mirror of
https://github.com/ziglang/zig.git
synced 2025-12-06 14:23:09 +00:00
* move std.atomic.Atomic to std.atomic.Value * fix incorrect argument order passed to testing.expectEqual * make the functions be a thin wrapper over the atomic builtins and stick to the naming conventions. * remove pointless functions loadUnchecked and storeUnchecked. Instead, name the field `raw` instead of `value` (which is redundant with the type name). * simplify the tests by not passing every possible combination. Many cases were iterating over every possible combinations but then not even using the for loop element value! * remove the redundant compile errors which are already implemented by the language itself. * remove dead x86 inline assembly. this should be implemented in the language if at all.
281 lines
9.1 KiB
Zig
281 lines
9.1 KiB
Zig
//! ResetEvent is a thread-safe bool which can be set to true/false ("set"/"unset").
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//! It can also block threads until the "bool" is set with cancellation via timed waits.
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//! ResetEvent can be statically initialized and is at most `@sizeOf(u64)` large.
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const std = @import("../std.zig");
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const builtin = @import("builtin");
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const ResetEvent = @This();
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const os = std.os;
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const assert = std.debug.assert;
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const testing = std.testing;
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const Futex = std.Thread.Futex;
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impl: Impl = .{},
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/// Returns if the ResetEvent was set().
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/// Once reset() is called, this returns false until the next set().
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/// The memory accesses before the set() can be said to happen before isSet() returns true.
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pub fn isSet(self: *const ResetEvent) bool {
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return self.impl.isSet();
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}
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/// Block's the callers thread until the ResetEvent is set().
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/// This is effectively a more efficient version of `while (!isSet()) {}`.
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/// The memory accesses before the set() can be said to happen before wait() returns.
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pub fn wait(self: *ResetEvent) void {
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self.impl.wait(null) catch |err| switch (err) {
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error.Timeout => unreachable, // no timeout provided so we shouldn't have timed-out
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};
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}
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/// Block's the callers thread until the ResetEvent is set(), or until the corresponding timeout expires.
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/// If the timeout expires before the ResetEvent is set, `error.Timeout` is returned.
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/// This is effectively a more efficient version of `while (!isSet()) {}`.
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/// The memory accesses before the set() can be said to happen before timedWait() returns without error.
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pub fn timedWait(self: *ResetEvent, timeout_ns: u64) error{Timeout}!void {
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return self.impl.wait(timeout_ns);
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}
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/// Marks the ResetEvent as "set" and unblocks any threads in `wait()` or `timedWait()` to observe the new state.
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/// The ResetEvent says "set" until reset() is called, making future set() calls do nothing semantically.
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/// The memory accesses before set() can be said to happen before isSet() returns true or wait()/timedWait() return successfully.
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pub fn set(self: *ResetEvent) void {
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self.impl.set();
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}
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/// Unmarks the ResetEvent from its "set" state if set() was called previously.
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/// It is undefined behavior is reset() is called while threads are blocked in wait() or timedWait().
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/// Concurrent calls to set(), isSet() and reset() are allowed.
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pub fn reset(self: *ResetEvent) void {
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self.impl.reset();
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}
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const Impl = if (builtin.single_threaded)
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SingleThreadedImpl
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else
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FutexImpl;
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const SingleThreadedImpl = struct {
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is_set: bool = false,
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fn isSet(self: *const Impl) bool {
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return self.is_set;
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}
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fn wait(self: *Impl, timeout: ?u64) error{Timeout}!void {
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if (self.isSet()) {
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return;
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}
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// There are no other threads to wake us up.
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// So if we wait without a timeout we would never wake up.
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const timeout_ns = timeout orelse {
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unreachable; // deadlock detected
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};
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std.time.sleep(timeout_ns);
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return error.Timeout;
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}
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fn set(self: *Impl) void {
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self.is_set = true;
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}
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fn reset(self: *Impl) void {
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self.is_set = false;
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}
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};
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const FutexImpl = struct {
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state: std.atomic.Value(u32) = std.atomic.Value(u32).init(unset),
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const unset = 0;
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const waiting = 1;
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const is_set = 2;
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fn isSet(self: *const Impl) bool {
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// Acquire barrier ensures memory accesses before set() happen before we return true.
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return self.state.load(.Acquire) == is_set;
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}
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fn wait(self: *Impl, timeout: ?u64) error{Timeout}!void {
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// Outline the slow path to allow isSet() to be inlined
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if (!self.isSet()) {
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return self.waitUntilSet(timeout);
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}
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}
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fn waitUntilSet(self: *Impl, timeout: ?u64) error{Timeout}!void {
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@setCold(true);
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// Try to set the state from `unset` to `waiting` to indicate
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// to the set() thread that others are blocked on the ResetEvent.
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// We avoid using any strict barriers until the end when we know the ResetEvent is set.
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var state = self.state.load(.Monotonic);
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if (state == unset) {
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state = self.state.cmpxchgStrong(state, waiting, .Monotonic, .Monotonic) orelse waiting;
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}
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// Wait until the ResetEvent is set since the state is waiting.
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if (state == waiting) {
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var futex_deadline = Futex.Deadline.init(timeout);
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while (true) {
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const wait_result = futex_deadline.wait(&self.state, waiting);
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// Check if the ResetEvent was set before possibly reporting error.Timeout below.
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state = self.state.load(.Monotonic);
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if (state != waiting) {
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break;
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}
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try wait_result;
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}
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}
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// Acquire barrier ensures memory accesses before set() happen before we return.
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assert(state == is_set);
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self.state.fence(.Acquire);
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}
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fn set(self: *Impl) void {
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// Quick check if the ResetEvent is already set before doing the atomic swap below.
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// set() could be getting called quite often and multiple threads calling swap() increases contention unnecessarily.
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if (self.state.load(.Monotonic) == is_set) {
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return;
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}
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// Mark the ResetEvent as set and unblock all waiters waiting on it if any.
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// Release barrier ensures memory accesses before set() happen before the ResetEvent is observed to be "set".
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if (self.state.swap(is_set, .Release) == waiting) {
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Futex.wake(&self.state, std.math.maxInt(u32));
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}
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}
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fn reset(self: *Impl) void {
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self.state.store(unset, .Monotonic);
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}
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};
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test "ResetEvent - smoke test" {
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// make sure the event is unset
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var event = ResetEvent{};
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try testing.expectEqual(false, event.isSet());
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// make sure the event gets set
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event.set();
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try testing.expectEqual(true, event.isSet());
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// make sure the event gets unset again
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event.reset();
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try testing.expectEqual(false, event.isSet());
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// waits should timeout as there's no other thread to set the event
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try testing.expectError(error.Timeout, event.timedWait(0));
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try testing.expectError(error.Timeout, event.timedWait(std.time.ns_per_ms));
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// set the event again and make sure waits complete
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event.set();
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event.wait();
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try event.timedWait(std.time.ns_per_ms);
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try testing.expectEqual(true, event.isSet());
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}
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test "ResetEvent - signaling" {
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// This test requires spawning threads
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if (builtin.single_threaded) {
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return error.SkipZigTest;
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}
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const Context = struct {
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in: ResetEvent = .{},
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out: ResetEvent = .{},
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value: usize = 0,
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fn input(self: *@This()) !void {
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// wait for the value to become 1
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self.in.wait();
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self.in.reset();
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try testing.expectEqual(self.value, 1);
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// bump the value and wake up output()
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self.value = 2;
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self.out.set();
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// wait for output to receive 2, bump the value and wake us up with 3
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self.in.wait();
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self.in.reset();
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try testing.expectEqual(self.value, 3);
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// bump the value and wake up output() for it to see 4
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self.value = 4;
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self.out.set();
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}
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fn output(self: *@This()) !void {
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// start with 0 and bump the value for input to see 1
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try testing.expectEqual(self.value, 0);
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self.value = 1;
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self.in.set();
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// wait for input to receive 1, bump the value to 2 and wake us up
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self.out.wait();
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self.out.reset();
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try testing.expectEqual(self.value, 2);
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// bump the value to 3 for input to see (rhymes)
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self.value = 3;
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self.in.set();
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// wait for input to bump the value to 4 and receive no more (rhymes)
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self.out.wait();
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self.out.reset();
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try testing.expectEqual(self.value, 4);
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}
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};
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var ctx = Context{};
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const thread = try std.Thread.spawn(.{}, Context.output, .{&ctx});
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defer thread.join();
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try ctx.input();
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}
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test "ResetEvent - broadcast" {
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// This test requires spawning threads
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if (builtin.single_threaded) {
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return error.SkipZigTest;
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}
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const num_threads = 10;
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const Barrier = struct {
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event: ResetEvent = .{},
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counter: std.atomic.Value(usize) = std.atomic.Value(usize).init(num_threads),
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fn wait(self: *@This()) void {
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if (self.counter.fetchSub(1, .AcqRel) == 1) {
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self.event.set();
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}
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}
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};
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const Context = struct {
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start_barrier: Barrier = .{},
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finish_barrier: Barrier = .{},
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fn run(self: *@This()) void {
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self.start_barrier.wait();
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self.finish_barrier.wait();
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}
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};
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var ctx = Context{};
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var threads: [num_threads - 1]std.Thread = undefined;
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for (&threads) |*t| t.* = try std.Thread.spawn(.{}, Context.run, .{&ctx});
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defer for (threads) |t| t.join();
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ctx.run();
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}
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