172 lines
4.6 KiB
Markdown
172 lines
4.6 KiB
Markdown
# zig_units
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`zig_units` lets you attach physical units to numeric values so that dimension mismatches (like adding distance to time) become **compile errors** rather than silent bugs.
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At runtime, a `Quantity` is just its underlying numeric value — **zero memory overhead.**
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```zig
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const velocity = distance.divBy(time); // Result type: L¹T⁻¹ ✓
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const error = mass.add(velocity); // COMPILE ERROR: M¹ != L¹T⁻¹
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```
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**Requirements:** Zig `0.16.0`
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---
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## Installation
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### 1. Add as a Zig dependency
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```bash
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zig fetch --save https://github.com/YOUR_USERNAME/zig_units/archive/refs/heads/main.tar.gz
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```
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### 2. Configure `build.zig`
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```zig
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const zig_units = b.dependency("zig_units", .{
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.target = target,
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.optimize = optimize,
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});
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// Add to your module or executable
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exe.root_module.addImport("units", zig_units.module("zig_units"));
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```
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---
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## Quick Start: Using Predefined Quantities
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`units.Base` provides a clean way to instantiate common physical types without manually defining dimensions.
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```zig
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const std = @import("std");
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const units = @import("units");
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pub fn main() !void {
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// Instantiate types for f32 backing
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const Meter = units.Base.Meter.Of(f32);
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const Second = units.Base.Second.Of(f32);
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const dist = Meter{ .value = 10.0 };
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const time = Second{ .value = 2.0 };
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// Arithmetic is type-safe and creates the correct resulting dimension
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const vel = dist.divBy(time); // Type is Velocity (L/T)
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std.debug.print("Speed: {f}\n", .{vel}); // Output: 5m.s⁻¹
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}
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```
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---
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## Defining Custom Quantities
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You aren't limited to the built-in library. You can define any physical quantity by specifying its **Dimensions**
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(powers of base units) and its **Scale** (SI prefixes).
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### 1. Create a custom dimension
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Dimensions are defined by 7 base SI units: `L` (Length), `M` (Mass), `T` (Time), `I` (Current), `Tp` (Temp), `N` (Substance), `J` (Intensity).
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```zig
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const Dims = units.Dimensions;
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const Scales = units.Scales;
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// Frequency is T⁻¹
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const FreqDims = Dims.init(.{ .T = -1 });
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// Force is M¹ L¹ T⁻²
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const ForceDims = Dims.init(.{ .M = 1, .L = 1, .T = -2 });
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```
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### 2. Create a custom Type
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Combine a numeric type, the dimensions, and a scale.
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```zig
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const Hertz = units.Quantity(f32, FreqDims, Scales.init(.{}));
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// A specialized scale: Millimeters per Second Squared
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const MmPerSecSq = units.Quantity(f32,
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Dims.init(.{ .L = 1, .T = -2 }),
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Scales.init(.{ .L = .m }) // .m = milli
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);
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```
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---
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## Unit Conversions
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The library handles SI prefixes (`k`, `m`, `u`, `n`, etc.) and time aliases (`.min`, `.hour`) automatically.
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When performing arithmetic between different scales, the **finer (smaller) scale wins** to preserve precision.
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```zig
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const KM = units.Base.Meter.Scaled(f32, Scales.init(.{ .L = .k })); // Kilometers
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const M = units.Base.Meter.Of(f32); // Meters
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const d1 = KM{ .value = 1.2 }; // 1.2 km
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const d2 = M{ .value = 300.0 }; // 300 m
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const total = d1.add(d2); // Result is 1500.0 (Meters)
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const final = total.to(KM); // Explicitly convert back to KM -> 1.5
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```
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---
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## Physical Vectors (Vec3)
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Physical quantities often come in 3D vectors (Position, Velocity, Force). Every `Quantity` type has a `.Vec3` alias built-in.
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```zig
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const Vec3M = units.Base.Meter.Of(f32).Vec3;
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const gravity = Vec3M{ .data = .{ 0, -9.81, 0 } };
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const pos = Vec3M.initDefault(0); // [0, 0, 0]
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// Vectors support standard operations
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const length = gravity.length(); // Returns f32: 9.81
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const double = gravity.scale(2.0);
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```
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You can also create a Vector of any length.
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Vec3 found in a Quantity is just a convenience.
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```zig
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const M = units.Base.Meter.Of(f32);
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const Vec10M = units.QuantityVec(10, Meter);
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const gravity = Vec10M.initDefault(1);
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const length = gravity.length(); // Returns f32: 1.0
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```
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---
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## SI Scales Reference
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| Prefix | Enum | Factor |
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| :--- | :--- | :--- |
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| **Kilo** | `.k` | 10³ |
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| **Mega** | `.M` | 10⁶ |
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| **Giga** | `.G` | 10⁹ |
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| **Milli** | `.m` | 10⁻³ |
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| **Micro** | `.u` | 10⁻⁶ |
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| **Minute**| `.min` | 60 |
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| **Hour** | `.hour`| 3,600 |
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---
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## API Summary
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### `Quantity(T, dims, scales)`
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- `.add(rhs)` / `.sub(rhs)`: Automatic scaling, requires same dimensions.
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- `.mulBy(rhs)` / `.divBy(rhs)`: Composes dimensions (e.g., $L \times L = L^2$).
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- `.scale(scalar)`: Multiply by a raw number (preserves dimensions).
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- `.to(OtherType)`: Safely convert between scales of the same dimension.
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- `.vec3()`: Create a 3D vector from a scalar.
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### `Dimensions`
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- `L`: Length (m)
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- `M`: Mass (g)
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- `T`: Time (s)
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- `I`: Current (A)
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- `Tp`: Temperature (K)
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- `N`: Amount (mol)
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- `J`: Intensity (cd)
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