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These functions are problematic in light of dependencies because they run and install, respectively, for the *owner* package rather than for the *user* package. By removing these functions, the build script is forced to provide the *Build object to associate the new step with, making everything less surprising. Unfortunately, this is a widely breaking change. see #15079
35 lines
1.0 KiB
Zig
35 lines
1.0 KiB
Zig
const std = @import("std");
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pub const requires_symlinks = true;
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pub const requires_macos_sdk = true;
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pub fn build(b: *std.Build) void {
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const test_step = b.step("test", "Test it");
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b.default_step = test_step;
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add(b, test_step, .Debug);
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add(b, test_step, .ReleaseFast);
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add(b, test_step, .ReleaseSmall);
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add(b, test_step, .ReleaseSafe);
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}
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fn add(b: *std.Build, test_step: *std.Build.Step, optimize: std.builtin.OptimizeMode) void {
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const exe = b.addExecutable(.{
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.name = "test",
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.optimize = optimize,
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});
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b.default_step.dependOn(&exe.step);
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exe.addIncludePath(".");
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exe.addCSourceFile("Foo.mm", &[0][]const u8{});
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exe.addCSourceFile("test.mm", &[0][]const u8{});
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exe.linkLibCpp();
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// TODO when we figure out how to ship framework stubs for cross-compilation,
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// populate paths to the sysroot here.
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exe.linkFramework("Foundation");
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const run_cmd = b.addRunArtifact(exe);
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run_cmd.expectStdOutEqual("Hello from C++ and Zig");
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test_step.dependOn(&run_cmd.step);
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}
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