zig/src/WaitGroup.zig
protty 18f3034629
std.Thread: ResetEvent improvements (#11523)
* std: start removing redundant ResetEvents

* src: fix other uses of std.Thread.ResetEvent

* src: add builtin.sanitize_thread for tsan detection

* atomic: add Atomic.fence for proper fencing with tsan

* Thread: remove the other ResetEvent's and rewrite the current one

* Thread: ResetEvent docs

* zig fmt + WaitGroup.reset() fix

* src: fix build issues for ResetEvent + tsan

* Thread: ResetEvent tests

* Thread: ResetEvent module doc

* Atomic: replace llvm *p memory constraint with *m

* panicking: handle spurious wakeups in futex.wait() when waiting for abort()

* zig fmt
2022-04-26 16:48:56 -05:00

40 lines
1.0 KiB
Zig

const std = @import("std");
const Atomic = std.atomic.Atomic;
const assert = std.debug.assert;
const WaitGroup = @This();
const is_waiting: usize = 1 << 0;
const one_pending: usize = 1 << 1;
state: Atomic(usize) = Atomic(usize).init(0),
event: std.Thread.ResetEvent = .{},
pub fn start(self: *WaitGroup) void {
const state = self.state.fetchAdd(one_pending, .Monotonic);
assert((state / one_pending) < (std.math.maxInt(usize) / one_pending));
}
pub fn finish(self: *WaitGroup) void {
const state = self.state.fetchSub(one_pending, .Release);
assert((state / one_pending) > 0);
if (state == (one_pending | is_waiting)) {
self.state.fence(.Acquire);
self.event.set();
}
}
pub fn wait(self: *WaitGroup) void {
var state = self.state.fetchAdd(is_waiting, .Acquire);
assert(state & is_waiting == 0);
if ((state / one_pending) > 0) {
self.event.wait();
}
}
pub fn reset(self: *WaitGroup) void {
self.state.store(0, .Monotonic);
self.event.reset();
}