zig/test/standalone/ios/build.zig
Andrew Kelley b92e30ff0b std.Build.ResolvedTarget: rename target field to result
This change is seemingly insignificant but I actually agonized over this
for three days. Some other things I considered:

* (status quo in master branch) make Compile step creation functions
  accept a Target.Query and delete the ResolvedTarget struct.
  - downside: redundantly resolve target queries many times
* same as before but additionally add a hash map to cache target query
  resolutions.
  - downside: now there is a hash map that doesn't actually need to
    exist, just to make the API more ergonomic.
* add is_native_os and is_native_abi fields to std.Target and use it
  directly as the result of resolving a target query.
  - downside: they really don't belong there. They would be available
    as comptime booleans via `@import("builtin")` but they should not
    be exposed that way.

With this change the downsides are:
* the option name of addExecutable and friends is `target` instead of
  `resolved_target` matching the type name.
  - upside: this does not break compatibility with existing build
    scripts
* you likely end up seeing `target.result.cpu.arch` rather than
  `target.cpu.arch`.
  - upside: this is an improvement over `target.target.cpu.arch` which
    it was before this commit.
  - downside: `b.host.target` is now `b.host.result`.
2024-01-01 17:51:18 -07:00

38 lines
1.2 KiB
Zig

const std = @import("std");
pub const requires_symlinks = true;
pub const requires_ios_sdk = true;
pub fn build(b: *std.Build) void {
const test_step = b.step("test", "Test it");
b.default_step = test_step;
const optimize: std.builtin.OptimizeMode = .Debug;
const target = b.resolveTargetQuery(.{
.cpu_arch = .aarch64,
.os_tag = .ios,
});
const sdk = std.zig.system.darwin.getSdk(b.allocator, target.result) orelse
@panic("no iOS SDK found");
b.sysroot = sdk;
const exe = b.addExecutable(.{
.name = "main",
.optimize = optimize,
.target = target,
});
exe.addCSourceFile(.{ .file = .{ .path = "main.m" }, .flags = &.{} });
exe.addSystemIncludePath(.{ .path = b.pathJoin(&.{ sdk, "/usr/include" }) });
exe.addSystemFrameworkPath(.{ .path = b.pathJoin(&.{ sdk, "/System/Library/Frameworks" }) });
exe.addLibraryPath(.{ .path = b.pathJoin(&.{ sdk, "/usr/lib" }) });
exe.linkFramework("Foundation");
exe.linkFramework("UIKit");
exe.linkLibC();
const check = exe.checkObject();
check.checkInHeaders();
check.checkExact("cmd BUILD_VERSION");
check.checkExact("platform IOS");
test_step.dependOn(&check.step);
}