gloc: *GpuAllocator, other: Vec, pip: GpuPipeline) !Vec {
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std.debug.assert(self.len == other.len);
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const result = try Mat.zeros(gloc, self.rows, self.cols);
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const result = try Vec.initZero(gloc, self.len);
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errdefer result.deinit();
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try dispatch2in1out(gloc, pip.raw, self.buf, other.buf, result.buf, self.byteSize());
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@ -64,8 +58,9 @@ pub fn run(self: Mat, gloc: *GpuAllocator, other: Mat, pip: GpuPipeline) !Mat {
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return result;
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}
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pub fn read(self: Mat, gloc: *GpuAllocator, alloc: std.mem.Allocator) ![]f32 {
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const out = try alloc.alloc(f32, self.len());
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/// GPU to CPU.
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pub fn read(self: Vec, gloc: *GpuAllocator, alloc: std.mem.Allocator) ![]f32 {
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const out = try alloc.alloc(f32, self.len);
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const bytes = self.byteSize();
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const staging = try GpuBuffer.init(
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@ -94,7 +89,7 @@ pub fn read(self: Mat, gloc: *GpuAllocator, alloc: std.mem.Allocator) ![]f32 {
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const ptr: [*]const f32 = @ptrCast(@alignCast(
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staging.getConstMappedRange(0, bytes),
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));
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@memcpy(out[0..self.len()], ptr[0..self.len()]);
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@memcpy(out[0..self.len], ptr[0..self.len]);
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staging.unmap();
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return out;
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@ -110,8 +105,6 @@ fn onMapped(
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flag.* = (status == c.WGPUMapAsyncStatus_Success);
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}
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// ── Dispatch helpers ──────────────────────────────────────────────────────────
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/// Encode + submit a 2-input, 1-output compute pass (used by add).
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fn dispatch2in1out(
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gloc: *GpuAllocator,
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14
src/main.zig
14
src/main.zig
@ -2,7 +2,7 @@ const std = @import("std");
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const GpuDevice = @import("GpuDevice.zig");
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const GpuAllocator = @import("GpuAllocator.zig");
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const GpuPipeline = @import("GpuPipeline.zig");
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const Mat = @import("Mat.zig");
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const Vec = @import("Vec.zig");
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pub fn main(init: std.process.Init) !void {
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const device = try GpuDevice.init();
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@ -52,9 +52,9 @@ pub fn main(init: std.process.Init) !void {
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// Start timing the GPU operations
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const start = std.Io.Clock.awake.now(init.io);
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const a = try Mat.load(&gloc, data_a, size, 1);
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const a = try Vec.initLoad(&gloc, data_a);
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defer a.deinit();
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const b = try Mat.load(&gloc, data_b, size, 1);
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const b = try Vec.initLoad(&gloc, data_b);
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defer b.deinit();
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// a + b
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@ -73,11 +73,3 @@ pub fn main(init: std.process.Init) !void {
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std.debug.print("| {d:12} | {d:8.2} | {d:9.3} | {d:9} |\n", .{ size, mb, ms, ns });
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}
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}
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fn printMat(data: []const f32, rows: u32, cols: u32) void {
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for (0..rows) |r| {
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for (0..cols) |col|
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std.debug.print("{d:6.0}", .{data[r * cols + col]});
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std.debug.print("\n", .{});
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}
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}
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