zeal/scripts/player.lua
2026-04-08 23:27:01 +02:00

34 lines
1.1 KiB
Lua

-- scripts/player.lua
-- Base node: the script handles all drawing.
local speed = 200
local w, h = 40, 50
---@param self NodeBase
function on_init(self)
log("Player spawned at " .. (self.x) .. ", " .. (self.y))
end
---@param self NodeBase
---@param dt number
function on_update(self, dt)
if key_down(Key.RIGHT) or key_down(Key.D) then self.x = self.x + speed * dt end
if key_down(Key.LEFT) or key_down(Key.A) then self.x = self.x - speed * dt end
if key_down(Key.DOWN) or key_down(Key.S) then self.y = self.y + speed * dt end
if key_down(Key.UP) or key_down(Key.W) then self.y = self.y - speed * dt end
self.x = math.max(0, math.min(1030, self.x))
self.y = math.max(0, math.min(665, self.y))
end
---@param self NodeBase
function on_render(self)
draw_rect(self.x, self.y, w, h, 80, 160, 255)
-- eyes
draw_circle(self.x + 11, self.y + 14, 6, 255, 255, 255)
draw_circle(self.x + 29, self.y + 14, 6, 255, 255, 255)
draw_circle(self.x + 13, self.y + 14, 3, 0, 0, 0)
draw_circle(self.x + 31, self.y + 14, 3, 0, 0, 0)
draw_text("Player", self.x, self.y - 16, 11, 180, 220, 255)
end