zig/lib/std/gpu.zig
2025-03-17 21:56:17 +03:30

175 lines
5.9 KiB
Zig
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

const std = @import("std.zig");
/// Will make `ptr` contain the location of the current invocation within the
/// global workgroup. Each component is equal to the index of the local workgroup
/// multiplied by the size of the local workgroup plus `localInvocationId`.
/// `ptr` must be a reference to variable or struct field.
pub fn globalInvocationId(comptime ptr: *addrspace(.input) @Vector(3, u32)) void {
asm volatile (
\\OpDecorate %ptr BuiltIn GlobalInvocationId
:
: [ptr] "" (ptr),
);
}
/// Will make that variable contain the location of the current cluster
/// culling, task, mesh, or compute shader invocation within the local
/// workgroup. Each component ranges from zero through to the size of the
/// workgroup in that dimension minus one.
/// `ptr` must be a reference to variable or struct field.
pub fn localInvocationId(comptime ptr: *addrspace(.input) @Vector(3, u32)) void {
asm volatile (
\\OpDecorate %ptr BuiltIn LocalInvocationId
:
: [ptr] "" (ptr),
);
}
/// Output vertex position from a `Vertex` entrypoint
/// `ptr` must be a reference to variable or struct field.
pub fn position(comptime ptr: *addrspace(.output) @Vector(4, f32)) void {
asm volatile (
\\OpDecorate %ptr BuiltIn Position
:
: [ptr] "" (ptr),
);
}
/// Will make `ptr` contain the index of the vertex that is
/// being processed by the current vertex shader invocation.
/// `ptr` must be a reference to variable or struct field.
pub fn vertexIndex(comptime ptr: *addrspace(.input) u32) void {
asm volatile (
\\OpDecorate %ptr BuiltIn VertexIndex
:
: [ptr] "" (ptr),
);
}
/// Will make `ptr` contain the index of the instance that is
/// being processed by the current vertex shader invocation.
/// `ptr` must be a reference to variable or struct field.
pub fn instanceIndex(comptime ptr: *addrspace(.input) u32) void {
asm volatile (
\\OpDecorate %ptr BuiltIn InstanceIndex
:
: [ptr] "" (ptr),
);
}
/// Output fragment depth from a `Fragment` entrypoint
/// `ptr` must be a reference to variable or struct field.
pub fn fragmentCoord(comptime ptr: *addrspace(.input) @Vector(4, f32)) void {
asm volatile (
\\OpDecorate %ptr BuiltIn FragCoord
:
: [ptr] "" (ptr),
);
}
/// Output fragment depth from a `Fragment` entrypoint
/// `ptr` must be a reference to variable or struct field.
pub fn fragmentDepth(comptime ptr: *addrspace(.output) f32) void {
asm volatile (
\\OpDecorate %ptr BuiltIn FragDepth
:
: [ptr] "" (ptr),
);
}
/// Forms the main linkage for `input` and `output` address spaces.
/// `ptr` must be a reference to variable or struct field.
pub fn location(comptime ptr: anytype, comptime loc: u32) void {
asm volatile (
\\OpDecorate %ptr Location $loc
:
: [ptr] "" (ptr),
[loc] "c" (loc),
);
}
/// Forms the main linkage for `input` and `output` address spaces.
/// `ptr` must be a reference to variable or struct field.
pub fn binding(comptime ptr: anytype, comptime set: u32, comptime bind: u32) void {
asm volatile (
\\OpDecorate %ptr DescriptorSet $set
\\OpDecorate %ptr Binding $bind
:
: [ptr] "" (ptr),
[set] "c" (set),
[bind] "c" (bind),
);
}
pub const Origin = enum(u32) {
/// Increase toward the right and downward
upper_left = 7,
/// Increase toward the right and upward
lower_left = 8,
};
/// The coordinates appear to originate in the specified `origin`.
/// Only valid with the `Fragment` calling convention.
pub fn fragmentOrigin(comptime entry_point: anytype, comptime origin: Origin) void {
asm volatile (
\\OpExecutionMode %entry_point $origin
:
: [entry_point] "" (entry_point),
[origin] "c" (@intFromEnum(origin)),
);
}
pub const DepthMode = enum(u32) {
/// Declares that this entry point dynamically writes the
/// `fragmentDepth` built in-decorated variable.
replacing = 12,
/// Indicates that per-fragment tests may assume that
/// any `fragmentDepth` built in-decorated value written by the shader is
/// greater-than-or-equal to the fragments interpolated depth value
greater = 14,
/// Indicates that per-fragment tests may assume that
/// any `fragmentDepth` built in-decorated value written by the shader is
/// less-than-or-equal to the fragments interpolated depth value
less = 15,
/// Indicates that per-fragment tests may assume that
/// any `fragmentDepth` built in-decorated value written by the shader is
/// the same as the fragments interpolated depth value
unchanged = 16,
};
/// Only valid with the `Fragment` calling convention.
pub fn depthMode(comptime entry_point: anytype, comptime mode: DepthMode) void {
asm volatile (
\\OpExecutionMode %entry_point $mode
:
: [entry_point] "" (entry_point),
[mode] "c" (mode),
);
}
/// Indicates the workgroup size in the `x`, `y`, and `z` dimensions.
/// Only valid with the `GLCompute` or `Kernel` calling conventions.
pub fn workgroupSize(comptime entry_point: anytype, comptime size: @Vector(3, u32)) void {
asm volatile (
\\OpExecutionMode %entry_point LocalSize %x %y %z
:
: [entry_point] "" (entry_point),
[x] "c" (size[0]),
[y] "c" (size[1]),
[z] "c" (size[2]),
);
}
/// A hint to the client, which indicates the workgroup size in the `x`, `y`, and `z` dimensions.
/// Only valid with the `GLCompute` or `Kernel` calling conventions.
pub fn workgroupSizeHint(comptime entry_point: anytype, comptime size: @Vector(3, u32)) void {
asm volatile (
\\OpExecutionMode %entry_point LocalSizeHint %x %y %z
:
: [entry_point] "" (entry_point),
[x] "c" (size[0]),
[y] "c" (size[1]),
[z] "c" (size[2]),
);
}