zig/lib/std/x/os/socket_windows.zig
Andrew Kelley dd4ca88ca7 std: fix compile error bitrot
These were revealed in an earlier commit in this branch that removed a
workaround disabling Windows std lib files from being tested.
2022-12-11 12:48:17 -07:00

459 lines
22 KiB
Zig

const std = @import("../../std.zig");
const net = @import("net.zig");
const os = std.os;
const mem = std.mem;
const windows = std.os.windows;
const ws2_32 = windows.ws2_32;
pub fn Mixin(comptime Socket: type) type {
return struct {
/// Open a new socket.
pub fn init(domain: u32, socket_type: u32, protocol: u32, flags: std.enums.EnumFieldStruct(Socket.InitFlags, bool, false)) !Socket {
var raw_flags: u32 = ws2_32.WSA_FLAG_OVERLAPPED;
const set = std.EnumSet(Socket.InitFlags).init(flags);
if (set.contains(.close_on_exec)) raw_flags |= ws2_32.WSA_FLAG_NO_HANDLE_INHERIT;
const fd = ws2_32.WSASocketW(
@intCast(i32, domain),
@intCast(i32, socket_type),
@intCast(i32, protocol),
null,
0,
raw_flags,
);
if (fd == ws2_32.INVALID_SOCKET) {
return switch (ws2_32.WSAGetLastError()) {
.WSANOTINITIALISED => {
_ = try windows.WSAStartup(2, 2);
return init(domain, socket_type, protocol, flags);
},
.WSAEAFNOSUPPORT => error.AddressFamilyNotSupported,
.WSAEMFILE => error.ProcessFdQuotaExceeded,
.WSAENOBUFS => error.SystemResources,
.WSAEPROTONOSUPPORT => error.ProtocolNotSupported,
else => |err| windows.unexpectedWSAError(err),
};
}
if (set.contains(.nonblocking)) {
var enabled: c_ulong = 1;
const rc = ws2_32.ioctlsocket(fd, ws2_32.FIONBIO, &enabled);
if (rc == ws2_32.SOCKET_ERROR) {
return windows.unexpectedWSAError(ws2_32.WSAGetLastError());
}
}
return Socket{ .fd = fd };
}
/// Closes the socket.
pub fn deinit(self: Socket) void {
_ = ws2_32.closesocket(self.fd);
}
/// Shutdown either the read side, write side, or all side of the socket.
pub fn shutdown(self: Socket, how: os.ShutdownHow) !void {
const rc = ws2_32.shutdown(self.fd, switch (how) {
.recv => ws2_32.SD_RECEIVE,
.send => ws2_32.SD_SEND,
.both => ws2_32.SD_BOTH,
});
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSAECONNABORTED => return error.ConnectionAborted,
.WSAECONNRESET => return error.ConnectionResetByPeer,
.WSAEINPROGRESS => return error.BlockingOperationInProgress,
.WSAEINVAL => unreachable,
.WSAENETDOWN => return error.NetworkSubsystemFailed,
.WSAENOTCONN => return error.SocketNotConnected,
.WSAENOTSOCK => unreachable,
.WSANOTINITIALISED => unreachable,
else => |err| return windows.unexpectedWSAError(err),
};
}
}
/// Binds the socket to an address.
pub fn bind(self: Socket, address: Socket.Address) !void {
const rc = ws2_32.bind(self.fd, @ptrCast(*const ws2_32.sockaddr, &address.toNative()), @intCast(c_int, address.getNativeSize()));
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSAENETDOWN => error.NetworkSubsystemFailed,
.WSAEACCES => error.AccessDenied,
.WSAEADDRINUSE => error.AddressInUse,
.WSAEADDRNOTAVAIL => error.AddressNotAvailable,
.WSAEFAULT => error.BadAddress,
.WSAEINPROGRESS => error.WouldBlock,
.WSAEINVAL => error.AlreadyBound,
.WSAENOBUFS => error.NoEphemeralPortsAvailable,
.WSAENOTSOCK => error.NotASocket,
else => |err| windows.unexpectedWSAError(err),
};
}
}
/// Start listening for incoming connections on the socket.
pub fn listen(self: Socket, max_backlog_size: u31) !void {
const rc = ws2_32.listen(self.fd, max_backlog_size);
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSAENETDOWN => error.NetworkSubsystemFailed,
.WSAEADDRINUSE => error.AddressInUse,
.WSAEISCONN => error.AlreadyConnected,
.WSAEINVAL => error.SocketNotBound,
.WSAEMFILE, .WSAENOBUFS => error.SystemResources,
.WSAENOTSOCK => error.FileDescriptorNotASocket,
.WSAEOPNOTSUPP => error.OperationNotSupported,
.WSAEINPROGRESS => error.WouldBlock,
else => |err| windows.unexpectedWSAError(err),
};
}
}
/// Have the socket attempt to the connect to an address.
pub fn connect(self: Socket, address: Socket.Address) !void {
const rc = ws2_32.connect(self.fd, @ptrCast(*const ws2_32.sockaddr, &address.toNative()), @intCast(c_int, address.getNativeSize()));
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSAEADDRINUSE => error.AddressInUse,
.WSAEADDRNOTAVAIL => error.AddressNotAvailable,
.WSAECONNREFUSED => error.ConnectionRefused,
.WSAETIMEDOUT => error.ConnectionTimedOut,
.WSAEFAULT => error.BadAddress,
.WSAEINVAL => error.ListeningSocket,
.WSAEISCONN => error.AlreadyConnected,
.WSAENOTSOCK => error.NotASocket,
.WSAEACCES => error.BroadcastNotEnabled,
.WSAENOBUFS => error.SystemResources,
.WSAEAFNOSUPPORT => error.AddressFamilyNotSupported,
.WSAEINPROGRESS, .WSAEWOULDBLOCK => error.WouldBlock,
.WSAEHOSTUNREACH, .WSAENETUNREACH => error.NetworkUnreachable,
else => |err| windows.unexpectedWSAError(err),
};
}
}
/// Accept a pending incoming connection queued to the kernel backlog
/// of the socket.
pub fn accept(self: Socket, flags: std.enums.EnumFieldStruct(Socket.InitFlags, bool, false)) !Socket.Connection {
var address: Socket.Address.Native.Storage = undefined;
var address_len: c_int = @sizeOf(Socket.Address.Native.Storage);
const fd = ws2_32.accept(self.fd, @ptrCast(*ws2_32.sockaddr, &address), &address_len);
if (fd == ws2_32.INVALID_SOCKET) {
return switch (ws2_32.WSAGetLastError()) {
.WSANOTINITIALISED => unreachable,
.WSAECONNRESET => error.ConnectionResetByPeer,
.WSAEFAULT => unreachable,
.WSAEINVAL => error.SocketNotListening,
.WSAEMFILE => error.ProcessFdQuotaExceeded,
.WSAENETDOWN => error.NetworkSubsystemFailed,
.WSAENOBUFS => error.FileDescriptorNotASocket,
.WSAEOPNOTSUPP => error.OperationNotSupported,
.WSAEWOULDBLOCK => error.WouldBlock,
else => |err| windows.unexpectedWSAError(err),
};
}
const socket = Socket.from(fd);
errdefer socket.deinit();
const socket_address = Socket.Address.fromNative(@ptrCast(*ws2_32.sockaddr, &address));
const set = std.EnumSet(Socket.InitFlags).init(flags);
if (set.contains(.nonblocking)) {
var enabled: c_ulong = 1;
const rc = ws2_32.ioctlsocket(fd, ws2_32.FIONBIO, &enabled);
if (rc == ws2_32.SOCKET_ERROR) {
return windows.unexpectedWSAError(ws2_32.WSAGetLastError());
}
}
return Socket.Connection.from(socket, socket_address);
}
/// Read data from the socket into the buffer provided with a set of flags
/// specified. It returns the number of bytes read into the buffer provided.
pub fn read(self: Socket, buf: []u8, flags: u32) !usize {
var bufs = &[_]ws2_32.WSABUF{.{ .len = @intCast(u32, buf.len), .buf = buf.ptr }};
var num_bytes: u32 = undefined;
var flags_ = flags;
const rc = ws2_32.WSARecv(self.fd, bufs, 1, &num_bytes, &flags_, null, null);
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSAECONNABORTED => error.ConnectionAborted,
.WSAECONNRESET => error.ConnectionResetByPeer,
.WSAEDISCON => error.ConnectionClosedByPeer,
.WSAEFAULT => error.BadBuffer,
.WSAEINPROGRESS,
.WSAEWOULDBLOCK,
.WSA_IO_PENDING,
.WSAETIMEDOUT,
=> error.WouldBlock,
.WSAEINTR => error.Cancelled,
.WSAEINVAL => error.SocketNotBound,
.WSAEMSGSIZE => error.MessageTooLarge,
.WSAENETDOWN => error.NetworkSubsystemFailed,
.WSAENETRESET => error.NetworkReset,
.WSAENOTCONN => error.SocketNotConnected,
.WSAENOTSOCK => error.FileDescriptorNotASocket,
.WSAEOPNOTSUPP => error.OperationNotSupported,
.WSAESHUTDOWN => error.AlreadyShutdown,
.WSA_OPERATION_ABORTED => error.OperationAborted,
else => |err| windows.unexpectedWSAError(err),
};
}
return @intCast(usize, num_bytes);
}
/// Write a buffer of data provided to the socket with a set of flags specified.
/// It returns the number of bytes that are written to the socket.
pub fn write(self: Socket, buf: []const u8, flags: u32) !usize {
var bufs = &[_]ws2_32.WSABUF{.{ .len = @intCast(u32, buf.len), .buf = @intToPtr([*]u8, @ptrToInt(buf.ptr)) }};
var num_bytes: u32 = undefined;
const rc = ws2_32.WSASend(self.fd, bufs, 1, &num_bytes, flags, null, null);
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSAECONNABORTED => error.ConnectionAborted,
.WSAECONNRESET => error.ConnectionResetByPeer,
.WSAEFAULT => error.BadBuffer,
.WSAEINPROGRESS,
.WSAEWOULDBLOCK,
.WSA_IO_PENDING,
.WSAETIMEDOUT,
=> error.WouldBlock,
.WSAEINTR => error.Cancelled,
.WSAEINVAL => error.SocketNotBound,
.WSAEMSGSIZE => error.MessageTooLarge,
.WSAENETDOWN => error.NetworkSubsystemFailed,
.WSAENETRESET => error.NetworkReset,
.WSAENOBUFS => error.BufferDeadlock,
.WSAENOTCONN => error.SocketNotConnected,
.WSAENOTSOCK => error.FileDescriptorNotASocket,
.WSAEOPNOTSUPP => error.OperationNotSupported,
.WSAESHUTDOWN => error.AlreadyShutdown,
.WSA_OPERATION_ABORTED => error.OperationAborted,
else => |err| windows.unexpectedWSAError(err),
};
}
return @intCast(usize, num_bytes);
}
/// Writes multiple I/O vectors with a prepended message header to the socket
/// with a set of flags specified. It returns the number of bytes that are
/// written to the socket.
pub fn writeMessage(self: Socket, msg: Socket.Message, flags: u32) !usize {
const call = try windows.loadWinsockExtensionFunction(ws2_32.LPFN_WSASENDMSG, self.fd, ws2_32.WSAID_WSASENDMSG);
var num_bytes: u32 = undefined;
const rc = call(self.fd, &msg, flags, &num_bytes, null, null);
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSAECONNABORTED => error.ConnectionAborted,
.WSAECONNRESET => error.ConnectionResetByPeer,
.WSAEFAULT => error.BadBuffer,
.WSAEINPROGRESS,
.WSAEWOULDBLOCK,
.WSA_IO_PENDING,
.WSAETIMEDOUT,
=> error.WouldBlock,
.WSAEINTR => error.Cancelled,
.WSAEINVAL => error.SocketNotBound,
.WSAEMSGSIZE => error.MessageTooLarge,
.WSAENETDOWN => error.NetworkSubsystemFailed,
.WSAENETRESET => error.NetworkReset,
.WSAENOBUFS => error.BufferDeadlock,
.WSAENOTCONN => error.SocketNotConnected,
.WSAENOTSOCK => error.FileDescriptorNotASocket,
.WSAEOPNOTSUPP => error.OperationNotSupported,
.WSAESHUTDOWN => error.AlreadyShutdown,
.WSA_OPERATION_ABORTED => error.OperationAborted,
else => |err| windows.unexpectedWSAError(err),
};
}
return @intCast(usize, num_bytes);
}
/// Read multiple I/O vectors with a prepended message header from the socket
/// with a set of flags specified. It returns the number of bytes that were
/// read into the buffer provided.
pub fn readMessage(self: Socket, msg: *Socket.Message, flags: u32) !usize {
_ = flags;
const call = try windows.loadWinsockExtensionFunction(ws2_32.LPFN_WSARECVMSG, self.fd, ws2_32.WSAID_WSARECVMSG);
var num_bytes: u32 = undefined;
const rc = call(self.fd, msg, &num_bytes, null, null);
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSAECONNABORTED => error.ConnectionAborted,
.WSAECONNRESET => error.ConnectionResetByPeer,
.WSAEDISCON => error.ConnectionClosedByPeer,
.WSAEFAULT => error.BadBuffer,
.WSAEINPROGRESS,
.WSAEWOULDBLOCK,
.WSA_IO_PENDING,
.WSAETIMEDOUT,
=> error.WouldBlock,
.WSAEINTR => error.Cancelled,
.WSAEINVAL => error.SocketNotBound,
.WSAEMSGSIZE => error.MessageTooLarge,
.WSAENETDOWN => error.NetworkSubsystemFailed,
.WSAENETRESET => error.NetworkReset,
.WSAENOTCONN => error.SocketNotConnected,
.WSAENOTSOCK => error.FileDescriptorNotASocket,
.WSAEOPNOTSUPP => error.OperationNotSupported,
.WSAESHUTDOWN => error.AlreadyShutdown,
.WSA_OPERATION_ABORTED => error.OperationAborted,
else => |err| windows.unexpectedWSAError(err),
};
}
return @intCast(usize, num_bytes);
}
/// Query the address that the socket is locally bounded to.
pub fn getLocalAddress(self: Socket) !Socket.Address {
var address: Socket.Address.Native.Storage = undefined;
var address_len: c_int = @sizeOf(Socket.Address.Native.Storage);
const rc = ws2_32.getsockname(self.fd, @ptrCast(*ws2_32.sockaddr, &address), &address_len);
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSANOTINITIALISED => unreachable,
.WSAEFAULT => unreachable,
.WSAENETDOWN => error.NetworkSubsystemFailed,
.WSAENOTSOCK => error.FileDescriptorNotASocket,
.WSAEINVAL => error.SocketNotBound,
else => |err| windows.unexpectedWSAError(err),
};
}
return Socket.Address.fromNative(@ptrCast(*ws2_32.sockaddr, &address));
}
/// Query the address that the socket is connected to.
pub fn getRemoteAddress(self: Socket) !Socket.Address {
var address: Socket.Address.Native.Storage = undefined;
var address_len: c_int = @sizeOf(Socket.Address.Native.Storage);
const rc = ws2_32.getpeername(self.fd, @ptrCast(*ws2_32.sockaddr, &address), &address_len);
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSANOTINITIALISED => unreachable,
.WSAEFAULT => unreachable,
.WSAENETDOWN => error.NetworkSubsystemFailed,
.WSAENOTSOCK => error.FileDescriptorNotASocket,
.WSAEINVAL => error.SocketNotBound,
else => |err| windows.unexpectedWSAError(err),
};
}
return Socket.Address.fromNative(@ptrCast(*ws2_32.sockaddr, &address));
}
/// Query and return the latest cached error on the socket.
pub fn getError(self: Socket) !void {
_ = self;
return {};
}
/// Query the read buffer size of the socket.
pub fn getReadBufferSize(self: Socket) !u32 {
_ = self;
return 0;
}
/// Query the write buffer size of the socket.
pub fn getWriteBufferSize(self: Socket) !u32 {
_ = self;
return 0;
}
/// Set a socket option.
pub fn setOption(self: Socket, level: u32, code: u32, value: []const u8) !void {
const rc = ws2_32.setsockopt(self.fd, @intCast(i32, level), @intCast(i32, code), value.ptr, @intCast(i32, value.len));
if (rc == ws2_32.SOCKET_ERROR) {
return switch (ws2_32.WSAGetLastError()) {
.WSANOTINITIALISED => unreachable,
.WSAENETDOWN => return error.NetworkSubsystemFailed,
.WSAEFAULT => unreachable,
.WSAENOTSOCK => return error.FileDescriptorNotASocket,
.WSAEINVAL => return error.SocketNotBound,
else => |err| windows.unexpectedWSAError(err),
};
}
}
/// Have close() or shutdown() syscalls block until all queued messages in the socket have been successfully
/// sent, or if the timeout specified in seconds has been reached. It returns `error.UnsupportedSocketOption`
/// if the host does not support the option for a socket to linger around up until a timeout specified in
/// seconds.
pub fn setLinger(self: Socket, timeout_seconds: ?u16) !void {
const settings = Socket.Linger.init(timeout_seconds);
return self.setOption(ws2_32.SOL.SOCKET, ws2_32.SO.LINGER, mem.asBytes(&settings));
}
/// On connection-oriented sockets, have keep-alive messages be sent periodically. The timing in which keep-alive
/// messages are sent are dependant on operating system settings. It returns `error.UnsupportedSocketOption` if
/// the host does not support periodically sending keep-alive messages on connection-oriented sockets.
pub fn setKeepAlive(self: Socket, enabled: bool) !void {
return self.setOption(ws2_32.SOL.SOCKET, ws2_32.SO.KEEPALIVE, mem.asBytes(&@as(u32, @boolToInt(enabled))));
}
/// Allow multiple sockets on the same host to listen on the same address. It returns `error.UnsupportedSocketOption` if
/// the host does not support sockets listening the same address.
pub fn setReuseAddress(self: Socket, enabled: bool) !void {
return self.setOption(ws2_32.SOL.SOCKET, ws2_32.SO.REUSEADDR, mem.asBytes(&@as(u32, @boolToInt(enabled))));
}
/// Allow multiple sockets on the same host to listen on the same port. It returns `error.UnsupportedSocketOption` if
/// the host does not supports sockets listening on the same port.
///
/// TODO: verify if this truly mimicks SO.REUSEPORT behavior, or if SO.REUSE_UNICASTPORT provides the correct behavior
pub fn setReusePort(self: Socket, enabled: bool) !void {
try self.setOption(ws2_32.SOL.SOCKET, ws2_32.SO.BROADCAST, mem.asBytes(&@as(u32, @boolToInt(enabled))));
try self.setReuseAddress(enabled);
}
/// Set the write buffer size of the socket.
pub fn setWriteBufferSize(self: Socket, size: u32) !void {
return self.setOption(ws2_32.SOL.SOCKET, ws2_32.SO.SNDBUF, mem.asBytes(&size));
}
/// Set the read buffer size of the socket.
pub fn setReadBufferSize(self: Socket, size: u32) !void {
return self.setOption(ws2_32.SOL.SOCKET, ws2_32.SO.RCVBUF, mem.asBytes(&size));
}
/// WARNING: Timeouts only affect blocking sockets. It is undefined behavior if a timeout is
/// set on a non-blocking socket.
///
/// Set a timeout on the socket that is to occur if no messages are successfully written
/// to its bound destination after a specified number of milliseconds. A subsequent write
/// to the socket will thereafter return `error.WouldBlock` should the timeout be exceeded.
pub fn setWriteTimeout(self: Socket, milliseconds: u32) !void {
return self.setOption(ws2_32.SOL.SOCKET, ws2_32.SO.SNDTIMEO, mem.asBytes(&milliseconds));
}
/// WARNING: Timeouts only affect blocking sockets. It is undefined behavior if a timeout is
/// set on a non-blocking socket.
///
/// Set a timeout on the socket that is to occur if no messages are successfully read
/// from its bound destination after a specified number of milliseconds. A subsequent
/// read from the socket will thereafter return `error.WouldBlock` should the timeout be
/// exceeded.
pub fn setReadTimeout(self: Socket, milliseconds: u32) !void {
return self.setOption(ws2_32.SOL.SOCKET, ws2_32.SO.RCVTIMEO, mem.asBytes(&milliseconds));
}
};
}