-- scripts/player.lua -- Base node: the script handles all drawing. local speed = 200 local w, h = 40, 50 ---@param self NodeBase function on_init(self) log("Player spawned at " .. (self.x) .. ", " .. (self.y)) end ---@param self NodeBase ---@param dt number function on_update(self, dt) if key_down(Key.RIGHT) or key_down(Key.D) then self.x = self.x + speed * dt end if key_down(Key.LEFT) or key_down(Key.A) then self.x = self.x - speed * dt end if key_down(Key.DOWN) or key_down(Key.S) then self.y = self.y + speed * dt end if key_down(Key.UP) or key_down(Key.W) then self.y = self.y - speed * dt end self.x = math.max(0, math.min(1030, self.x)) self.y = math.max(0, math.min(665, self.y)) end ---@param self NodeBase function on_render(self) draw_rect(self.x, self.y, w, h, 80, 160, 255) -- eyes draw_circle(self.x + 11, self.y + 14, 6, 255, 255, 255) draw_circle(self.x + 29, self.y + 14, 6, 255, 255, 255) draw_circle(self.x + 13, self.y + 14, 3, 0, 0, 0) draw_circle(self.x + 31, self.y + 14, 3, 0, 0, 0) draw_text("Player", self.x, self.y - 16, 11, 180, 220, 255) end