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* change miscellaneous things to more idiomatic zig style * change the digest length to 24 bytes instead of 48. This is still 70 more bits than UUIDs. For an analysis of probability of collisions, see: https://en.wikipedia.org/wiki/Universally_unique_identifier#Collisions * fix the API having the possibility of mismatched allocators * fix some error paths to behave properly * modify the guarantees about when file contents are loaded for input files * pwrite instead of seek + write * implement isProblematicTimestamp * fix tests with regards to a working isProblematicTimestamp function. this requires sleeping until the current timestamp becomes unproblematic. * introduce std.fs.File.INode, a cross platform type abstraction so that cache hash implementation does not need to reach into std.os.
A general-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
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- Download & Documentation
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Building from Source
Note that you can download a binary of master branch.
Stage 1: Build Zig from C++ Source Code
Dependencies
POSIX
- cmake >= 2.8.5
- gcc >= 5.0.0 or clang >= 3.6.0
- LLVM, Clang, LLD development libraries == 10.x, compiled with the same gcc or clang version above
- Use the system package manager, or build from source.
Windows
- cmake >= 3.15.3
- Microsoft Visual Studio. Supported versions:
- 2015 (version 14)
- 2017 (version 15.8)
- 2019 (version 16)
- LLVM, Clang, LLD development libraries == 10.x
- Use the pre-built binaries or build from source.
Instructions
POSIX
mkdir build
cd build
cmake ..
make install
MacOS
brew install cmake llvm
brew outdated llvm || brew upgrade llvm
mkdir build
cd build
cmake .. -DCMAKE_PREFIX_PATH=$(brew --prefix llvm)
make install
You will now run into this issue: homebrew and llvm 10 packages in apt.llvm.org are broken with undefined reference to getPollyPluginInfo
Please help upstream LLVM and Homebrew solve this issue, there is nothing Zig can do about it. See that issue for a workaround you can do in the meantime.
Windows
See https://github.com/ziglang/zig/wiki/Building-Zig-on-Windows
Languages
Zig
98.3%
C
1.1%
C++
0.2%
Python
0.1%